Also, to add about targeting, you can use the last couple F keys to target certain things. I believe this will work in a group too. It's how it worked in XI. I don't remember which is which, but like F9 might select your character and F10 the nearest npc etc. In XI the low F numbers were party members, which you needed to use if you were a healer (which I was). I haven't grouped yet in XIV, so I haven't tested it. Try them out, though, and it might help a bit.
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New FF14 Interview: What you hated in beta is here to stay |
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Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 12:54 AM
Well, the Controls for targeting are:
Tab: cycle through targets (forward) Shift+Tab: cycle through targets (reverse) F9: target self F11: target nearby characters F12: target party members Numpad 0: cycle through targets (forward) This is from the Controls pages on the beta website. |
Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 11:11 AM
In FF11, F8 used to target the closest enemy. Hopefully they'll be adding that one in soon as well.
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Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 11:59 AM
Looking over "several" post about the controls with the keyboard and mouse. Have any of the testers here tried the game with a controller? I noticed in the beta manual it's actually recommended. Does it change the feel of the game? I can imagine the hassle of setting down the controller to type will turn off many RPers. However if it makes Battles flow better there are a few that will keep one on the side to use.
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Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 12:05 PM
I used a controller in Champions Online, in FF XIV I'm just using a keyboard. I could see the controller being good, but it wouldn't make battles faster. What makes battle "slow" (and I don't think they're slow at all) is having a stamina bar and it running out.
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Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 12:05 PM
I've used a controller. Pretty much just like FFXI in that regard. You can change your button settings as well in the config menu.
I've always used a controller (and actually quit MMO's like Everquest II because they weren't gamepad friendly >.>--that's right, I hate keyboard/mouse usage xD). Never have much problems RPing while using it. Autorun ftw! |
Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 12:11 PM
Oh ok. I was thinking more along the lines of navigating menus. The stamina bar seems more like a resource management learning curve we will have work with. It gives us more time to pause and say "That is a really ugly monster"
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Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 12:20 PM
Yes I've also used a controller and currently it works much better than the keyboard. However, I'm supposed to be testing a PC game, not a PS3-to-PC-shoddy-port, so I've been exclusively working with the keyboard and leaving feedback about it. If they want to bring this game to success in the US, they are going to need to take into consideration the vastly different playing styles between Japanese and US gamers. Stuff like this is why they need an anthropologist on their staff, damnit. (*sends resume to S-E* XD)
http://www.tale-ffxiv.com The Adventure League of Eorzea: A progression & RP guild. FFXIV's longest-running RPLS |
Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 01:31 PM
Aveline Wrote:Will we get any sort of mana regeneration abilities and/or items? Fight near crystals if you're a mage, melee characters should be going further out into the field if they want to grind because we can regen hp, casters should be hanging near the crystal so when they deplete their mp they can just refill again. Quote:*They will be implementing an Auction House, but not right away because they really want us to give Market Wards (the ones universally loathed by all beta testers) a chance. I'm fine with this. The second the AH is put into the game, RMT will swoop in and ruin the economy,ala Aion style. I would rather go a few months with players stabilizing the economy through trades. |
Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 01:34 PM
It takes quite a while for me to run out of mp while casting. I don't see it as that much of an issue. By the time i'm out of mana I can use my regen. By the time I run out again it's been more than half an hour and can use it again.
