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Before things devolve...


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Before things devolve...
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crowmeleonv
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RE: Before things devolve... |
#31
10-13-2014, 08:32 PM
I'm also of the realism camp. I love playing out realistic injuries, preferably without healer instant cure-alls. I have a hard time with interacting in combat situations with people who exaggerate mortal capabilities without reason or consequence. They're definitely not in the wrong though, it really comes down to a matter of preference. 

I can't speak for the defender so I hope they're okay with the way things proceeded IC. If their character outright acknowledged the possibility of death I think this consequence was fair game. And I applaud Nat for managing to take IC consequences so seriously while still being considerate enough to be open to retconning the shooter to an NPC. I suppose I'm playing devil's advocate, but even as someone who would prefer a world in which injuries were taken as seriously as Nat has I can understand where the definition of 'lethal force' can be subjective in a fantasy world.

Full out physical confrontations using real weapons and magic between players are not unheard of in the slightest. But I think there are many out there who don't consider death as a probable outcome for such interactions. Especially considering the healing powers available in this universe. While yes, I prefer to be heavy-handed on realistic, perhaps even exaggerated, consequences for the sake of drama, I can see where things could get messy.

For example: Let's say Faolan gets in a barfight. He's not a trained fighter, so I would assume he's no where near capable of seriously maiming someone, let alone killing them. Maybe he gets lucky enough to land a hit just strong enough to knock someone back. But I would be extremely uncomfortable OOC if the character he hit fell over a nearby barstool and cracked their head on the counter, later dying of a concussion- Even though it's a completely plausible consequence.

I think the hardest thing about this is that no one is really right in the objective sense. We're all just drawing our own lines in the sand and none us have any better say than another. I think the only thing you can do is consistently communicate OOC to make sure both players are on the same page when it comes to potential consequences. Especially when it comes to character death, which has both IC and OOC consequences for both players, as well as those associated with their characters.

I hope everyone uses this as an opportunity for some really powerful roleplay!
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RE: Before things devolve... |
#32
10-13-2014, 08:32 PM
(10-13-2014, 08:09 PM)allgivenover Wrote: I have to give you some kudos for actually killing your character off. It's something that's rarely done in roleplay permanently. I had full intentions of pulling it in another game, but my friends managed to convince me not to go through it.

Should have though, that would've been a better way for her story to end instead of what ended up happening.

I hear you, I've been in the same place, with the same results, and it would have made a fantastic ending for C's story.

Kudos for killing off Nat and not letting anyone's OOC issues stand in the way with you taking your character where you wanted to take her.
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RE: Before things devolve... |
#33
10-13-2014, 08:43 PM
(10-13-2014, 06:49 PM)Mamushi Wrote: Instead of making a public announcement on a board frequented by people who do not know, care or share the same server as the individuals involved, the matter could be handled privately within the circle of people it affects. This comes across as deliberate attention-seeking.

Gonna have to second this, especially considering as far as I'm aware, most parties involved are all in the same linkshell, so why not address the issue there? People OOCly blaming the "killer" for killing off someone's character with the other role-player's consent is ridiculous. That being said, having come across many ridiculous things myself, I don't doubt some people are doing it. However, I'd think this would be a very small minority, not just in the specific case but in any similar situation, so I don't think opening up a public discussion on the matter is really useful or enlightening for anyone. It seems attention seeking at best, passive aggressive at worst.

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RE: Before things devolve... |
#34
10-13-2014, 08:43 PM
(10-13-2014, 08:43 PM)Faye Wrote:
(10-13-2014, 06:49 PM)Mamushi Wrote: Instead of making a public announcement on a board frequented by people who do not know, care or share the same server as the individuals involved, the matter could be handled privately within the circle of people it affects. This comes across as deliberate attention-seeking.

Gonna have to second this, especially considering as far as I'm aware, most parties involved are all in the same linkshell, so why not address the issue there? People OOCly blaming the "killer" for killing off someone's character with the other role-player's consent is ridiculous. That being said, having come across many ridiculous things myself, I don't doubt some people are doing it. However, I'd think this would be a very small minority, not just in the specific case but in any similar situation, so I don't think opening up a public discussion on the matter is really useful or enlightening for anyone. It seems attention seeking at best, passive aggressive at worst.
+1
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RE: Before things devolve... |
#35
10-13-2014, 08:53 PM
(10-13-2014, 08:43 PM)Faye Wrote:
(10-13-2014, 06:49 PM)Mamushi Wrote: Instead of making a public announcement on a board frequented by people who do not know, care or share the same server as the individuals involved, the matter could be handled privately within the circle of people it affects. This comes across as deliberate attention-seeking.

