(09-12-2014, 04:08 PM)Melkire Wrote: Been watching my roommate play this on his PS3; trying to decide whether I want to hop on with my account and play as well. He's only a few hours and a raid (instance?) or two in on his... ranger? Think the class he chose was ranger. Has a throwing knife. Anyway, game looks exactly as advertised. Halo-looking MMO FPS with a bit more color a la Borderlands, a slight Mass Effect feel to it, etc.
Quite frankly, I'm not impressed thus far. Standard CoD-esque sprinting with nifty space-boots doublejump, ADS, etc. Monster variety (read: mob diversity) is not impressive beyond some neat vocal effects. The bosses don't look very engaging (watched him put down Sepik Prime or something last night, plus the spider-looking tank monstrosity before that); gameplay for those encounters comes down to "sit behind cover, then peek out and poke for crit damage".
I'm reserving judgment 'til he gets further in, because so far everything looks like vertical progression with no lateral customization besides "which one of these gun types do I want to be using".
Disclaimer: I'm the sort of person who'd be gushing over this game if the movement was more reminiscent of Doom or Starsiege: Tribes and the weapon and monster variety were truly impressive. Alas.
After beating the game and having nothing to do but spam the same four dungeons or PvP, I'd say it's relatively lackluster. While I enjoy the game and have had a lot of fun playing it, I can't help but feel that in the end they only shipped half a game. It has small little parts of a lot of aspects of different genres of games, but all of them only feel about half-completed. The worlds themselves are incredibly tiny and just feel restrictive.
There's not a lot of variety in weapons; you get the same two or three types per weapon slot. The story is more or less nonexistent, and I honestly expected much more from Bungie in regards to this. Maybe they'll expand on this in the future with the upcoming DLC.
I will say that the classes are fun. Rather than there only being three classes like most people feel, there are three "types" (warrior, rogue, mage) and each type has two subclasses. I am currently a level 20 Hunter, and the Hunter can either be a Gunslinger or a Bladedancer. The other types have subclasses as well, and there's a spot for a third I'm sure they'll be adding for each. I like to think of them as specialization trees. I actually hated being Gunslinger but, as soon as I unlocked Bladedancer, I fell in love.
All in all, despite all of the complaints I mentioned, I still have a lot of fun playing the game. When I'm soloing, I honestly feel like the game is relatively lackluster and I've already grown bored with repeating the same dungeons over and over. When I'm with friends, though, I have a wonderful time. I just hope they can add more content because, as of now, it feels incredibly incomplete, a-la Activision.