I agree with Freelance on this one. I've always personally had the standpoint that, if you make a plot you have to try to make it pan out in a way that wouldn't overly impact the setting, but just the people involved in the plot - this doesn't compromise the fun for me, and it encourages me to try and be more creative.Â
By affecting the setting, I mean something that would pretty much be talked about in the next patch in some random quest somewhere, because it had that kind of magnitude that there -would- be npc's talking about it - and we don't really impact the people who write the quests or the lore or anything. I mean, just look at what happened in the Lightning event, there were paparazzi from every city state. In the event of Ul'dah experiencing a severe attack, I'd imagine the other city states would react somehow, maybe by sending over some representatives and such, or even from the people's point of view with help organizations. It just wouldn't go un-noticed.
What happens when you do try and pull these kind of magnitude of plots off is that you impact literally anyone who has their characters based in and around Ul'dah, regardless of if they read stuff on the RPC or not (I personally haven't kept an eye on that thread at all because my interest was never caught) and so when you meet someone who brings this up in IC conversation, you force them to take a stance on where they were when the attack happened, how they dealt with their own water sources, etc etc - all stuff that they never RP'ed on before because they were not a part of that plot, and they didn't know it existed. Heck, to a character deeply rooted in Ul'dah, poisoning of the water supplies could have devastating consequences, such as their family and friends dying. Â When it's something that is actually placed in the game like a bomb crater of something, by the developers, it's something that everyone can see and react to - with player plots, they don't stand a chance. And I honestly don't think it's fair to impose that on other players, I doubt anyone would react kindly to a random player just saying they saw your house blow up because they wanted a plot out of it.Â
The only way you can truly pull off these plots is either by embracing that it'll become sort of a bubble-rp, where you only mention it to those inside the bubble and leave everyone else alone, or to get creative and make up your own little town somewhere in an unmapped part of Thanalan, drawing on people's abilities to imagine that there are things there which don't show on screen.Â
*puts her two gil in a box and rolls onwards*
By affecting the setting, I mean something that would pretty much be talked about in the next patch in some random quest somewhere, because it had that kind of magnitude that there -would- be npc's talking about it - and we don't really impact the people who write the quests or the lore or anything. I mean, just look at what happened in the Lightning event, there were paparazzi from every city state. In the event of Ul'dah experiencing a severe attack, I'd imagine the other city states would react somehow, maybe by sending over some representatives and such, or even from the people's point of view with help organizations. It just wouldn't go un-noticed.
What happens when you do try and pull these kind of magnitude of plots off is that you impact literally anyone who has their characters based in and around Ul'dah, regardless of if they read stuff on the RPC or not (I personally haven't kept an eye on that thread at all because my interest was never caught) and so when you meet someone who brings this up in IC conversation, you force them to take a stance on where they were when the attack happened, how they dealt with their own water sources, etc etc - all stuff that they never RP'ed on before because they were not a part of that plot, and they didn't know it existed. Heck, to a character deeply rooted in Ul'dah, poisoning of the water supplies could have devastating consequences, such as their family and friends dying. Â When it's something that is actually placed in the game like a bomb crater of something, by the developers, it's something that everyone can see and react to - with player plots, they don't stand a chance. And I honestly don't think it's fair to impose that on other players, I doubt anyone would react kindly to a random player just saying they saw your house blow up because they wanted a plot out of it.Â
The only way you can truly pull off these plots is either by embracing that it'll become sort of a bubble-rp, where you only mention it to those inside the bubble and leave everyone else alone, or to get creative and make up your own little town somewhere in an unmapped part of Thanalan, drawing on people's abilities to imagine that there are things there which don't show on screen.Â
*puts her two gil in a box and rolls onwards*