(06-17-2015, 03:33 PM)Nero Wrote:(06-17-2015, 02:56 PM)Oswin Wrote: I'd like to see more RPers take into account how ruthless the world is. Life spans are short and death is around every corner.
I'm curious to know in what form you'd like this representation to take, because I'm going to assume you're not necessarily advocating for arbitrary player character deaths.
For me, I just like to see it in backgrounds affected by loss. In some other games/worlds, the orphan/lost family trope is so overdone it hurts. Here, I'd expect the "I still have all my family members living" ideal to be painfully rare.
As far as I'm concerned, though, I don't really need to see loss roleplayed more. It seems to be very well balanced. The player characters who still have their families seem to know they're lucky and play up their luckiness. The player characters who've lost people close to them are numerous, and that's exactly as it should be.
For most things that have been stated by Lore Devs to be common yet aren't, such as illiteracy and not-Miqos, I figure the reason we don't see it in the adventuring community is because of situational appeal. Adventurers find it appealing to be literate. Miqo'te find it appealing to be adventurers. I don't really see any need to change those things in the general RP community. For the RPers who aren't going the adventure-ish route, the more power to them! But I don't see any need to change the way things are done currently.
I say we could use more of anything that people find inspiring for their RP, whether that's coming up with where they get the money for their drunken shenanigans, the state of their character's religious beliefs and how to portray traditions, or whether or not they can get away with slitting the purse of that big guy at the bar. That's all we need more of.