• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Final Fantasy 14 → FFXIV Discussion v
« Previous 1 … 25 26 27 28 29 … 64 Next »
→

Dark Knight, hinted. Samurai Folder found.


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Dark Knight, hinted. Samurai Folder found.
Threaded Mode | Linear Mode
Pages (3): « Previous 1 2 3 Next »

Sophia_Gravev
Sophia_Grave
Find all posts by this user
Sneaky Garlic
******

Offline
Posts:261
Joined:Oct 2013
Character:Sophia Grave
Server:Balmung
Reputation: 30
RE: Dark Knight, hinted. Samurai Folder found. |
#16
10-21-2014, 08:51 AM
The whole branching jobs from classes thing doesn't really work well outside of Arcanist because of pets. Pets give an additional 4 skills alongside of the 5 which come from the job crystal. Aside from those 5(+4), the jobs are essentially identical. If SE were to do DRK from GLA, then DRK would play nearly identically to PLDs, aka Halone spam. Sure they'd have 5 new skills to play with, but 5 isn't enough to make the job feel much different. This would also force DRK to be some sort of tank or worse, an extremely tanky DPS due to Rampart, Sentinel, Bulwark. Furthermore, any additional skills we get from any level cap raise will have to be balanced for both DRK and PLD, which can be very wonky if DRK is a DPS.

I feel its better for everyone if DRK comes from its own class just like everyone else does. The way the armory/job crystal system works really hogties a lot of what SE can do. Honestly, I hope they do away with these systems entirely.
Quote this message in a reply
Warren Castillev
Warren Castille
Find all posts by this user
The Arbiter
******

Offline
Posts:5,367
Joined:May 2014
Character:Warren Castille
Server:Balmung
Reputation: 1,118 Timezone:UTC-5
RE: Dark Knight, hinted. Samurai Folder found. |
#17
10-21-2014, 09:04 AM
Live Letter XVII Wrote:You previously mentioned that there would be some changes for the job/class system in 3.0, can you provide any more information about that?

I can't. I think that once we increase the level cap, there will be many new growth elements. That's not to say the old system will be completely eliminated and rebuilt, but the new system may or may not retain some of the elements.

Just something to keep in mind. What we think we know may not apply at all come Heavensward.

[Image: yEROfKO.png]
Wiki | The Grindstone
2018
17 | 16 | 15
Quote this message in a reply
Zyrusticaev
Zyrusticae
Find all posts by this user
Posting Freak
*****

Offline
Posts:814
Joined:Sep 2010
Character:T'rahnu Ihka
Server:Balmung
Reputation: 102
RE: Dark Knight, hinted. Samurai Folder found. |
#18
10-21-2014, 09:42 AM
Seriously though, rule of thumb - new weapon = new class.

They're not going to base SAM or DRK off of an existing class. It defeats the purpose.
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: Dark Knight, hinted. Samurai Folder found. |
#19
10-22-2014, 06:37 PM
I'd be very surprised if we got more than 1-2 branches out of this expansion if we get any, and if the system stays remotely the same.
Quote this message in a reply
Cranechildv
Cranechild
Find all posts by this user
Visit this user's website
Member
***

Offline
Posts:64
Joined:Jan 2014
Character:Ramsus Galthens
Server:Balmung
Reputation: 2
RE: Dark Knight, hinted. Samurai Folder found. |
#20
10-23-2014, 05:21 AM
(10-21-2014, 08:51 AM)Apl_Juice Wrote: The whole branching jobs from classes thing doesn't really work well outside of Arcanist because of pets. Pets give an additional 4 skills alongside of the 5 which come from the job crystal. Aside from those 5(+4), the jobs are essentially identical. If SE were to do DRK from GLA, then DRK would play nearly identically to PLDs, aka Halone spam. Sure they'd have 5 new skills to play with, but 5 isn't enough to make the job feel much different. This would also force DRK to be some sort of tank or worse, an extremely tanky DPS due to Rampart, Sentinel, Bulwark. Furthermore, any additional skills we get from any level cap raise will have to be balanced for both DRK and PLD, which can be very wonky if DRK is a DPS.

I feel its better for everyone if DRK comes from its own class just like everyone else does. The way the armory/job crystal system works really hogties a lot of what SE can do. Honestly, I hope they do away with these systems entirely.
Not that I disagree with you at all but according to one interview the people asked Yoshi-P about how he mentioned more "Jobs" as opposed to more "classes" and his response was "You have a very good ear for this."

So from this we can at least assume that they will be "Jobs" and would have to branch off from the original classes. OF course this doesn't mean they aren't capable of revamping skills to fit both branches.

again, just speculation on my part.

Khar Ramsus Galthens // Crista'an Vold Bunansa // Tenrou the wanderer
Quote this message in a reply
Aldotskv
Aldotsk
Find all posts by this user
M.I.A. Paladin
******

Offline
Posts:1,087
Joined:Jun 2013
Character:Anelia Sadowyn
Linkshell:Arcadeus
Server:Balmung
Reputation: 55
RE: Dark Knight, hinted. Samurai Folder found. |
#21
10-23-2014, 01:21 PM
Sometimes, expansions completely change gameplay styles for some MMORPGs or any type of online games. And possibility is that further expansions may make Disciple of War/Magic to completely disappear, and people can just choose their classes/jobs by switching their soul crystals. That's just my two cents, but I doubt it'll happen.

