• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Final Fantasy 14 → FFXIV News v
« Previous 1 2 3 4 5 … 22 Next »
→

3.3 & 3.4 Housing Updates


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

3.3 & 3.4 Housing Updates
Threaded Mode | Linear Mode
Pages (20): « Previous 1 2 3 4 5 … 20 Next »
Jump to page 

Arrelainev
Arrelaine
Find all posts by this user
Senior Member
****

Offline
Posts:532
Joined:Aug 2014
Character:Arrelaine
Server:Balmung
Reputation: 114
RE: 3.3 Housing Updates |
#31
05-13-2016, 08:23 AM
Ugh I also need to buy a house in Ishgard. Probably not gonna happen the first round. Only got 7 mil. It'll probably be a year, with how they add wards. :<
Quote this message in a reply
Lloyd Whitewolfv
Lloyd Whitewolf
Find all posts by this user
The White Wolf
**

Offline
Posts:42
Joined:May 2016
Character:Lloyd Whitewolf
Linkshell:Friends Of Momodi
Server:Balmung
Reputation: 3 Timezone:UTC-5
RE: 3.3 Housing Updates |
#32
05-13-2016, 08:37 AM
This is great news, will be buying either a large or medium house depending on if I can get a good plotHeartThumbsup
Quote this message in a reply
Millouxv
Milloux
Find all posts by this user
Visit this user's website
Junior Member
**

Offline
Posts:46
Joined:Jun 2015
Character:Milloux Allard
Server:Balmung
Reputation: 10
RE: 3.3 Housing Updates |
#33
05-14-2016, 05:04 PM
(This post was last modified: 05-14-2016, 05:05 PM by Milloux.)
I'm super excited about this - part of my taking a break from the game for a few months was feeling a little disheartened after seeing those plots get freed up, only to get taken up immediately by house flippers.

I really do wish they'd put a cap on one personal house per account (give it account-wide access, maybe) to alleviate some of that.  Or something. I'm not sure what a good solution would actually be.

I just want a cozy little place for my FC to run it's clinic out of!
Quote this message in a reply
Celisev
Celise
Find all posts by this user
Member
***

Offline
Posts:60
Joined:Jan 2015
Character:Celise Darrick
Linkshell:Starfall Trading Company
Server:Balmung
Reputation: 7 Timezone:UTC-5
RE: 3.3 Housing Updates |
#34
05-15-2016, 01:04 AM
Neat! The new plots'll be nice for everyone looking for one.

And Ishgard apartments sound cool! That could be a great thing for a lot of people; I know I'd be interested in one.

Balmung: Celise Darrick

"Kweh."
Quote this message in a reply
Kilieitv
Kilieit
Find all posts by this user
Visit this user's website
The Godless Blessed
*****

Offline
Posts:786
Joined:Mar 2016
Character:Aghurlal Qar-aKimusun
Linkshell:RP Levelers; ROG of Limsa
Server:Balmung
Reputation: 219 Timezone:UTC
RE: 3.3 Housing Updates |
#35
05-15-2016, 08:16 AM
(05-14-2016, 05:04 PM)Nalette Wrote: I really do wish they'd put a cap on one personal house per account (give it account-wide access, maybe) to alleviate some of that.  Or something. I'm not sure what a good solution would actually be.

Yes please...

In general I think they need to work on the integration of alts (let me at least send mail to them! Please!) and putting them as tenants in the main's house would go a long way towards that. It's not like the housing economy really gains anything worthwhile from having extremely rich individuals essentially buying it out, versus multiple individuals holding one house each, so I don't think there'd be server-economy concerns about a change like this.

Obviously some people would still get around it by purchasing FC houses with one-man FC's, and I don't really see a way to work around that without greatly inconveniencing people who aren't doing anything wrong, but even just providing stable and garden access to alts would remove some of the desire for the relatively casual player to try and buy multiple personal houses.

Especially if they created a system whereby folks could make private rooms in personal houses which they're an appropriately-ranked tenant of (meaning someone with alts sharing their main's house could still have a "personal area" for each alt).

