(04-29-2015, 11:45 AM)Warren Castille Wrote:HEY(04-29-2015, 11:41 AM)Zyrusticae Wrote:(04-29-2015, 11:38 AM)Warren Castille Wrote: If there's something you're confused about, it's that you're trying to do this in a triple-A MMO.
Fine, I will stop trying to assert my existence in the virtual worlds I use for excapism and accept the fact that I will forever be marginalized and treated as a third-rate customer if I am accepted at all.
(edit: you are being very mean right now, and I think I am going to cry. seriously cry. I am not even joking. good job, you're really something.)
I don't understand your argument. You're pointing out that that other game has so much better (for you, even) character allowances, yet you're here trying to escape. I'm missing something here.
"These cookies would be so much better if they were brownies."
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Character Creation: Assessment and Critique |
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RE: Character Creation: Assessment and Critique |
04-29-2015, 11:51 AM
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RE: Character Creation: Assessment and Critique |
04-29-2015, 11:54 AM
If I may -- and please correct me if I'm wrong -- I think the argument is that XIV should have more character options and models that are accommodating for those whose preferences or real life circumstances are not compatible with the "big guys, small girls" aesthetic and yet who also like the gameplay, RP, or community of the game.
Now, personally, I'm not sure I agree with that; if the artistic vision of the game is that lalafell are the only androgynous race (and I sure can't tell them apart sometimes ), then I don't think the designers should change that to accommodate people. However, since we've already seen that the devs make design choices for reasons other than an artistic vision, one could make an argument for simply adding more creation options, which I think everyone would enjoy... ...at least until the technical limitations of the PS3 come into play. I hate to keep harping on that, but it annoys me that we PC users, as usual, get the shaft due to sharing code with consoles. :/ The Freelance Wizard
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RE: Character Creation: Assessment and Critique |
04-29-2015, 11:59 AM
(This post was last modified: 04-29-2015, 12:00 PM by Max.)
(04-29-2015, 10:46 AM)Zyrusticae Wrote: But since the point was brought up already: Phantasy Star Online 2. It's one of SEGA's most successful franchise operations in ages, and it's purely because of the character creation and the dress-up. Believe it or not, there is a huge potential revenue stream there and I do not believe SE is sufficiently tapping into that as of now. Not that that matters to me. I just want better character creation purely for selfish reasons.Waifu Simulator-- I mean, Phantasy Star Online 2 and FFXIV are two very different games. Like you mentioned, the main draw of PSO2 is their character customization, and they dedicate a lot of time bringing in new outfits, hairstyles, and accessories every couple weeks. It's how they make the bulk of their money, being FTP and all. FFXIV doesn't need to take notes from PSO2 because PSO2's target audience is completely different. I'd also hate to see improved mechanics and bug-fixes not prioritized over money grab vanity. |
RE: Character Creation: Assessment and Critique |
04-29-2015, 12:18 PM
(This post was last modified: 04-29-2015, 12:20 PM by Zhavi.)
(04-29-2015, 12:07 PM)LiadansWhisper Wrote:(04-29-2015, 12:05 PM)Zhavi Wrote: But that's the rub -- for the Au Ra I wanted something tough and rugged. Â I don't normally play cutesy or small, I normally play big buff warrior women who can handle themselves, or at the least are old and washed up but can still bring it when needed. Â The idea that the proliferation of miqo'te are discouraging the devs from creating more races like roes or highlanders makes me cringe, because that's what I typically enjoy playing. Â That's what I would have preferred for my Au Ra. Hahahaha. Okay, for an example, the troll female faces (in WoW) besides the pretty one (pre the graphics update, I don't know what they look like now), could easily qualify for rugged. Weathered, lined, rough-around-the-edges, a little fierce: you can achieve this with roe to a degree, but with the Au Ra, with the horns and the scales -- I was just hoping for something taller and meaner and maybe a little less of the typical beauty. (I'm starting to realize from these discussions that what I want to see is a very narrow aesthetic -- but, I dunno, I'd be okay with fifth face options for races that go a little outside of the box for that race, which lets the devs have their target audience while still filling for the niche lovers) |
RE: Character Creation: Assessment and Critique |
04-29-2015, 12:19 PM
(This post was last modified: 04-29-2015, 12:24 PM by Hyrist.)
(04-29-2015, 11:11 AM)FreelanceWizard Wrote: Oh, I don't disagree. The video game space is by definition very conservative, which means not taking a risk on an artistic decision when you could make a finance-driven one. SE has a bit more freedom than, say, someone being published by EA, but ultimately they're still beholden to their shareholders. If Heavensward doesn't produce a sub bump -- even if it retains the current player base -- it's not going to look good, despite XIV being a wild, runaway success for the company. The artistic choices are the ones you're more likely to see in indie gaming. Now, here's the ringer. Are you unhappy about it on principle, or because the result wound up being something that does not appeal to you? Granted, it's ok to be both. I've become jaded enough to accept the business practices, and just make my own subjective opinion on the issue. I don't mind the height differences, that vast of a difference is unique among the races regardless of the corporate drive around it. So while money driven, it can make for good variety traits in the race, comparatively for the others. So long as the result is something positive (Read: Something I like.) The method of getting there gets a bit muted - at least in this particular case. While there's always encouragement for the ideal all around, method and results, sometimes, it's more worth it to stop worrying and enjoy the sauce(er). In this results Au Ra isn't designed to appeal to set particular tastes, and that's ok. Sometimes we forget that while we should work to for a broader appeal and acceptance, it shouldn't come at the outright neglect of more popular views. Sometimes, you need to throw the typical a bone once in a while too. |
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