Awhile back during an IC dungeon i had done with some friends, a couple of them had pointed out that the enemies were stupidly going after the tank, pointing out their strategy of "Going for the most heavily armored target first".
I recalled this the other day and have been thinking about it for awhile, how do some of you handle this in IC duties? Do you follow the log horizon route (Atleast this was an idea i've first seen in log horizon, probably done else where) that the tank's attacks are designed to make the enemy think they're taking more damage than they are, so they go after the 'bigger' threat, atleast in the sword and board paladin's case, perhaps the sheer savagery of the marauders and warriors invokes fear into the hearts of our enemies, causing them to want to take down this wild beast before they (Maim) and (Fracture) and even (Skull Sunder) them?
Or perhaps you play differently in an ic dungeon, going with more spread out tactics that would make more sense icly?
I recalled this the other day and have been thinking about it for awhile, how do some of you handle this in IC duties? Do you follow the log horizon route (Atleast this was an idea i've first seen in log horizon, probably done else where) that the tank's attacks are designed to make the enemy think they're taking more damage than they are, so they go after the 'bigger' threat, atleast in the sword and board paladin's case, perhaps the sheer savagery of the marauders and warriors invokes fear into the hearts of our enemies, causing them to want to take down this wild beast before they (Maim) and (Fracture) and even (Skull Sunder) them?
Or perhaps you play differently in an ic dungeon, going with more spread out tactics that would make more sense icly?
Floria's wiki - wiki is horribly out of date, most likely will not be updating. info in wiki may be wrong at this point in time.