[Image: tUzrT.png]

[ tumblr | twitter | wiki | art ]
Quote this message in a reply
K'nahliv
K'nahli
Find all posts by this user
Visit this user's website
Young Huntress
*****

Offline
Posts:1,616
Joined:Jul 2013
Character:K'nahli
Server:Balmung
Reputation: 132
RE: 3.3 Housing Updates |
#36
05-15-2016, 11:14 AM
You wouldn't believe how many brain cells ones loses over reading such people justify house flipping as a legitimate marketing technique by saying houses are really worth what people are willing to pay for them(in other words, the desperate and rich elite).

[Image: ecec20e41f.png]
Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te)
Quote this message in a reply
Virellav
Virella
Find all posts by this user
Angry Ala Mhigan Grandma
*****

Offline
Posts:1,763
Joined:Feb 2015
Character:Too many?
Linkshell:MB-RP
Server:Balmung
Reputation: 461
RE: 3.3 Housing Updates |
#37
05-15-2016, 11:54 AM
I wish they gtfo with housing completely, and give something alike to Wildstar >_>

☀Avelyn Firestone☀
Quote this message in a reply
V'aleerav
V'aleera
Find all posts by this user
Halone Does Not Approve
*****

Offline
Posts:784
Joined:Sep 2014
Character:V'aleera Lhuil
Linkshell:Ishgard RP
Server:Balmung
Reputation: 148 Timezone:UTC-5
RE: 3.3 Housing Updates |
#38
05-15-2016, 01:29 PM
Wildstar housing would be superb. Or even Rift housing.

But if they release an Ishgard housing area and continue to create new wards the issues should hopefully start to level out.

V'aleera's Wiki - https://wiki.ffxiv-roleplayers.com/pages...eera_Lhuil
V'aleera's Tumblr - valeeralhuil.tumblr.com
Quote this message in a reply
Lydia Lightfootv
Lydia Lightfoot
Find all posts by this user
Now with 60% less sodium!
****

Offline
Posts:718
Joined:Aug 2015
Character:Lydia Lightfoot
Server:Balmung
Reputation: 136 Timezone:UTC-7
RE: 3.3 Housing Updates |
#39
05-15-2016, 02:32 PM
The simplest solution would be to just set the server to automatically spawn a new empty ward if all houses of any one size were already bought in all other wards. Low-pop servers would end up with a small number of wards, high pop servers would have a high number of wards. 

I don't buy the excuse that this can't be done due to PS3, because a PS3 user is still only loading a given ward that they happen to personally be inside of at that time, so having a larger list of wards which exist shouldn't impact anything.

This solution would also gut the flipping market, because unless a person is really dead-set on getting a specific plot, there would always be at least one small, one medium, and one large available at all times. This solution also accommodates multiple houses per account, and even accommodates neighborhooding if players are so inclined (a cluster of friends could wait until a new ward spawns, and then all buy houses that are next to each other). 

I also don't buy the excuse of it costing too much in server infrastructure/database/etc, because the higher pop servers are where all the income is coming from anyway, so... why are we per-capita getting less services than a smaller server?

Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41

This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?
Quote this message in a reply
Cynel1v
Cynel1
Find all posts by this user
Visit this user's website
Former Sultansworn
****

Offline
Posts:276
Joined:Jan 2015
Character:Cyneler Fenrir
Linkshell:Sultanswarm
Server:Balmung
Reputation: 4
RE: 3.3 Housing Updates |
#40
05-15-2016, 04:01 PM
sometimes i just wonder could an apartment style housing Exist in XIV.

Cyneler Fenrir.

[Image: 739ca4abeef037c7.png]
Quote this message in a reply
Gabineauxv
Gabineaux
Find all posts by this user
(・Θ・) WENK!
****

Offline
Posts:384
Joined:Oct 2013
Character:Gabineaux Liautroix
Linkshell:RPysa
Server:Balmung
Reputation: 50
RE: 3.3 Housing Updates |
#41
05-15-2016, 04:28 PM
(05-15-2016, 02:32 PM)O Wrote: The simplest solution would be to just set the server to automatically spawn a new empty ward if all houses of any one size were already bought in all other wards. Low-pop servers would end up with a small number of wards, high pop servers would have a high number of wards. 

