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Patch 2.41 Notes


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Patch 2.41 Notes
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ProvaDiServov
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RE: Patch 2.41 Notes |
#16
11-18-2014, 10:59 AM
So I can df second coil? Is that what I'm reading?

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RE: Patch 2.41 Notes |
#17
11-18-2014, 11:02 AM
(This post was last modified: 11-18-2014, 11:02 AM by Kage.)
(11-18-2014, 10:53 AM)Warren Castille Wrote: There's a degree of merit to some of the complaints. Some of the "hard" mechanics in Coil1 got changed on top of the echo (actually, I can only think of HV paralyze being cleansable as the only change) and you could click off the echo buff to do the fights the "right" way after the nerf.

Second Coil got broken. Clicking off Echo doesn't restore the original "challenge" like it did in Coil1, so for anyone who wanted to get around to fighting the "real" Coil has missed that chance 5ever. No, Savage doesn't really count.

This is what happens when your mechanics boil down to "do this perfect or die." There's no real way to "fix" the fight later to tone it down without overcompensating. I can only imagine what'll happen to Coil3, if anything does happen to Coil3, when Heavensward lands.
I think the biggest problem is how devastating these mechanics could be when not done well. SCOB was -all- about mechanics and them dealing a blow to your party. BCOB did not have the same issues. Hell, trying to PUG T7 in PF for farming runs has been an utter disaster for me. I could only count on my static.

The fact is though, Coil is a main part of the story. SCOB is old content. If these nerfs were done to FCOB I'd be upset but with SCOB being old content, I feel like it's just getting people up to speed on the story they have been missing out on.

(11-18-2014, 10:59 AM)ProvaDiServo Wrote: So I can df second coil? Is that what I'm reading?
Yes, as long as you have met the requirements to do so. ilvl as well as the requirement of completing T5 and the quests to open up SCOB.
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RE: Patch 2.41 Notes |
#18
11-18-2014, 11:08 AM
(11-18-2014, 11:02 AM)Kage Wrote: The fact is though, Coil is a main part of the story. SCOB is old content. If these nerfs were done to FCOB I'd be upset but with SCOB being old content, I feel like it's just getting people up to speed on the story they have been missing out on.

I feel if this was SE's intent, they would have adjusted T9 beyond just providing Echo. Similar to T5, you can be kitted out in full i130 gear and still die if you don't know how to dance. All these nerfs did was potentially make people think they meet the terms to clear T9 because they did 6-8 and are i105.

I freely admit I'm painting with a broad, pessimistic brush here, however.

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RE: Patch 2.41 Notes |
#19
11-18-2014, 11:09 AM
I'm sort of glad for the SCoB as more players will be willing to try it now and not panic. Now I just need to find a dedicated static Thumbsup

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RE: Patch 2.41 Notes |
#20
11-18-2014, 11:09 AM
(11-18-2014, 10:50 AM)Kage Wrote: It's amusing just how much whiners there are about the patch and nerfs, especially the nerfs. Would you like cheese with that? I want to ask them. I'd keep the cheese though. Cheese is tasty.
Why did I ever think I'd get to not hear the whining about such things here...
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RE: Patch 2.41 Notes |
#21
11-18-2014, 11:14 AM
(11-18-2014, 10:50 AM)Kage Wrote: It's amusing just how much whiners there are about the patch and nerfs, especially the nerfs. Would you like cheese with that? I want to ask them. I'd keep the cheese though. Cheese is tasty.

BOOHOO SCOB IS NERFED TO HELL AND BACK WAHHHH. -_- Go do FCOB already or Savage kthx.

I am ALSO having a slow brain day and had misread your comment about asking for learning groups as the recipient of the "waaah"

Hey, does the egg on my face look good? Just askin'. ><;

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RE: Patch 2.41 Notes |
#22
11-18-2014, 11:28 AM
(This post was last modified: 11-18-2014, 11:29 AM by allgivenover.)
I've had SCoB on farm for a while now with my static, and I completely agree with each and every nerf. Particularly T7. This content is seven months old and according to SE only a little over 10% of players have cleared T9. That's a lot of players not caught up and not seeing FCoB.

I've had debates with other raiders for months now about how SCoB has way, way too many instant kill mechanics, and now we're seeing why it's a bad idea to rely on them so heavily. The only way to reduce the difficulty is to drastically change how the fight works.
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RE: Patch 2.41 Notes |
#23
11-18-2014, 11:47 AM
That falls right into the MMO raid dilemma though. You want to keep it challenging enough so that there's still a challenge for overgeared players (so straight up DPS checks/EH checks are out of the question), and yet too many instant kill mechanics require perfect placement in a genre where perfect precision is a crap shoot due to latency and a myriad of other problems falling outside the direct control of the player.

