It's probably been discussed many times in the past within the RP community, but I'm still somewhat personally confused over the matter, and that is the matter of healing spells.
Different players seem to have different ideas of just what healing spells should do, what part they play in the healing process, and just how effective they are. I think it would be easier if we were to have an RPC guideline to healing spells (rather than a rule, because such a rule would be impossible to police, especially given that not all RPers use the forum).
If there is already an answer to this somewhere, then I'm sorry for dragging this up again.
What comes next is my personal opinion on healing spells their effects... I'm not saying I think this is what we should decide on, just that these are my thoughts on the matter, and such thoughts may help us come up with a more consistant design on just what each spell can accomplish in RP:
Cure - Reduces pain, cleans wounds, cures headaches, improves concentration and boosts adrenaline
Cura - Nullifies pain, cleans wounds, cures simple cuts and bruises, cures moderate headaches
Curaga - Cures all flesh wounds, eliminates head pain
Raise - Resuscitates any individual on the verge of death, resurrects recently dead (within a few seconds) individuals, provided their bodies are intact and internal damage is not too bad, returns an individual to consciousness should a concussive blow have knocked them out
Esuna - Cures simple poisons and diseases, increases defence and reduces symptoms of stronger poisons and diseases, allows individuals to fend off powerful poisons and diseases for longer.
My ideas thus make all spells useful in their own way individually, also giving higher levels spells more power, without making any spell have godly abilities. It also means that advanced medical procedures, such as surgery, cannot be completely bypassed by conjuration magic; although such magic can definately help with the process (prevent infections during the process, cleanly close the wounds, etc).
With a similar guide in place (without trying to force any individual to follow any particular views on the matter), not only would it be easier to help those unsure of how to utilize healing spells in an RP environment, but also help bring together other RPers into sharing a more uniform view on the effects of common healing spells.
Different players seem to have different ideas of just what healing spells should do, what part they play in the healing process, and just how effective they are. I think it would be easier if we were to have an RPC guideline to healing spells (rather than a rule, because such a rule would be impossible to police, especially given that not all RPers use the forum).
If there is already an answer to this somewhere, then I'm sorry for dragging this up again.
What comes next is my personal opinion on healing spells their effects... I'm not saying I think this is what we should decide on, just that these are my thoughts on the matter, and such thoughts may help us come up with a more consistant design on just what each spell can accomplish in RP:
Cure - Reduces pain, cleans wounds, cures headaches, improves concentration and boosts adrenaline
Cura - Nullifies pain, cleans wounds, cures simple cuts and bruises, cures moderate headaches
Curaga - Cures all flesh wounds, eliminates head pain
Raise - Resuscitates any individual on the verge of death, resurrects recently dead (within a few seconds) individuals, provided their bodies are intact and internal damage is not too bad, returns an individual to consciousness should a concussive blow have knocked them out
Esuna - Cures simple poisons and diseases, increases defence and reduces symptoms of stronger poisons and diseases, allows individuals to fend off powerful poisons and diseases for longer.
My ideas thus make all spells useful in their own way individually, also giving higher levels spells more power, without making any spell have godly abilities. It also means that advanced medical procedures, such as surgery, cannot be completely bypassed by conjuration magic; although such magic can definately help with the process (prevent infections during the process, cleanly close the wounds, etc).
With a similar guide in place (without trying to force any individual to follow any particular views on the matter), not only would it be easier to help those unsure of how to utilize healing spells in an RP environment, but also help bring together other RPers into sharing a more uniform view on the effects of common healing spells.