I don't buy the excuse that this can't be done due to PS3, because a PS3 user is still only loading a given ward that they happen to personally be inside of at that time, so having a larger list of wards which exist shouldn't impact anything.

This solution would also gut the flipping market, because unless a person is really dead-set on getting a specific plot, there would always be at least one small, one medium, and one large available at all times. This solution also accommodates multiple houses per account, and even accommodates neighborhooding if players are so inclined (a cluster of friends could wait until a new ward spawns, and then all buy houses that are next to each other). 

I also don't buy the excuse of it costing too much in server infrastructure/database/etc, because the higher pop servers are where all the income is coming from anyway, so... why are we per-capita getting less services than a smaller server?

Yes, this exactly. Too bad you'd get banned/warned if you posted that on the official forums. lol.
Quote this message in a reply
C'kayah Polaaliv
C'kayah Polaali
Find all posts by this user
Debrouillard
******

Offline
Posts:1,095
Joined:Oct 2013
Server:Balmung
Reputation: 190 Timezone:UTC-8
RE: 3.3 Housing Updates |
#42
05-15-2016, 04:55 PM
(05-15-2016, 02:32 PM)Osena Rhen Wrote: The simplest solution would be to just set the server to automatically spawn a new empty ward if all houses of any one size were already bought in all other wards. Low-pop servers would end up with a small number of wards, high pop servers would have a high number of wards. 

I don't buy the excuse that this can't be done due to PS3, because a PS3 user is still only loading a given ward that they happen to personally be inside of at that time, so having a larger list of wards which exist shouldn't impact anything.

This solution would also gut the flipping market, because unless a person is really dead-set on getting a specific plot, there would always be at least one small, one medium, and one large available at all times. This solution also accommodates multiple houses per account, and even accommodates neighborhooding if players are so inclined (a cluster of friends could wait until a new ward spawns, and then all buy houses that are next to each other). 

I also don't buy the excuse of it costing too much in server infrastructure/database/etc, because the higher pop servers are where all the income is coming from anyway, so... why are we per-capita getting less services than a smaller server?

This, exactly! LOTRO had a similar system, where they'd spawn new wards as the old ones filled up.

There are those who defend the current housing system by arguing that the housing servers can't support more wards (which is, honestly, pretty ridiculous in this day and age). Assuming this is 100% true, you could still get nearly the same benefit by simply pooling *all* the wards in a cross-server pool, and then allocating them to servers as they fill up. Low population servers would end up with a few wards, while high population servers would have quite a bit more. It still wouldn't solve the problem entirely, but it would help mitigate it.

Housing in an MMO isn't rocket science, though. It's a solved problem, in the sense that other games have been able to enable letting anyone who can afford it buy housing.
Quote this message in a reply
McBeefâ„¢v
McBeefâ„¢
Find all posts by this user
Meow meow im a cat
******

Offline
Posts:3,503
Joined:Dec 2013
Character:your mum
Linkshell:RAVEN
Server:Balmung
Reputation: 806 Timezone:UTC-8
RE: 3.3 Housing Updates |
#43
05-15-2016, 04:59 PM
(05-15-2016, 04:55 PM)Setoh Aliapoh Wrote:
(05-15-2016, 02:32 PM)O Wrote: The simplest solution would be to just set the server to automatically spawn a new empty ward if all houses of any one size were already bought in all other wards. Low-pop servers would end up with a small number of wards, high pop servers would have a high number of wards. 

I don't buy the excuse that this can't be done due to PS3, because a PS3 user is still only loading a given ward that they happen to personally be inside of at that time, so having a larger list of wards which exist shouldn't impact anything.

This solution would also gut the flipping market, because unless a person is really dead-set on getting a specific plot, there would always be at least one small, one medium, and one large available at all times. This solution also accommodates multiple houses per account, and even accommodates neighborhooding if players are so inclined (a cluster of friends could wait until a new ward spawns, and then all buy houses that are next to each other). 

I also don't buy the excuse of it costing too much in server infrastructure/database/etc, because the higher pop servers are where all the income is coming from anyway, so... why are we per-capita getting less services than a smaller server?

This, exactly! LOTRO had a similar system, where they'd spawn new wards as the old ones filled up.