I don't think any game has ever found a decent enough balance about it, too.
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RE: Patch 2.41 Notes |
#24
11-18-2014, 11:55 AM
(This post was last modified: 11-18-2014, 11:56 AM by Kage.)
I think SE is looking at T5 and T9 still as their gates which nullifies any comment I feel that raiders have about "bads" being/having gotten into SCOB/FCOB.

I'd like to finally finish T9 @_@;

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Shiva Ex! I wrote it... /cry
Ok I decided to write it up again xD Our healers (both) had not been into the fight until the instance we cleared it which was the Saturday or 2nd Saturday after 2.4 drop. Myself and another had not cleared while the one in our static who had been farming it taught us.

The default position of the fight is Shiva in the middle ish, all but MT stacked behind her.

Shiva has three forms. Two of them you've seen in Hard Mode (Sword and Staff). In the first phase she'll do the same thing with these forms as she did in HM but they're now much more "difficult". Sword form will be the same throughout the fight but Staff form will be different in phase 3. Her last form, Bow, is in phase 3.

For Sword form she has the tells of: Rising straight up in the air, her weapons will be sword and shield. She will have a buff icon of a sword. She will say something like "Text with sword in it" (ok it's more like 'wielders of the sword will die by the sword'?). In all phases, once she switches to sword form the tank must run to the group to split icebrand/the cleaves damage. She will do Glacier Bash which should be handled like Garuda's Slipstream.

For Staff form, she will rise up and twirl/spin. She will hold a staff. Her buff icon is a staff. She will say something like "The cycle ends here and now!" For phase 1, it's just like what she does in HM. Everyone spread out and make sure the aoes are not overlapping as with the aoes in Ramuh HM/EX.

For bow form, she will rise up and hold up a bow. A bow will be her buff. I don't know her word phrase tell right off the cuff. But she will do a 270-degree aoe. Everyone -must- be behind her or you will die. Period. After this Shiva will soon put a marker above someone's head. This will knock that player back. To deal with this, tank will bring shiva to the edge and everyones goes to her flanks. Person with marker goes to the open area behind her (Tanks can tempered will/holmgang. BLM can Manawall to avoid knockback.) DO NOT MOVE after she knocksback as she will soon freeze the entire floor and you will slide into the outside ring and get frozen gaoled.

Throughout the fight she will do aoes that will have ground indicators. Three patterns iirc. If you get hit you will probably die soon due to debuffs that you take from getting hit by them. They take up certain portions of the arena. One pattern will simply be easier to just have everyone in the center just taking one hit/debuff. The second and third patterns are a 1-2 hit. Basically she will have an aoe in the middle and 4 portions of the map: North, East, South, and West. OR Middle and Northeast, Southeast, Southwest, Northwest. Once she does those, everyone will need to be in the 4 portions of the map that are now safe after being hit by her first aoe. (She had aoes in NE,SE,SW,NW? go North, South, East, West. Aoes in N,S,E,W? Go NE, SE, SW, NW.) In order to not hit people with the aoes, the pairs going in the 4 portions will need to say who goes to the outside edge and who stays just near the middle aoe.

There is another aoe that I refer to Titan. It is similar to the titan bomb patterns. She will lay a circle aoe in the middle and then start filling the outside. You need to see where she lays the first circle on the outside and move immediately to the space to the left of it as that will be where her last aoe will be. Once the middle pops, move to the middle ASAP to avoid any stacks. If you are not confident in how fast you move, it is better to have 1 stack by staying in the middle than getting 2-3 stacks trying to adjust.

Whiteout: This is a very easily avoided attack as most of the fight everyone will be in melee range. I barely ever notice where it comes up in her rotation.

So Phase 1:
Shiva will do Staff and Sword (in any order). Sometimes she goes form-less. She will do the aoe where you will just stay in the middle to take the -1- debuff/hit as the safe spot is very difficult to get to. Once you get to 79?% she will go to Phase 2.

Phase 2:
Announced by Shiva asking for her brothers where she summons 4 ice golems. This phase is -really- easy dps check. I typically take them down well before Shiva even starts flying around the arena. She starts Phase 2 in Sword Form so the Tank handling Sword will handle it as always as everyone + WHM attacks the golems. WHM does Holy as the tank who handles Staff gets the golems available for aoe. Once golems are down, return to Shiva. In phase 2 our monk even ignores the adds and just takes Shiva on xD, we still get to her before she starts flying. While Shiva is flying, if we have a BRD, use Ballad. She then uses Diamond Dust.

