
(08-24-2015, 12:43 PM)Unnamed Mercenary Wrote: Someone who played WoW correct me if I'm wrong (I never did).
...did WoW expansions require progression on every character to access new areas like the current system in FFXIV? Or was that progression unlocked account-wide as long as one character existed that could get to a new area?
I can and DO understand the gripes about having to chug through the story again for alts. There's a reason mine are below level 10 for the most part. One of the consequences of FFXIV being designed as a "your one character can do everything!" game is that it's extremely alt-unfriendly. SE looks to hopefully be changing that at least starting from now.
Off-topic side-note: We also haven't even gotten 3.1 yet. Let's uh...try to hold off potential anger at 4.0 which is probably 2+ years away?
Nope. Â Nope, nope, nope.
In most cases, every area is open from the day the expansion drops, and you just have to choose where you want to go (considering character level, of course). Â If a zone requires an unlock, it's normally an extremely brief set of quests that must be completed by all characters, and it's an endgame zone (i.e. Timeless Isle, Taanan Jungle).
If you're talking about raid instances, attunements haven't really been a thing since BC, but there was a quasi-attunement in MoP for Terrace of Endless Spring that required you to clear Heart of Fear before you could enter the instance. Â The bitching was amazing.