There are those who defend the current housing system by arguing that the housing servers can't support more wards (which is, honestly, pretty ridiculous in this day and age). Assuming this is 100% true, you could still get nearly the same benefit by simply pooling *all* the wards in a cross-server pool, and then allocating them to servers as they fill up. Low population servers would end up with a few wards, while high population servers would have quite a bit more. It still wouldn't solve the problem entirely, but it would help mitigate it.

Housing in an MMO isn't rocket science, though. It's a solved problem, in the sense that other games have been able to enable letting anyone who can afford it buy housing.
Honestly, I'm guessing it's a PS3 issue.

Something like some table somewhere can only hold so much data, and they can't rebuild it. It's why they have weird workarounds like adding sub-divisions instead of just increasing the number of wards. 

I get the feeling they have to like reverse engineer it every time they want to increase the number.

Evangeline's Wiki (WORK IN PROGRESS)

[Image: yr2A1Eo.png]
Quote this message in a reply
C'kayah Polaaliv
C'kayah Polaali
Find all posts by this user
Debrouillard
******

Offline
Posts:1,095
Joined:Oct 2013
Server:Balmung
Reputation: 190 Timezone:UTC-8
RE: 3.3 Housing Updates |
#44
05-15-2016, 05:22 PM
(05-15-2016, 04:59 PM)McBeef© Wrote:
(05-15-2016, 04:55 PM)Setoh Aliapoh Wrote:
(05-15-2016, 02:32 PM)O Wrote: The simplest solution would be to just set the server to automatically spawn a new empty ward if all houses of any one size were already bought in all other wards. Low-pop servers would end up with a small number of wards, high pop servers would have a high number of wards. 

I don't buy the excuse that this can't be done due to PS3, because a PS3 user is still only loading a given ward that they happen to personally be inside of at that time, so having a larger list of wards which exist shouldn't impact anything.

This solution would also gut the flipping market, because unless a person is really dead-set on getting a specific plot, there would always be at least one small, one medium, and one large available at all times. This solution also accommodates multiple houses per account, and even accommodates neighborhooding if players are so inclined (a cluster of friends could wait until a new ward spawns, and then all buy houses that are next to each other). 

I also don't buy the excuse of it costing too much in server infrastructure/database/etc, because the higher pop servers are where all the income is coming from anyway, so... why are we per-capita getting less services than a smaller server?

This, exactly! LOTRO had a similar system, where they'd spawn new wards as the old ones filled up.

There are those who defend the current housing system by arguing that the housing servers can't support more wards (which is, honestly, pretty ridiculous in this day and age). Assuming this is 100% true, you could still get nearly the same benefit by simply pooling *all* the wards in a cross-server pool, and then allocating them to servers as they fill up. Low population servers would end up with a few wards, while high population servers would have quite a bit more. It still wouldn't solve the problem entirely, but it would help mitigate it.

Housing in an MMO isn't rocket science, though. It's a solved problem, in the sense that other games have been able to enable letting anyone who can afford it buy housing.
Honestly, I'm guessing it's a PS3 issue.

Something like some table somewhere can only hold so much data, and they can't rebuild it. It's why they have weird workarounds like adding sub-divisions instead of just increasing the number of wards. 

I get the feeling they have to like reverse engineer it every time they want to increase the number.

That makes no sense. There are plenty of PS3 games that provide access to all sorts of information. I worked on the PS3 version of HBO GO, and there was no problem at all with the console being able to handle large amounts of data. There was no problem at all with the ability to visualize that data, to scroll through it on the screen, to page around it, etc.

I think we're coming up with excuses for them, but realistically housing is in bad shape because SE don't care enough to make it better, and because we're willing (as a whole) to live with it the way it is. Like I said before, housing in MMOs is a solved problem.

I did a little math, in case you like math:
Show Content
CS/Math follows
I've gotten the "It's too much for their servers" objection whenever I talk about housing before, so let's do some math on this.

Every housing ward is the same. This means that the overall map to the place is something the client can store. The only thing the server needs to handle is the specifics of what's unique about each house. What you really end up talking about then is bandwidth and storage costs. So let's look at those. Really, since we already know their network can handle transmitting the information, we're only looking at storage costs. So let's look at how much storage we're talking about.