Gonna have to second this, especially considering as far as I'm aware, most parties involved are all in the same linkshell, so why not address the issue there? People OOCly blaming the "killer" for killing off someone's character with the other role-player's consent is ridiculous. That being said, having come across many ridiculous things myself, I don't doubt some people are doing it. However, I'd think this would be a very small minority, not just in the specific case but in any similar situation, so I don't think opening up a public discussion on the matter is really useful or enlightening for anyone. It seems attention seeking at best, passive aggressive at worst.

Well Freelance already hopped in and said it was ok so...

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RE: Before things devolve... |
#36
10-13-2014, 08:56 PM
[Image: K7oGGpZ.png]

I need this trophy for whenever I hate on Miqo'tes and Snow coats.

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RE: Before things devolve... |
#37
10-13-2014, 08:59 PM
(10-13-2014, 08:53 PM)Natalie Mcbeef Wrote:
(10-13-2014, 08:43 PM)Faye Wrote:
(10-13-2014, 06:49 PM)Mamushi Wrote: Instead of making a public announcement on a board frequented by people who do not know, care or share the same server as the individuals involved, the matter could be handled privately within the circle of people it affects. This comes across as deliberate attention-seeking.

Gonna have to second this, especially considering as far as I'm aware, most parties involved are all in the same linkshell, so why not address the issue there? People OOCly blaming the "killer" for killing off someone's character with the other role-player's consent is ridiculous. That being said, having come across many ridiculous things myself, I don't doubt some people are doing it. However, I'd think this would be a very small minority, not just in the specific case but in any similar situation, so I don't think opening up a public discussion on the matter is really useful or enlightening for anyone. It seems attention seeking at best, passive aggressive at worst.

Well Freelance already hopped in and said it was ok so...

[Image: K7oGGpZ.png]

I'm not moving for it to be removed. I don't believe it breaks any rules. Just tossing in my two cents, which, well... Smile

[Image: K7oGGpZ.png]

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RE: Before things devolve... |
#38
10-13-2014, 09:01 PM
(10-13-2014, 08:59 PM)Faye Wrote: I'm not moving for it to be removed. I don't believe it breaks any rules. Just tossing in my two cents, which, well... Smile

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Alas... hoisted by mine own petard.
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RE: Before things devolve... |
#39
10-13-2014, 09:04 PM
*wedgies*

Kind of on the topic of death in RP, I'm definitely having fun RPing out Jana's grief. Though I don't know how it's going to play out yet and just how temporary it will be.
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RE: Before things devolve... |
#40
10-13-2014, 09:29 PM
Whereas I can definitely understand and respect the feeling "don't make my character do something he/she wouldn't do" ... I do not think this applies in this situation.

Now, if the character who shot Nat was 'controlled by Nat':

AKA:
Natalie: /em ||X drew his/her pistol and fired at Nat.

Then that's one thing. BUT... if the 'person behind the keyboard' of X typed:

/em draws his/her pistol and fires at Nat...

That is another thing. In the first case, Nat was controlling a character not her own (aka Godmodding) and is generally accepted as Not Ok in a RP community- UNLESS AGREED UPON by both parties.
(In which case it is none of the Community's business IMHO and it is between Nat and character X).
In the second case, character X was simply behaving as character X would/should given his/her position in response to the situation at hand. And it was Nat's ultimate decision as to how things would work out for her character.
Which is her perogative as the 'owner' of the character.

It takes guts to kill off a popular/well-known character and is a GREAT avenue for RP conflict, reactions and character development for those that knew her....
you should not shy away from this. RP isn't always pretty, sanitary and nice.
At least not GOOD RP.
Yeah, it's uncomfortable and stressful... but it is LIFE- and that is how I (personally) like to RP. Shit happens, you deal. You do -NOT- penalize a person OOC for IC actions like this.
Metagaming? Godmodding? yes.... sanction.
But IC behavior/events should be handled IC.
Let your characters be outraged/grief-stricken/happy/sad/confused/scared/hunted/ vilified/applauded... whatever would be natural for the situation and character.
Do NOT bring these things OOC in a negative way.