I was technically the only one who was okay with FFXI job changing system I think. I forgot how 1.0 job switching worked, but I literally didn't have to rely on equipping weapon to change a class.
Quote this message in a reply
Warren Castillev
Warren Castille
Find all posts by this user
The Arbiter
******

Offline
Posts:5,367
Joined:May 2014
Character:Warren Castille
Server:Balmung
Reputation: 1,118 Timezone:UTC-5
RE: Dark Knight, hinted. Samurai Folder found. |
#22
10-23-2014, 01:25 PM
(This post was last modified: 10-23-2014, 01:26 PM by Warren Castille.)
(10-23-2014, 01:21 PM)Aldotsk Wrote: I forgot how 1.0 job switching worked, but I literally didn't have to rely on equipping weapon to change a class.

Yes you did. For jobs, you needed the correct weapon equipped and then equipped the soulstone. You had to have something equipped in your main hand at all times, and it dictated your class.

[Image: yEROfKO.png]
Wiki | The Grindstone
2018
17 | 16 | 15
Quote this message in a reply
Aldotskv
Aldotsk
Find all posts by this user
M.I.A. Paladin
******

Offline
Posts:1,087
Joined:Jun 2013
Character:Anelia Sadowyn
Linkshell:Arcadeus
Server:Balmung
Reputation: 55
RE: Dark Knight, hinted. Samurai Folder found. |
#23
10-23-2014, 01:29 PM
(10-23-2014, 01:25 PM)Warren Castille Wrote:
(10-23-2014, 01:21 PM)Aldotsk Wrote: I forgot how 1.0 job switching worked, but I literally didn't have to rely on equipping weapon to change a class.

Yes you did. For jobs, you needed the correct weapon equipped and then equipped the soulstone. You had to have something equipped in your main hand at all times, and it dictated your class.

I see. Well, I really hope they'll get deeper about the job system a bit more because to me it feels like DoW/DoM is going to be obsolete anytime soon since there will be more jobs than class and I think developers are trying to push to that anyways. 

After all FFXI all had jobs, not classes from the start.
Quote this message in a reply
CrookedTarotv
CrookedTarot
Find all posts by this user
Dealer of Fate
***

Offline
Posts:176
Joined:Aug 2014
Character:Crooked Tarot
Linkshell:Astral Agents
Server:Balmung
Reputation: 29
RE: Dark Knight, hinted. Samurai Folder found. |
#24
10-23-2014, 01:51 PM
(10-21-2014, 01:09 AM)Erik Mynhier Wrote: Don't give me Dark Knight and kick me in the.... well you know. Please let it be a GLD job or have its own class. I just don't want an axe wielding DRK, either Sword and Board.... which I prefer... or a Greatsword which would be amazing in and of itself.

Traditionally, the Dark Knights have been greatsword or sword and board.

But considering how Yoshi feels about 'tradition' in the series, the odds are just as much in favor of it being Marauder.

[Image: tumblr_na3nykiJYw1tj8x6po1_400.jpg]
Crooked Tarot's Wiki
Quote this message in a reply
Melkirev
Melkire
Find all posts by this user
Gruff Gutterborn Murder Hobo
*****

Offline
Posts:2,470
Joined:Mar 2014
Character:Osric Melkire
Server:Balmung
Reputation: 505 Timezone:UTC+4
RE: Dark Knight, hinted. Samurai Folder found. |
#25
10-23-2014, 01:54 PM
Couldn't DRK use both great swords and great axes in XI? Weren't they also scythe users?

[Image: 1qVSsTp.png]
Quote this message in a reply
Aldotskv
Aldotsk
Find all posts by this user
M.I.A. Paladin
******

Offline
Posts:1,087
Joined:Jun 2013
Character:Anelia Sadowyn
Linkshell:Arcadeus
Server:Balmung
Reputation: 55
RE: Dark Knight, hinted. Samurai Folder found. |
#26
10-23-2014, 01:54 PM
(10-23-2014, 01:54 PM)Melkire Wrote: Couldn't DRK use both great swords and great axes in XI? Weren't they also scythe users?

That you were right. Scythe Dark Knights were better than Great Swords imo for FFXI.
Quote this message in a reply
Warren Castillev
Warren Castille
Find all posts by this user
The Arbiter
******

Offline
Posts:5,367
Joined:May 2014
Character:Warren Castille
Server:Balmung
Reputation: 1,118 Timezone:UTC-5
RE: Dark Knight, hinted. Samurai Folder found. |
#27
10-23-2014, 01:58 PM
(10-23-2014, 01:54 PM)Aldotsk Wrote:
(10-23-2014, 01:54 PM)Melkire Wrote: Couldn't DRK use both great swords and great axes in XI? Weren't they also scythe users?

That you were right. Scythe Dark Knights were better than Great Swords imo for FFXI.