A house has an owner, some permissions, and the like. We'll stretch it and say it takes 1k to store all that. 2k when you include the message on the placard.

A house also has some 200-odd items. Each item has an X and Y coordinate, as well as a rotation value. It has an id (because the individual asset is already in the client, so it only has to say "This is an X"), and a dye color. Say it's 20 bytes for all this. Let's actually bump that up to 50, to include all the extra stuff you might want to have on items, to cover for things like garden crops, etc.

A house also can have rooms inside, if it's an FC house. This gets pretty variable. Lots of FC houses have only a few rooms. Some have many, many rooms. The max is 512, but I'd guess the average is somewhere around 10 (including all the personal houses, which have none). So the average per house might be 10, but the max per house - assuming every house is an FC house - is 512. A FC room can have 50 items in it, plus we'll give it 1k for the message, permissions, etc.

So a FC room ends up having a max storage cost of 3.5k. A house, with 200 items and 10 rooms, has a storage cost of 47k. Assuming it's filled to the brim with 512 FC rooms, then it's about 1.8 MB.

A ward of 60 houses, then, has a storage cost of just over 2.8 MB. For our worst-case ward, where every house is a FC house, every FC house has 512 rooms, and everything is filled to capacity, it's 108 MB.

They're adding wards in 3.3, so each server gets 3 housing areas with 12 wards each. 36 wards. Our math above, then, says each server that fills up all its wards will have about 100 MB of housing data. The worst-case, where every house on the server is a FC house, every FC house has 512 rooms, and everything is filled to capacity is 3.9 GB.

I think there are currently 62 servers for FF XIV. Assuming every server fills all its wards, we're talking about 2,232 wards. If every server fills all it's wards, with the average sizes we calculated, then SE needs to store 6.2 GB of housing data. If we keep extending our fun worst-case scenario, this goes up to a maximum of 242 GB.

Let's pad that out a bit, because it's hard to account for everything. All this data will be stored in some sort of database, so there's some overhead there, too. So. Let's double it. Our best-guess calculation then becomes about 12.5 GB of data for all the housing data, to a max of about 484 GB. By this point, it's pretty clear that the worst-case number is ridiculous, so let's look at the best-guess number, instead.

12.5 GB.

It's easy to say "Hey, you can buy an SSD that stores that much on Amazon for $5", but that's naive. What you really want is something scalable. Something reliable. Something like a Thecus N8810U-G 8-Bay Rackmount NAS Server loaded with 8 SSD drives. That's about $1500, plus another $1200 or so for 8 500GB SSD drives. With a RAID 10 configuration, you get extreme reliability and 1 TB of storage out of there for $2700.

With our best-guess data, that would store all the existing wards, plus enough for every server to have 2,880 more wards. With our worst-case data (which is getting more and more ludicrous as we keep piling on those assumptions), it'll still provide double the wards across the whole game. But really, we're talking about our best-guess data.

2,880 more wards. Less than a ward per dollar.

Considering SE gets at least $156 per year per dedicated player, that seems pretty damn reasonable to me.
Quote this message in a reply
Gabineauxv
Gabineaux
Find all posts by this user
(・Θ・) WENK!
****

Offline
Posts:384
Joined:Oct 2013
Character:Gabineaux Liautroix
Linkshell:RPysa
Server:Balmung
Reputation: 50
RE: 3.3 Housing Updates |
#45
05-15-2016, 05:28 PM
MMM MATH. YES. YES. THIS. MATH. YES. I always try to say, well, look at all this money they're making. I said this about Blizzard and I've said this about SE and people look at me like I have five eyes and three noses. Maybe even a set of horns. Put $$$ they get from people literally having to pay more to play on servers like Balmung, and that adds up. Then factor in the cash shop on top of the normal sub and what have you got..?


...You got them pouring that money into FFXV, guys driving a car while jitterbug plays in the background.Laugh
Quote this message in a reply

« Next Oldest | Next Newest »
Pages (20): « Previous 1 2 3 4 5 … 20 Next »
Jump to page 

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 10 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 05-20-2025, 01:01 PM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC