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Final Fantasy VII Remake Gameplay


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Final Fantasy VII Remake Gameplay
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TheLastCandlev
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RE: Final Fantasy VII Remake Gameplay |
#46
12-06-2015, 03:40 PM
(12-06-2015, 03:22 PM)McBeefâ„¢ Wrote:
(12-06-2015, 12:04 PM)TheLastCandle Wrote:
(12-06-2015, 06:51 AM)mongi291 Wrote:
(12-06-2015, 06:43 AM)McBeefâ„¢ Wrote: I really like turn based combat :C

It's not dead, the success of games like Pillars of Eternity or Shadowrun belay that reality.

Some people like the tactical aspect. I still like action RPGs, I've played almost every Tales game. But I really like turn based RPGs. I'm sad that this remake is dropping the original system.
^This. I do like action RPGs, but they just can't compare to turn-based RPGs. 
Still, y'all should've seen this coming, why would they waste time and resources to remaster the original FFVII in HD if they were going to make the same, identical game with updated graphics?

Exactly this. That would be lazy and unnecessary, as the original, ATB-based game is available on almost every device imaginable at this point.
But it's not as prettttttyyyyyyyy

It's like remaking Super Mario and turning it into an FPS.

It's absolutely nothing like that. But hyperbole is fun! Let me try:

"I want my highly detailed, 1080p, pseudorealistic character models to adopt a cool battle stance and stand perfectly still in formation as rockets are launched at them while waiting for a meter to charge in order to retaliate. Because it's so much prettier that way!" Huh

Don't get me wrong. I love turn-based games, and I love the ATB system. But I've already played that game. I'm replaying it right now, even! It holds up really well. But this is going to be a fresh experience for newcomers and fans of the original. That's awesome, I think.

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RE: Final Fantasy VII Remake Gameplay |
#47
12-06-2015, 03:47 PM
(This post was last modified: 12-06-2015, 03:53 PM by PhantasticPanda.)
I think this game at least does justice to what was said. A FF7 <REMAKE>. Its not a high definitive edition or just a FF7 with prettier graphics. It's a true remake in that sense. A remake that caters to a broader audience nowadays than the past did. A remake that will be known as part of SE's trademark seeing how they are progressing towards an action-based system for their games with FF15. (Also gaming technology wasn't advanced enough to make complex action games). I'm having hope for it atm.

Also I would not use Pillar of Autumn and Shadowrun as comparisons to the same turn-based system that FF has used. They're in the style of western-style tactical turn-based games and IMO play completely different than japanese turn-based games that we see in bravely default or FF. Do not forget either, Japanese companies design their games to cater to what they may find successful in their loca demographic first before considering western audiences (at least, thats what I think.) Its why design philosophies for eastern games and western games are so different. You wouldn't use Shadow of Mordor to compare to the action combat of Kingdom hearts.

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RE: Final Fantasy VII Remake Gameplay |
#48
12-06-2015, 03:50 PM
(12-06-2015, 03:40 PM)TheLastCandle Wrote:
(12-06-2015, 03:22 PM)McBeefâ„¢ Wrote:
(12-06-2015, 12:04 PM)TheLastCandle Wrote:
(12-06-2015, 06:51 AM)mongi291 Wrote:
(12-06-2015, 06:43 AM)McBeefâ„¢ Wrote: I really like turn based combat :C

It's not dead, the success of games like Pillars of Eternity or Shadowrun belay that reality.

Some people like the tactical aspect. I still like action RPGs, I've played almost every Tales game. But I really like turn based RPGs. I'm sad that this remake is dropping the original system.
^This. I do like action RPGs, but they just can't compare to turn-based RPGs. 
Still, y'all should've seen this coming, why would they waste time and resources to remaster the original FFVII in HD if they were going to make the same, identical game with updated graphics?

Exactly this. That would be lazy and unnecessary, as the original, ATB-based game is available on almost every device imaginable at this point.
But it's not as prettttttyyyyyyyy

It's like remaking Super Mario and turning it into an FPS.

It's absolutely nothing like that. But hyperbole is fun! Let me try:

"I want my highly detailed, 1080p, pseudorealistic character models to adopt a cool battle stance and stand perfectly still in formation as rockets are launched at them while waiting for a meter to charge in order to retaliate. Because it's so much prettier that way!" Huh

Don't get me wrong. I love turn-based games, and I love the ATB system. But I've already played that game. I'm replaying it right now, even! It holds up really well. But this is going to be a fresh experience for newcomers and fans of the original. That's awesome, I think.
Um.

It's not hyperbole... a game is a rule system. If you change the rules of monopoly it's not monopoly anymore. If you change the core mechanics of a game, it's not the same game. 

There's not really any wiggle room. This is a new game, that will have the story and characters of ffvii. But it won't be FFVII, which makes me sad, as I was hoping for an updated VII, with better graphics and new side quests and things. Not this.
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RE: Final Fantasy VII Remake Gameplay |
#49
12-06-2015, 03:52 PM
(12-06-2015, 03:50 PM)McBeefâ„¢ Wrote: Um.

It's not hyperbole... a game is a rule system. If you change the rules of monopoly it's not monopoly anymore. If you change the core mechanics of a game, it's not the same game. 

There's not really any wiggle room. This is a new game, that will have the story and characters of ffvii. But it won't be FFVII, which makes me sad, as I was hoping for an updated VII, with better graphics and new side quests and things. Not this.