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Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 02:40 PM
Satrina Wrote:I'm fine with this. The second the AH is put into the game, RMT will swoop in and ruin the economy,ala Aion style. I would rather go a few months with players stabilizing the economy through trades. Did anyone here play Lineage 2? It was/is notoriously one of the worst RMT games out there and they work on a bazaar system (though, I think they may have added a limited AH recently). The RMT people controlled the market because they would buy low and sell high, just like you do on the AH. Since you had to go through a crap load of bazaars to find what you wanted, half the time you'd find it at an insane price... and because it was nearly impossible to find a competing price you'd buy it or not get it. It wasn't like people with a certain item would cluster together to compete (it did happen sometimes, mostly with consumables though). So many people bought gold, got the item at a jacked up price which was essentially giving the gold back to the RMT so they could sell it to some other sap. Eventually, they did add a limited search function. Since all bazaars were able to type a little message of what they were selling that showed over the character's head, you could then search for a term and it would highlight the signs. That was a big help, but it just made it easier for the RMT to buy up the good stuff and sell it high. XIV so far has no signs, but a bunch of rooms with creepy people standing around. You have no idea what they are selling and it could take you hours to find what you want, which I guess is a good thing since it can take the same time for an RMT person to find something. But with all this effort to stop RMT, all you're doing is making it hard for everyone else. There is really no easy answer. The RMT people make a living off this. They have tons of people that just do this all day long. You won't deter them this easily, unfortunately. Honestly, I don't think one system is better than the other, but I know people have a strong feeling on this and I'm not trying to start an argument. I just don't think Bazaars will stop RMT especially if L2 is any indication as they were alive and well there to the point that you pretty much HAD to buy gold if you wanted to succeed. Granted L2 had other issues, such as you couldn't get armor from drops (typically) and higher level armor could only be crafted by one race, which was stupid. |
Re: New FF14 Interview: What you hated in beta is here to st |
08-21-2010, 04:05 PM
Why is RMT on the AH even an issue? S-E handled this eventually with the RMT taskforce in FFXI, and I see no reason why they can't handle it the same way in XIV. Knowing there will be an AH "eventually" makes me happy enough to still consider buying the game. (I would not even consider playing it if I knew I was going to be condemned to slogging through bazaar hell every time I needed to buy something)
RMT is going to be a problem in any game, no matter what. There is no magic fix to make them go away, and limiting player convenience certainly isn't the way to go about it. http://www.tale-ffxiv.com The Adventure League of Eorzea: A progression & RP guild. FFXIV's longest-running RPLS |
Re: New FF14 Interview: What you hated in beta is here to st |
08-22-2010, 10:07 AM
Bazaar
I have, on occasion, taken an hour or so and just browsed the Market and enjoyed it. On one or two occasions I was looking for a specific this or that but generally I was just poking around. It has a much more... authentic feel to it than visiting an AH. About the only change I'd like SE to implement (that I could see having any chance of happening) would be limiting the number of retainers in each zone. Currently everyone crowds into the first zone on the list and it becomes difficult to even move around inside the Market. The retainers are packed so densely that the "render cap" is reached within a couple yards of your character. You wind up moving 4-5 times just to get all/most of the retainers in a single room to render. I would very much like to see some sort of sorting mechanism as has been suggested, but I can't really see SE implementing one. I could see the player community adopting some sorting standards eventually (e.g. East Wards for Gear, North Wards for Crafting, West Wards for consumables, etc) but there'd need to be some maturing before that happens. At a guess, the AH would likely be fully implemented by then. Mouse/Gamepad/Keyboard After going through all the necessary fiddling to get a PS3 controller working on my PC I gave FFXIV a shot with the Gamepad for a few hours and then went back to the keyboard. Anecdotally I seem to be the only one who prefers the keyboard to the Gamepad, but the latter just felt awkward and cumbersome. Particularly with all the menus that are pervasive throughout the entire interface. The mouse would handle these menus pretty well but for some reason there's a noticeable mouse-lag anytime menus or panes (like inventory) are up. Combat Speed I noticed they sped up the combat animations and stamina bar with the last major update and that's made battle flow even faster and I've found it to be quite enjoyable. I think any more fiddling would just throw it off though. Guildleves I think I can understand why SE has the 48 hour cooldown between guildleves, but I don't see it (in and of itself) encouraging any partying. People will party if they were going to anyway, but not just to accomplish leves. It does have merit in "encouraging" people to do more than just regional leves (battlecraft, fieldcraft, or factional) or localleves (crafting, has a separate cooldown from regional leves) to enjoy the game. Things such as browsing the markets, exploring the terrain, grinding, working on gathering/crafting, or maybe even RPing. But while there may be merit for the existence of the cooldown, I wouldn't say that the length of it is justified. I'd like to see it halved to 24 hours, or even taken down to 12 hours if necessary. I'd wager this would eventually happen, but probably not until some months after launch. |
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