Phase 3
I think she starts this in staff then moves to bow? I'm not sure of the complete rotation but this is what I remember it going like. BIG AOE heals will be needed starting this phase.
She will do Titan. Once she finishes Titan, she will be using bow form so handle it as you should (Behind, then sides while the one with the mark moves to her behind). BE PREPARED for the ground freezing so do -not- move. Once the floor unfreezes, move to the center. Soon she will do one of her 1-2hit icicle patterns. During the first one which determines where the safe spots are, she will indicate which form she is going into: Sword or Staff. If sword, get cleaved then move to the now-known safespots. If staff, go to the safe spots as soon as they are safe, making sure you aren't overlapping.
Whiteout happens after this I think.

Then it repeats from the beginning of phase 3, so bow or titan. something.


And there ends my very non-helpful guide to Shiva Ex.

Here is a visual on the patterns. I was mostly right about Phase 3. I think.
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RE: Patch 2.41 Notes |
#25
11-18-2014, 11:59 AM
(This post was last modified: 11-18-2014, 11:59 AM by Aya.)
I still doubt I'll try SCOB, but good!  There's still hard-nosed content available for those able to push it Smile

There's no (good) reason to prefer that casual players be forever locked out of old content.

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RE: Patch 2.41 Notes |
#26
11-18-2014, 12:02 PM

Level 30 job quest requirements have been adjusted as follows:

Before:
Players must reach level 30 with the job’s associated class.
After:
Players must reach level 30 with the job’s associated class, and have completed the main scenario quest "Sylph-management."

I'd like to point this out for giggles.

I assume this is an anti-RMT almost feature.
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RE: Patch 2.41 Notes |
#27
11-18-2014, 12:16 PM
These changes were more significant than I think anyone was expecting, but also completely necessary, if the party is being put together with Duty Finder. Looking over everything, T6-T8 now seem to be a level where it is entirely possible for a group of strangers to become familiar with the mechanics and beat it in one session, as opposed to several (ragequit) sessions later. It won't be faceroll easy as some people on the forums suggest, but with a lot of the one-shot mechanics dialed down (some of them where failing the mechanic meant killing your whole raid) people will get farther into the fight and hopefully snag a clear.

I am sad only Turn 9 was left intact, but the 'glory' of SCoB's difficulty still lives on in my memories, nothing will change my team's weeks of tears, laughter, and joy while we threw ourselves against it. Meanwhile, there are a lot of people in my FC who want to try SCoB but were put off by the difficulty; with this, we can more easily get them in there and teach them the turns. There is really important story content in Coil that should be accessible to everyone (and I think the fights are fun). All around, these were good changes.

And hey, with Turn 7 being virtually a completely different fight, maybe we can convince our bard to farm it with us again. ;D
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RE: Patch 2.41 Notes |
#28
11-18-2014, 12:19 PM
(11-18-2014, 11:59 AM)Aya Wrote: There's no (good) reason to prefer that casual players be forever locked out of old content.
Thank you Aya Heart
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RE: Patch 2.41 Notes |
#29
11-18-2014, 12:41 PM
I've heard that the story content in FCOB.

I can't tell you want it is. But I really want to get into FCOB.

But to do that I need to clear Nael. ><

To be honest I didn't expect SCOB to be nerfed to this extent based on BCOB... but then I realized that BCOB didn't have the same level of fight-reset-needing-if-messed-up mechanics. But man @@; All the tiny mistakes that would have caused my static to wipe on any farm run would be negligible now @@

T6 - Fuck holding DPS! Just burn burn burn.
T7 - And DPS holds in case of needing Voice/Shriek on Renauds has been well... lol o.o I've read someone say that Renauds only do like 1k damage.
T8 - Looks like tower push requirements have been changed? Sounds like the most likely raid wipe due to landmines not being taken care of was made into non-raid wipe.

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RE: Patch 2.41 Notes |
#30
11-18-2014, 12:43 PM
On the one hand, I'm really really glad they've opened up SCOB (2.2 content) to be accessible to people without a static, and I think these changes were realistically the only way to make that content easily do-able for more casual players or players who had just not even attempted SCOB before. Or players new to the game entirely.

At the same time... those nerfs are kinda painful to look at.
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