
(09-04-2015, 09:00 AM)Aris Wrote: Spear reduces ability cooldowns, and you need to use it before an ability is used for it to be under effect of the card. I think pretty much all classes benefit from it, but it's difficult to use to maximum effect in a PUG (but then again I don't really pay attention to what others are doing in dungeons if things are going well). It could be especially effective in raiding though.
Some examples of using it would be: giving it to a BRD before they pop their buffs, a PLD before Hallowed Ground, or saving it for yourself for Essential Dignity, Lightspeed, Luminiferous Aether, etc.
Because you have to give it BEFORE the person cast an ability out of GCD it is particularly useless on any other person than yourself unless you know 100% when the other person will use their. Actually EVEN if you are with your static since so long that you know when some person will use which ability (which is already a BIG thing knowing that you have to take care of your own stuff in between) the probability you have to have a spear at the right time and all is extremely low.
Spear is really useful before the raid begin when everybody will go for their opener but even there an arrow or a balance will be more powerful than a spear. It's a card you will mostly use on yourself because you can see what to do with it, but in 99.9% of the case you will just royal road it or shuffle it. Spear really suxx.
And just to answer to something LiadansWhisper said. Synastry is SUPER USEFUL when you know how and when to use it. Best example I can give is the double prey for AS1. Try it with any other class and you'll be half panicking using your CD, try is as AST, "oh hey Synastry I can still heal my tank while healing my prey lul" .