*Peeks out from under his hat*Â
So....when did we break the 4th wall? It has been my understanding since the dawn of online roleplaying that what was once called "metagaming" was a societal no-no.
Metagaming In laymen's terms, the use of information outside of the parameters of the game to affect the game itself. The reverse being the use of in game information to affect the world outside of the game.
This is something that every RPer should be made aware of and generally is. I did a quick google search for "Roleplaying, mixing IC and OOC" and was immediately gifted with rprepository.com and its statement about the distinction between being in character and out of character.
The following statement may sound harsh and I apologize for all the hurt feels it may cause:
You are not your character, this is a game. If you are feeling real, legitimate, emotional anguish over the events and activities surrounding your character in this game; I suggest you seek counselling.
Why did I say that? Because I am afraid that if you are feeling these things about a programmer generated sequence of code and pixel, then you have "moved into the castle in the sky".
We all have a certain level of attachment to our characters, we built them, we nurtured them, we watch them grow. However, most of us also know to how to separate. Some do not. If people want to hear more about this from me, please let me know in PM and I'll ramble about it in another thread. For the moment, allow me to return to the topic at hand.
In my not-so-humble opinion (and some may already be aware of this facet of my personality for better or worse), if I don't like your story, your details, or even the way you misspell every other word? I excuse myself and never come back. Plain and simple.Â
"But Hatter? Why would you do that?"
Simple, it's my time and I'll use it the way I want to.Â
"But Hatter! That's rude!"Â
I agree. It is rude. It is unfair. Equally, it is unfair to me to sit on a game and stare at a chat box full of things I do not care about nor have any interest in for hours. Hours I could spend doing something I enjoy.
And that's the point. Frankly, there's never been an obligation involved in any MMO community or otherwise that dictates getting along. It is a conscious choice and as a choice, it has the capacity to go the other direction. Each individual must remain aware of that conscious choice that each other individual makes to put up with your particular brand of fantasy and be grateful/respectful of it. That is the crux of socialization. No one is required to associate with anyone. I've said this before and I will say it again: Appreciate the attention that you get.
As for this, that, and the other thing: See previous message. It all applies. Being polite, unfortunately, is in the eye of the beholder. You can't dictate how someone will take your behavior, ever. You can only hope for the best.
I'm Black Hat......and I apologize.
Cheers.
So....when did we break the 4th wall? It has been my understanding since the dawn of online roleplaying that what was once called "metagaming" was a societal no-no.
Metagaming In laymen's terms, the use of information outside of the parameters of the game to affect the game itself. The reverse being the use of in game information to affect the world outside of the game.
This is something that every RPer should be made aware of and generally is. I did a quick google search for "Roleplaying, mixing IC and OOC" and was immediately gifted with rprepository.com and its statement about the distinction between being in character and out of character.
The following statement may sound harsh and I apologize for all the hurt feels it may cause:
You are not your character, this is a game. If you are feeling real, legitimate, emotional anguish over the events and activities surrounding your character in this game; I suggest you seek counselling.
Why did I say that? Because I am afraid that if you are feeling these things about a programmer generated sequence of code and pixel, then you have "moved into the castle in the sky".
We all have a certain level of attachment to our characters, we built them, we nurtured them, we watch them grow. However, most of us also know to how to separate. Some do not. If people want to hear more about this from me, please let me know in PM and I'll ramble about it in another thread. For the moment, allow me to return to the topic at hand.
In my not-so-humble opinion (and some may already be aware of this facet of my personality for better or worse), if I don't like your story, your details, or even the way you misspell every other word? I excuse myself and never come back. Plain and simple.Â
"But Hatter? Why would you do that?"
Simple, it's my time and I'll use it the way I want to.Â
"But Hatter! That's rude!"Â
I agree. It is rude. It is unfair. Equally, it is unfair to me to sit on a game and stare at a chat box full of things I do not care about nor have any interest in for hours. Hours I could spend doing something I enjoy.
And that's the point. Frankly, there's never been an obligation involved in any MMO community or otherwise that dictates getting along. It is a conscious choice and as a choice, it has the capacity to go the other direction. Each individual must remain aware of that conscious choice that each other individual makes to put up with your particular brand of fantasy and be grateful/respectful of it. That is the crux of socialization. No one is required to associate with anyone. I've said this before and I will say it again: Appreciate the attention that you get.
As for this, that, and the other thing: See previous message. It all applies. Being polite, unfortunately, is in the eye of the beholder. You can't dictate how someone will take your behavior, ever. You can only hope for the best.
I'm Black Hat......and I apologize.
Cheers.
What a colossal waste of time and energy.