The word used was definitely closer to succubus.
Also, WoW changed their worgen after feedback!
They made them much, much worse!
Also, WoW changed their worgen after feedback!
They made them much, much worse!
Character Creation: Assessment and Critique |
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RE: Character Creation: Assessment and Critique |
04-29-2015, 03:33 PM
The word used was definitely closer to succubus.
Also, WoW changed their worgen after feedback! They made them much, much worse! |
RE: Character Creation: Assessment and Critique |
04-29-2015, 03:36 PM
(This post was last modified: 04-29-2015, 03:37 PM by ProvaDiServo.)
Not for nothing But 1.0 Models seemed more organic.
Like women had curves >.> It kinda bother's me why they went out of their way to completely remove that. Not everyone is built like a cutting board. The problem in FF14 customization for me, is not anatomy, but it is their fashion and accessories. I really just want freedom to wear what I want. I'm kinda getting sick of whomever is designing the monk gear, because they have a huge pirate fetish. |
RE: Character Creation: Assessment and Critique |
04-29-2015, 03:53 PM
(This post was last modified: 04-29-2015, 04:00 PM by ProvaDiServo.)
(04-29-2015, 03:52 PM)Zyrusticae Wrote:(04-29-2015, 03:36 PM)ProvaDiServo Wrote: >.>And this, in a nutshell, is why we need body sliders. Or at least more sliders than just boobs. Absolutely I think sliders are a must. but for me I'm happier this game is succeeding currently. I'll start hacking at their terrible model decisions once 4.0 hits I guess XD One thing I can say is that their lack of color freedom is something that should go. Also on the model issue: Really? It always looked like they removed a slab of rear end from the ladies. Edit :Thanks for the follow up Castille |
RE: Character Creation: Assessment and Critique |
04-29-2015, 03:56 PM
(This post was last modified: 04-29-2015, 03:57 PM by Warren Castille.)
They straight up cut off everyone's asses.
Quote:Hello, |
RE: Character Creation: Assessment and Critique |
04-29-2015, 04:03 PM
Well, I stand corrected.
I would be curious to know just how much the change reduces their actual workload. If it's really that substantial a difference, then... well, I guess it's sort of justified? They have been cranking out a lot of gear models, after all. |
RE: Character Creation: Assessment and Critique |
04-29-2015, 04:06 PM
(This post was last modified: 04-29-2015, 04:07 PM by Warren Castille.)
(04-29-2015, 04:03 PM)Zyrusticae Wrote: Well, I stand corrected. I think it's more specifically that people needed asses in 1.0 because belt equipment actually displayed on you. By removing that, they reduced the need for a butt while also reducing the amount of rendering each person required. That allowed for more detailed armor, I'm assuming. Edit: Imagine a world where every belt needs to not-clip through Dreadwyrm or WoD bodies. I shiver to think of it. |
RE: Character Creation: Assessment and Critique |
04-29-2015, 04:07 PM
(This post was last modified: 04-29-2015, 04:08 PM by Naunet.)
(04-29-2015, 11:06 AM)Steel Wolf Wrote: Right, so yea, there are a few games that have done or are doing customization a LOT deeper...but this isn't news here.  It wasn't during XI.  It wasn't during 1.0, 2.0 and it damn sure shouldn't have been come 3.0.  This is so old hat you could schedule prisoner feeding time around it.  It's stunning to you that something that has been a problem since day one, has gotten people complaining about it since day one, and has yet to see any improvement... stirs consternation?? I know what stuns me in this thread, and it's certainly not SE's lacking customization options. >_> The fact of the matter is, players love to customize their characters. More tools to do so are always going to be a win in a lot of players' books. There's a reason MMO character creation has taken off so much since the WoW days (not a good MMO to point to as an excuse for FFXIV... that game is over a decade old): devs realized that players want to make their character their own. Now in FFXIV, maybe sliders are too much given the limitations on certain consoles. But I don't think it's anywhere remotely out of touch to expect more than four face options, or more than four almost indiscernible adjustments to nose/jaw/mouth shapes, or for extra customization features that aren't restricted to certain face types, or for a muscle slider for all the dang races. Body type presets instead of body sliders. It is completely possible to work within the design laid out by FFXIV's current character creation tools and simply expand on them to have a set-up that's pretty respectable even though it doesn't have much in the way of sliders. That said, there's no "adjusting armor models" argument that is valid when it comes to face sliders. I presume they would cry "memory limitations" as they tend to. "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii) -  Antimony Jhanhi's Wiki |
RE: Character Creation: Assessment and Critique |
04-29-2015, 04:14 PM
I think a lot of the "apologizing" (my selection of word, not anyone else's) comes from the fact that, even in the face of all of the other challenges FFXIV met and exceeded at, people gripe about the one thing that didn't really "need" fixing. Creation works. It's got limited options, but compared to the colossal list of broken shit that needed to be remade or redone or reimagined, it feels like complaining about the color of the floormats in your brand new sports car.
It's also worth mentioning that XIV, like XI before it, had a lot larger problems to smooth out before vanity entered the picture. |
RE: Character Creation: Assessment and Critique |
04-29-2015, 04:14 PM
It's a question of limited resources, ultimately, and whether those resources would be better allotted in certain proportions to favor flexibility of customization or generation of new content.
Re: vanity, my God, I hope everyone else remembers the 2.0/2.1 days prior to glamour prisms. Tanks stuck in darklight tin cans, anyone? Armor of Light? You had to grind out capped myth or grind Coil for drops if you wanted to look good AND be effective? |
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RE: Character Creation: Assessment and Critique |
04-29-2015, 04:21 PM
(04-29-2015, 04:12 PM)Zhavi Wrote:(04-29-2015, 04:07 PM)Naunet Wrote: That said, there's no "adjusting armor models" argument that is valid when it comes to face sliders. I presume they would cry "memory limitations" as they tend to. Precisely the point I made in my post. :3 "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii)Â - Â Antimony Jhanhi's Wiki |
RE: Character Creation: Assessment and Critique |
04-29-2015, 04:30 PM
(This post was last modified: 04-29-2015, 04:31 PM by Naunet.)
(04-29-2015, 04:14 PM)Warren Castille Wrote: I think a lot of the "apologizing" (my selection of word, not anyone else's) comes from the fact that, even in the face of all of the other challenges FFXIV met and exceeded at, people gripe about the one thing that didn't really "need" fixing. Creation works. It's got limited options, but compared to the colossal list of broken shit that needed to be remade or redone or reimagined, it feels like complaining about the color of the floormats in your brand new sports car. Ignoring the sports car analogy because arguing on the internet in analogies is quite possibly my least favorite thing ever. A product doesn't just fix a bunch of bad stuff and then deem itself, "Eh, good enough! No more needs doing." There's not a whole lot in FFXIV that needs actual fixing except for its customization (both in character creation and in-game in the form of wardrobes, dyes, and costumes - these are actually some of the biggest reasons I no longer maintain a subscription to this game). Consumers have an obligation to continue to press for improvements. A product is never perfect. "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii)Â - Â Antimony Jhanhi's Wiki |
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