I'm so glad we're in agreement that this is not the same game. Thumbsup

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RE: Final Fantasy VII Remake Gameplay |
#50
12-06-2015, 04:09 PM
All I know is the Cloud vs Sephiroth fight better blow my mind.

Like some Kratos vs Zeus.shit.

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RE: Final Fantasy VII Remake Gameplay |
#51
12-06-2015, 04:28 PM
(12-06-2015, 03:52 PM)TheLastCandle Wrote:
(12-06-2015, 03:50 PM)McBeefâ„¢ Wrote: Um.

It's not hyperbole... a game is a rule system. If you change the rules of monopoly it's not monopoly anymore. If you change the core mechanics of a game, it's not the same game. 

There's not really any wiggle room. This is a new game, that will have the story and characters of ffvii. But it won't be FFVII, which makes me sad, as I was hoping for an updated VII, with better graphics and new side quests and things. Not this.

I'm so glad we're in agreement that this is not the same game. Thumbsup
My original comment stands. I'm unhappy that they're changing the core mechanics and making a new game instead of remaking the old. 

You might think it's a good thing, but I think it's a bad choice. I'll probably still play it, but it makes me sad.
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RE: Final Fantasy VII Remake Gameplay |
#52
12-06-2015, 05:31 PM
(12-06-2015, 04:28 PM)McBeefâ„¢ Wrote:
(12-06-2015, 03:52 PM)TheLastCandle Wrote:
(12-06-2015, 03:50 PM)McBeefâ„¢ Wrote: Um.

It's not hyperbole... a game is a rule system. If you change the rules of monopoly it's not monopoly anymore. If you change the core mechanics of a game, it's not the same game. 

There's not really any wiggle room. This is a new game, that will have the story and characters of ffvii. But it won't be FFVII, which makes me sad, as I was hoping for an updated VII, with better graphics and new side quests and things. Not this.

I'm so glad we're in agreement that this is not the same game. Thumbsup
My original comment stands. I'm unhappy that they're changing the core mechanics and making a new game instead of remaking the old. 

You might think it's a good thing, but I think it's a bad choice. I'll probably still play it, but it makes me sad.
Yeah theres something to be said about turnbased combat its just....good. I was never a fan of this ff game but to hear that they are changing it like this saddens me.

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RE: Final Fantasy VII Remake Gameplay |
#53
12-06-2015, 06:37 PM
(This post was last modified: 12-06-2015, 06:39 PM by Steel Wolf.)
(12-06-2015, 04:09 PM)Aaron Wrote: All I know is the Cloud vs Sephiroth fight better blow my mind.

Like some Kratos vs Zeus.shit.

[Image: latest?cb=20120129154809]

Seriously, the final battle in the original did strike a sense of stunned awe. ...riiiight until the second or third time that damn comet attack played.

Cloud v. Edgiroth is one of those iconic clashes of the series. It has GOT to rock.

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RE: Final Fantasy VII Remake Gameplay |
#54
12-06-2015, 10:46 PM
Apologies for the double-post, but this link needs some reading to all interested parties, IMO.

http://www.polygon.com/2015/12/6/9859580...art-series

Polygon Wrote:Final Fantasy 7 Remake just got a new trailer at this weekend's PlayStation Experience, opening up the event's keynote presentation yesterday. However, something that wasn't revealed during the event was the news that the PlayStation 4 game will be released as a "multi-part series."

This comes from a press release sent out by Square Enix today, which indicates that Final Fantasy 7 Remake will unfold over several entries, with each one "providing its own unique experience."

Whether that means it will unfold in an episodic manner or resemble the expanded Final Fantasy 13 universe remains to be seen; the game is still unscheduled. You can play the original PlayStation version on PlayStation 4 right now; it's now on sale at the PlayStation Store, and is available at a 30 percent discount through Dec. 13, after which it will cost $15.99

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RE: Final Fantasy VII Remake Gameplay |
#55
12-06-2015, 11:34 PM
And now I don't want it anymore .

That DLC trap ain't getting me.

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RE: Final Fantasy VII Remake Gameplay |
#56
12-06-2015, 11:51 PM
It could be anything from FF13 or more likely they're going to release each disc as an episode.
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RE: Final Fantasy VII Remake Gameplay |
#57
12-07-2015, 12:12 AM
(12-06-2015, 11:34 PM)Aaron Wrote: And now I don't want it anymore .

That DLC trap ain't getting me.
Yeah this sounds like a money grab.

They'll probably charge 60$ for each disk.
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RE: Final Fantasy VII Remake Gameplay |
#58
12-07-2015, 12:44 AM
Kind of a vague statement in that press release, there. :/ If it's truly episodic, I don't know how I feel about that. Like, I really enjoyed the first chapter of the King's Quest reboot, but I've been waiting almost 5 months now for the second of five episodes. I kind of worry about the quality suffering in later episodes when it comes to this business model. See: Telltale's Game of Thrones. That finale had some absolutely inexcusable issues.

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RE: Final Fantasy VII Remake Gameplay |
#59
12-07-2015, 10:24 AM
I like the fact that you can switch between characters during combat. That looks pretty cool.
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RE: Final Fantasy VII Remake Gameplay |
#60
12-07-2015, 12:08 PM
I was excited about this until they said they were releasing it episodic, instead of one giant release. The reasoning wasn't very convincing about having to cut stuff out if they did it all at once... but what ever, feels like SE trying to milk our wallets.

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