I don't even understand why it's a thing outside of combat situations.Â
I play characters on both ends of the spectrum and I see nothing wrong with a regular joe -- nor do I see anything wrong with a guy with impressive abilities.
Take Gladiator Bob for example. He's 22 years old, picked up a sword and board three years ago. Three years have passed and he's trained himself up to be decent at it. Bob, however, doesn't really have the capacity to manipulate aether to the point of being flashy. His rampart is simply him lifting and locking his shield, his convalescence is nothing but him running closer to a healer and probably begging for a cure. Savage blade? Just a hack and slash swipe designed to maim.Â
Then there's Gladiator Bill. Bill's about twenty five, he's been training for about six years with a Skilled Free Paladin. Bill was born lucky, he has the capacity and ability to manipulate aether! He's not super rare, special or a Warrior of Light, he's just attuned to the energy that damn near chokes the air in Eorzea. Bill's rampart involves him lifting his shield up AND erecting a somewhat decent barrier of aether in front of him. His convalescence attunes him more properly to the aether coming from his healer. His savage blade makes his sword glow as he hacks apart his foe.
Bob and Bill are both viable in the world we play in, and NOTHING is wrong with either one. It's just a matter of preference!
Bob and Bill's players both exercise discretion when in combat. Bob finds creative ways to match up against stronger foes, while Bill makes sure to cleverly tune his writing to allow any weaker opponents a fighting chance. Bob isn't special, he doesn't want to be! And that's okay. Bill is special -- and why the hell shouldn't he be! And that's okay.Â
Bill's player wants access to the more fantastic side of the world to flavor his roleplay, Bob's player enjoys the rustic, gritty and on the ground setting. Both players have every right to enjoy both things, and neither is any less creative or worse a writer than the other.
It's a matter of preference!
I play characters on both ends of the spectrum and I see nothing wrong with a regular joe -- nor do I see anything wrong with a guy with impressive abilities.
Take Gladiator Bob for example. He's 22 years old, picked up a sword and board three years ago. Three years have passed and he's trained himself up to be decent at it. Bob, however, doesn't really have the capacity to manipulate aether to the point of being flashy. His rampart is simply him lifting and locking his shield, his convalescence is nothing but him running closer to a healer and probably begging for a cure. Savage blade? Just a hack and slash swipe designed to maim.Â
Then there's Gladiator Bill. Bill's about twenty five, he's been training for about six years with a Skilled Free Paladin. Bill was born lucky, he has the capacity and ability to manipulate aether! He's not super rare, special or a Warrior of Light, he's just attuned to the energy that damn near chokes the air in Eorzea. Bill's rampart involves him lifting his shield up AND erecting a somewhat decent barrier of aether in front of him. His convalescence attunes him more properly to the aether coming from his healer. His savage blade makes his sword glow as he hacks apart his foe.
Bob and Bill are both viable in the world we play in, and NOTHING is wrong with either one. It's just a matter of preference!
Bob and Bill's players both exercise discretion when in combat. Bob finds creative ways to match up against stronger foes, while Bill makes sure to cleverly tune his writing to allow any weaker opponents a fighting chance. Bob isn't special, he doesn't want to be! And that's okay. Bill is special -- and why the hell shouldn't he be! And that's okay.Â
Bill's player wants access to the more fantastic side of the world to flavor his roleplay, Bob's player enjoys the rustic, gritty and on the ground setting. Both players have every right to enjoy both things, and neither is any less creative or worse a writer than the other.
It's a matter of preference!