(12-30-2014, 01:22 PM)Kellach Woods Wrote: Alternately, they could make stacking VIT actually matter.
While I'm all for making every stat actually worthwhile, I can only see two ways to make VIT stacking viable as an all the time thing.
1. Give every boss the ability to one-shot a fully geared tank. (Which is basically what they did in FCoB.) But this would deter and alienate lower geared tanks from doing new content.
2. Go back to 1.0 days and make VIT affect HP and Physical Defense and bring back the dreaded defLvl* system. Which wasn't an entirely bad system... but even back then VIT was only useful for trash pulls and even with fully melded VIT gear, you could never achieve a high enough VIT rating to reduce the damage taken by Bosses. Once people figured this out towards the end of 1.0, most people started going with STR anyways.
*For those not familiar, 1.0's Defense Level system was basically a linear design wherein an enemy's attack power was scaled against your VIT (defense) to determine damage reduction. The problem with this system was that it scaled horribly. Trash mobs in dungeons were very easy to outscale with top-tier VIT gear, basically reducing the damage you took to double digits. However, when fighting a boss like Ifrit, whose attack power far outscaled the amount of VIT you could possibly muster, the affect was laughable.
This is basically why you can find a million youtube videos of people doing 1.0 Ifrit naked because it literally made no difference. There wasn't gear high enough in game to reduce the damage Ifrit dealt. A naked tank or DPS would take 1100 damage from Ifrit's cleave. A fully geared tank would take 1000. Thus did DefLvl fail and everyone dropped VIT and swapped to STR builds and SE got rid of the DefLvl system in 2.0.