(08-20-2013, 04:39 PM)Darien Cadell Wrote: Curiosity and adaptability are both very important qualities for Darien. Because of that, it'd almost be silly for him not to do all the jobs. That being said, just because he knows how to do something, doesn't mean he likes doing it. And there will be things that I as a player won't handle as well as others simply because I've focused more on other things. Â
Even if I cap out everything, IC, he'll have his preferences and his particularly focused skills. Everything else will be "well, yeah, of course I know how to do that, but it's just not me, you know." And anything that's "just not him" he won't be that awesome at because a) he doesn't care about it enough, b) he's put in the majority of his efforts elsewhere, and c) so have I.
He's going to be a physical type fighter first and foremost. I haven't decided on his favorite job yet, probably Lancer, but I've been sticking with Gladiator and Marauder. But as a closet intellectual, he'll still be very curious about magic and want to see the inner workings of such things.
Darien adequately summarizes some of my feelings on the subject. Although Kevaraan desires to learn everything to some degree, he'll probably be most focused on Lancer/Conjurer because he grew up with those and received knowledge from his parents throughout his childhood. (In addition to being a member of a mage-focused FC.) Because he can't focus, and because a guild probably won't be as good for him as one-on-one instruction. As I mentioned in another thread, Kevaraan has numerous quirks and weaknesses regarding how he handles aspects of certain disciplines. There's potential for IC instruction to alleviate those issues or introduce new ones, which I would welcome. But I need to wait for it to happen.
Just because there's a 50 next to a class icon on my character's status doesn't make him a Grand Esteemed Master of a class. I expect to develop his strengths and weaknesses in classes through RP.
The above principle is especially true for crafting and gathering, because there's no way he could master all the technical knowledge that those things entail while being more preoccupied with combat-oriented things. There's no way I as a player have any interest in learning and researching what goes into smithing or mining or textiles, for example, so I personally don't feel I can roleplay them accurately. My character will probably have some passing knowledge, as in "enough to fix his armor or make a decent piece that does the job but hardly more."
Probably the only exception to this would be alchemy and botany, because his mother was an apothecary and he has a strong interest in it--and I'm interested in learning about medicine and their ingredients myself.
What I focus on will change depending on the situation, but if it does change, his experience won't compensate. He won't suddenly be a master monk during a bar brawl, for example.