(12-11-2017, 02:02 AM)Marisa Wrote:Quote:And even then, because of magic and aether-powered fighting ability, superior tech doesn't translate to martial superiority, as seen with the Xaela annihilating the Garleans and their mecha during the Naadam.
Oh my god, super off-topic but it actually offends me how much this happens. So often we see fights where one side, usually the Garleans, out-classes the other side in every way: Better training, better equipment, better technology, more experience, greater numbers, better group coordination, air superiority, artillery superiority, etc etc. And yet the rag-tag group of jackasses with pitchforks beat them every. single. time. And why? Plot armor and shonen-willpower apparently. Probably the single biggest immersion-breaking thing for me is watching professional soldiers consistently be overpowered by people who have no actual experience in combat outside of bar brawls or hunting. And it's not like they're winning using guerrilla tactics, either. They just run straight into the melee and the Garleans just let them win. Why even have a military at that point?
There's historical precedent for it. The ancient Garleans were / still are incapable of using magic so the rest of the world bullied them into the far north. Only when they developed magitek were they able to start fighting back and do imperial conquest. I admit to chuckling during the MSQ when Sadu started casting her Meteor limit break to nuke the enemy, with her ha-ha-get-fucked-cackle all the while.
I suspect we'll start seeing more Zenos-level threats going forward in 5.0+ now that Garlemald has started dicking around with the artificial Echo.
(12-11-2017, 02:51 AM)hologramblue Wrote:(12-10-2017, 10:16 PM)Kieron Lohengrin Wrote: The setting in general is a bit weird with its time dilation and tech level. The entirety of ARR, HW and SB take place across several months, a year at most. Large areas of Eorzea and many settlements remain pre-industrial, while an industrial revolution is taking place in Ishgard and the border outposts, driven by independent entrepreneurs like Garlond Ironworks and Rowena. Never mind the existence of airships, Garlemald magitek, the Gold Saucer, and linkpearls - which are effectively ham radios. Instantaneous long-distance communication like that drastically changed the real world.Â
Oh yeah, definitely. There is no One Great Trajectory of history or technological progress or anything of the sort; different corners of Hydaelyn take inspiration from different facets and periods of real-world history, but nothing maps perfectly to the world as we know it.
In the case of economic ablooblah, when I say "pre-industrial economy", I'm thinking of the specific developments that really shape how people in the "developed world" today relate to goods and currency. Things like the technology and infrastructure used to get goods from place to place, the communications technology we use to find out what's available in other places and what its value is (and thus standardize prices and currency values), and the political happenings that determine the shape of trade routes and the stability of currency.
I think of Eorzea's economy as being generally more similar to (what we think of as) a pre-industrial economy than a post-industrial one mainly for two reasons: first is the reliance on artisans and handmade goods over mass-manufacturing, and second is the apparent reliance on overland transport by chocobo.
The first is a gimme - mass-manufacturing (and automation in agriculture and natural resource extraction) totally changes a society's concept of what things are worth. Reading up on what life was like before those advances in reality gives a better impression of how an Eorzean might think of their money and what they buy with it.
The second kind of varies since there are airships whizzing around, but airships can't service every settlement on the continent, and we see tons of cargo movement by chocobo. Eorzeans have to contend with all kinds of hazards on the road, which complicates supply chains. One of the big effects of modern transportation tech is a slow equalizing of urban and rural areas in terms of what goods can be acquired, and sort of a trend of overcoming geography - think the seasonlessness of grocery stores, how you can walk in and buy an orange absolutely whenever because it's shipped in from Florida (assuming you're American), or how your proximity to the, idk, pencil factory doesn't affect the cost of a box of pencils because to transportation overhead was so low.
Eorzea is going to have way, way less of that.
I forgot what the rest of this paragraph was going to be because it's 2 am and I'm wiped. Tl;dr lots of subtle little things inform our whole concept of what money is and what it means and what it's worth and those subtle little things are at play in Eorzea too and it's super cool and now I really want a Cadbury creme egg because I'm thinking about seasonal availability
I think you're right about the artisan-dependent economy and the lack of factory mass production. As well as supply chains in Eorzea getting more affected by bandits, monsters, beastman tribes and Garleans, so the Grand Companies and adventurers get plenty of work.
Many of the setting's events are driven by individuals who went against their societies' isolationism and prevailing groupthink: the Circle of Knowing and Sharlayan, Cid and the Empire, Haurchefant and Ishgard. Rowena amassing all that Allagan knowledge and partnering up with groups like the Ironworks and the Idyllshire goblins make me think she'll be the first mass production industrialist and robber baroness a few years down the line, JP Morgan-style.