If this game is so terrible, why do you people keep logging in to play it?
Kate Lander
New jobs for current classes |
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RE: New jobs for current classes |
02-21-2014, 08:24 AM
If this game is so terrible, why do you people keep logging in to play it?
Kate Lander
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RE: New jobs for current classes |
02-21-2014, 09:01 AM
Bring the gloves up, people! (That's boxing talk for remember the rules of engagement!) Let's not attack each other, the conversation's been pretty amazing thus far and everyone has lots of good ideas/input. Some tensions seem to running high, so let's try to remember that this is a community. We're all friends here (relatively speaking).
Cheers! -Black Hat What a colossal waste of time and energy. |
RE: New jobs for current classes |
02-22-2014, 02:32 PM
(This post was last modified: 02-22-2014, 02:34 PM by Ildur.)
You say that as if there was as much praising to be done as there is complaining. The reason for the disparity is that praising only gets you a smug and complacent developer who will not improve his projects because they are "good enough". You don't praise the developer when there's so much to improve.
It is akin to praising a rocket engineer because the tip of his rocket is very nice, even though he forgot to put a working engine on it. You don't do that until he fixes the main mistakes. And there's also a difference between plain old complaining and constructive criticism. One is as useless as praise; the other gives the developers a base to improve upon. |
RE: New jobs for current classes |
02-22-2014, 05:32 PM
Making sure the devs know you actually like the product and aren't just bitching because ya hate it is kinda important too though. The former tends to make people more amenable to listening to the criticism, the latter gets people ignored.
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RE: New jobs for current classes |
02-22-2014, 05:38 PM
(This post was last modified: 02-22-2014, 05:42 PM by synaesthetic.)
I'm a writer. When I ask someone to read something I've written, whether it's a story or an essay or the novel I'm currently in the process of writing, I always ask for feedback.
What I want to hear is what's wrong with it. I don't want to hear about what's right with it--well, not really, anyway. You can tell me that a particular part or passage is good, but that's all you need to say. I would rather know what is problematic and what needs to be fixed. My goal in writing is to write the best narrative I can possibly write. I rely heavily upon critical feedback from readers and my editor to tell me what needs to be improved, adjusted, removed or rewritten. These are the things I can't necessarily see myself due to personal bias; of course I'm going to assume my own writing is better than it actually is. That's human nature. I will always feel good when people praise my work as being impressive or innovative or otherwise standing out in a good way, but that's not useful for making sure my writing is the best it can possibly be. Likewise, developers of any creative product (for example, this game) will always see their own work in a more favorable light. They need critical feedback from outside sources in order to make sure that their product is the best it can be. In a product like FFXIV, this will always be at odds with the profit motive, because improving the game costs money, and they will be expected to balance improvements with return on investment (ROI). Will these improvements make more money than they use up? That's what developers are always being asked by publishers. Customers can affect the ROI of decisions made by design teams by being hard to please. It may seem like I'm ungrateful, and I'll let you in on a secret: I am ungrateful. Final Fantasy XIV is not a gift. I am not receiving it freely from Square-Enix. It is a product that I pay for. Gratitude is not only unnecessary but completely irrelevant and inapplicable. I am not grateful for anything a business does. This is a transaction. They are providing a product and service in exchange for remuneration. If their product and service fill my needs, and the negatives are outweighed by the positives, then I will continue to pay them. However, this doesn't mean I will not let them know what those negatives are. I will continue to push Square-Enix to produce a superior product. If they listen to me, then I will be far more likely and willing to spend money on their products. If they don't, then I will be less likely to do so. If the negatives outpace the positives, then I will likely stop doing business with them entirely. attractive enmity device
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RE: New jobs for current classes |
02-22-2014, 09:10 PM
(This post was last modified: 02-22-2014, 09:48 PM by KitKat.)
The problem isn't this so-called constructive criticism (I'd argue that putting the developers down like they're idiots is anything but constructive), it's the forum you use to "criticize". SE isn't reading these forums. SE isn't reading the in game chat for suggestions.
Kate Lander
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RE: New jobs for current classes |
02-22-2014, 09:52 PM
People need to chill out and probably get back on topic. >_>
I'm still with the person earlier in the thread who thinks SE has painted themselves into a corner with how they've designed the class-->job flow system. IMO, the whole concept of class vs job needs to be scrapped. Doesn't mean you have to remove the differences thematically as you level, but it would be a lot easier on SE if they could change abilities within a class for the to-be two specialties. The current system is a relic of 1.0 and as much as people might cling to it for novelty, it's unnecessarily unweildly and restrictive when it comes to design. "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii)Â - Â Antimony Jhanhi's Wiki |
RE: New jobs for current classes |
02-23-2014, 07:03 PM
I don't really understand why you need Advanced Jobs...what's the point of classes, then?
You might as well just start with jobs, in which case...but there must be something I'm missing? I would prefer to see every class have two jobs, and leave it at that. |
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