I never got the chance to RP with Natalie (unfortunately- I've read some of your story stuff- really great adventures!) ... but it doesn't matter. Consequences are consequences... and should be faced, not run away from. It creates dynamic, interesting characters.

/my 2 gil.
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RE: Before things devolve... |
#41
10-13-2014, 09:55 PM
(10-13-2014, 09:29 PM)Kyatai Wrote: Whereas I can definitely understand and respect the feeling "don't make my character do something he/she wouldn't do" ... I do not think this applies in this situation.

Now, if the character who shot Nat was 'controlled by Nat':

AKA:
Natalie: /em ||X drew his/her pistol and fired at Nat.

Then that's one thing. BUT... if the 'person behind the keyboard' of X typed:

/em draws his/her pistol and fires at Nat...

That is another thing. In the first case, Nat was controlling a character not her own (aka Godmodding) and is generally accepted as Not Ok in a RP community- UNLESS AGREED UPON by both parties.
(In which case it is none of the Community's business IMHO and it is between Nat and character X).
In the second case, character X was simply behaving as character X would/should given his/her position in response to the situation at hand. And it was Nat's ultimate decision as to how things would work out for her character.
Which is her perogative as the 'owner' of the character.

It takes guts to kill off a popular/well-known character and is a GREAT avenue for RP conflict, reactions and character development for those that knew her....
you should not shy away from this. RP isn't always pretty, sanitary and nice.
At least not GOOD RP.
Yeah, it's uncomfortable and stressful... but it is LIFE- and that is how I (personally) like to RP. Shit happens, you deal. You do -NOT- penalize a person OOC for IC actions like this.
Metagaming? Godmodding? yes.... sanction.
But IC behavior/events should be handled IC.
Let your characters be outraged/grief-stricken/happy/sad/confused/scared/hunted/ vilified/applauded... whatever would be natural for the situation and character.
Do NOT bring these things OOC in a negative way.

I never got the chance to RP with Natalie (unfortunately- I've read some of your story stuff- really great adventures!) ... but it doesn't matter. Consequences are consequences... and should be faced, not run away from. It creates dynamic, interesting characters.

/my 2 gil.

Well... it kind of has to happen. If someone does a hostile action to you, then you get to determine what happens. That's the generally accepted rules I think.

Also it's Oscare, I know him OOC, he's kewl with it, so keep your hats on everyone.
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RE: Before things devolve... |
#42
10-13-2014, 10:06 PM
(10-13-2014, 09:55 PM)Natalie Mcbeef Wrote: Well... it kind of has to happen. If someone does a hostile action to you, then you get to determine what happens. That's the generally accepted rules I think.

Also it's Oscare, I know him OOC, he's kewl with it, so keep your hats on everyone.

*throws Leanne's hat* ...she doesn't need it right now anyways.

Really though. I think this is being blown out of proportion. There was an IC death. People are managing. It's interesting.

Let's all remember that the people involved were cool with what's happened. There will surely be IC things that happen because of it.

Let's leave out the OOC feelings, the worry of godmoding, and other "I don't see why this thread exists" comments. Were those not the very things the thread was made to prevent?

*goes on not knowing Nat's dead still*

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RE: Before things devolve... |
#43
10-13-2014, 10:12 PM
(This post was last modified: 10-13-2014, 10:12 PM by Faye.)
(10-13-2014, 10:06 PM)Unnamed Mercenary Wrote: Let's leave out the OOC feelings, the worry of godmoding, and other "I don't see why this thread exists" comments. Were those not the very things the thread was made to prevent?

They are, which is exactly why the fact that this thread is getting the sort of reactions it was meant to prevent makes it seems even more ineffective and asinine =/

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RE: Before things devolve... |
#44
10-13-2014, 10:13 PM
When the Queen of Passive Aggression calls me passively aggressive, it's time to lock this thread.

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RE: Before things devolve... |
#45
10-13-2014, 10:15 PM
(10-13-2014, 10:13 PM)Coatleque Wrote: When the Queen of Passive Aggression calls me passively aggressive, it's time to lock this thread.

Wink

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