They could also use Greataxes, which beat both Scythe and Gsword until level 60. At that point it was a toss up.

Apocalypse made DRK into an entirely different monster. Empyrian Greatsword blew anything else DRK could use away. Not sure what the status quo is in 2014, though.

There is no "right" answer.

[Image: yEROfKO.png]
Wiki | The Grindstone
2018
17 | 16 | 15
Quote this message in a reply
Telluridev
Telluride
Find all posts by this user
String Theorist
*****

Offline
Posts:1,171
Joined:Oct 2014
Character:Nathan Telluride
Server:Balmung
Reputation: 254
RE: Dark Knight, hinted. Samurai Folder found. |
#28
10-23-2014, 02:03 PM
(10-23-2014, 01:51 PM)CrookedTarot Wrote:
(10-21-2014, 01:09 AM)Erik Mynhier Wrote: Don't give me Dark Knight and kick me in the.... well you know. Please let it be a GLD job or have its own class. I just don't want an axe wielding DRK, either Sword and Board.... which I prefer... or a Greatsword which would be amazing in and of itself.

Traditionally, the Dark Knights have been greatsword or sword and board.

But considering how Yoshi feels about 'tradition' in the series, the odds are just as much in favor of it being Marauder.

I rather like the idea of a Dark Knight being a new Gladiator job - instead of leveling Conjurer to make a Paladin, level Thaumaturge to 15 to make it a Dark Knight, and thus the Paladin's mirror image. It's reminiscent of the Dark Templar class from Age Of Conan, and some of the Reaver Tank combos from Rift, which emphasize magic mitigation and heavy AOE Threat with the use of nasty little things like poison and demonic hands rising up in a circle around the character.

Samurai seems trickier, but then, I can't always think like SE does in the way it mixes Western and Eastern fantasy tropes, so they have options on approaching it.

The future of the game could very well simply be new Job combos for the existing classes, giving each one, eventually, the split options that the Arcanist has.

"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."

[Image: 3610850.jpg]
Quote this message in a reply
Warren Castillev
Warren Castille
Find all posts by this user
The Arbiter
******

Offline
Posts:5,367
Joined:May 2014
Character:Warren Castille
Server:Balmung
Reputation: 1,118 Timezone:UTC-5
RE: Dark Knight, hinted. Samurai Folder found. |
#29
10-23-2014, 02:08 PM
My current guess is that the new jobs will just be the new jobs. Lock them off as starting class options and keep people forced to be one of the original classes, but just have 1-60 as DRK or RDM or SAM or MSK.

Someone on BG floated the idea of Orator being the new gunner class, and I am ALL OVER that. It fits the Ishgardian setting, too; A "noble" of the church, but packing heat? I've got a soft spot for the badass preacher archetype, though; It's all I use in Killing Floor and I mostly play Berserker there, so Katana Pope is a thing in my world.

[Image: yEROfKO.png]
Wiki | The Grindstone
2018
17 | 16 | 15
Quote this message in a reply
CrookedTarotv
CrookedTarot
Find all posts by this user
Dealer of Fate
***

Offline
Posts:176
Joined:Aug 2014
Character:Crooked Tarot
Linkshell:Astral Agents
Server:Balmung
Reputation: 29
RE: Dark Knight, hinted. Samurai Folder found. |
#30
10-23-2014, 02:12 PM
(10-23-2014, 02:03 PM)Telluride Wrote: I rather like the idea of a Dark Knight being a new Gladiator job - instead of leveling Conjurer to make a Paladin, level Thaumaturge to 15 to make it a Dark Knight, and thus the Paladin's mirror image.  It's reminiscent of the Dark Templar class from Age Of Conan, and some of the Reaver Tank combos from Rift, which emphasize magic mitigation and heavy AOE Threat with the use of nasty little things like poison and demonic hands rising up in a circle around the character.

Samurai seems trickier, but then, I can't always think like SE does in the way it mixes Western and Eastern fantasy tropes, so they have options on approaching it.

The future of the game could very well simply be new Job combos for the existing classes, giving each one, eventually, the split options that the Arcanist has.

Given that Rogue is an entirely new set of weapons (dual wielding) and is a combo of Lancer and Pug, it's very possible that what could end up happening is a base, secondary and then Job. Ninja is a combo of Rogue, Lancer and Pug if I recall correctly.

For instance, Dancer could be 'PUG+ROG+ARC=Dancer'

You have two base classes and then the 'secondary' or tirtiary or whatever. A class could require three different classes to make one of the 'Advanced' classes which then opens into a Job.

So Dark Knight could easily be, 'Gladiator 30 + Thau 15 + Maurader 15'

This would teach the character the basics for using a sword, using dark arts and using an over-sized weapon, all of which could create a 'Greatsword' trained class.

[Image: tumblr_na3nykiJYw1tj8x6po1_400.jpg]
Crooked Tarot's Wiki
Quote this message in a reply

« Next Oldest | Next Newest »
Pages (3): « Previous 1 2 3 Next »

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 9 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 06-14-2025, 11:20 AM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC