I would also make sure you know 100% who you're RPing with. Like someone else here mentioned no one wants to lose to a villain 100% of the time, but changing their character's personality OOCly so they don't get affected by manipulations or machinations isn't fair to you, and if for some reason people start making it out that your RP choices as the villain are insignificant or not worth RPing they'll undo all your hard work.Â
I've been the bad guy in several RPs on several different games. In one of them its been enjoyable the entire way through. In most you just have someone strong enough to stop you just happen to start meditating outside your house and then when you're leaving get the feeling you're up to something. Or they'll call for help OOCly in their LS or FC and not make mention of it to you OOCly or ICly so suddenly you're surrounded by 15 people for no reason. Or they'll refuse to RP, or tell you by slandering their character's name and coming after them you're griefing their plot and they'll stop RPing with you if you don't fall into lockstep with them.Â
Finding the right people is the most important thing.
I've been the bad guy in several RPs on several different games. In one of them its been enjoyable the entire way through. In most you just have someone strong enough to stop you just happen to start meditating outside your house and then when you're leaving get the feeling you're up to something. Or they'll call for help OOCly in their LS or FC and not make mention of it to you OOCly or ICly so suddenly you're surrounded by 15 people for no reason. Or they'll refuse to RP, or tell you by slandering their character's name and coming after them you're griefing their plot and they'll stop RPing with you if you don't fall into lockstep with them.Â
Finding the right people is the most important thing.
"Don't be scared homie."