<THE ATHENEUM>
"To the victor: glory, prestige, and power unimaginable.Â
To the defeated: honor and an end to their unattainable dream."
"To the victor: glory, prestige, and power unimaginable.Â
To the defeated: honor and an end to their unattainable dream."
Eons before the rise and fall of the great Allagan Empire, there existed a great foundry of knowledge. A repository of power that grew too dangerous for any to wield. Unable to unmake their own creation, the Yul'Mendal sealed the repository using a spell that cost the lives of every single member of their civilization, silencing their empire in an instant and leaving it buried several thousand malms under the eternal sands of the Sagolii desert.
For almost seven Eras the Atheneum has remained dormant. But time erodes all things, and the sacrifice of the Yul'Mendal, forgotten even to legend, Â is no exception.
The Seventh Umbral Era gave rise to the Elder Primal Bahamut and its rampage would annihilate what little remained of the seal, along with most of Cartaneau Flats. Five years since, the Atheneum has quietly and carefully siphoned Aether, sipping on the altered currents in wake of Bahamut's release.Â
As the gears of fate begin to turn, the Atheneum selects individuals all throughout Eorzea to come and claim it. They come from all walks of life, their paths as different as a spiraling kaleidoscope. The only thing they truly share is a relentless desire to achieve or attain something beyond them.
The Atheneum seeks a Master. Be it good or evil. Light or dark. White or black,the Atheneum cares not.Â
For absolute power simply is.
Mission Statement
The battle of the Atheneum is a tag-team all-out war between those selected. However, there are no true rules of engagement. The Atheneum is an impartial entity and seeks only those with the conviction to use it to its full potential. Alliances will be forged and broken. Friendships and loves tested.
The Atheneum is not only a medium for our characters to fight and even die, but a chance to develop them in a new and challenging way. How would your character react to being given the sole chance to achieve something he or she thought impossible? What would he or she sacrifice to achieve it? How would he or she emerge victorious? The goal of the Atheneum is to explore these questions and even enact them. Heroes, villains, rich, poor, and all those in between are welcome.
There is an underlying story behind the Atheneum that will reveal itself as the plot progresses, but the outcome is not set in stone: it is meant to be organic and character-driven.
Mechanics- Homebrew Dice-Rolling -Â Battles in the Atheneum will utilize dice-rolling based on modifiers derived from a simplified character sheet. I've made efforts to make the process as simple and painless as possible so that those unused to table-top RPGs are able to adapt easily. Encounters can be premeditated via OOC between those involved or completely random.Â
- The Curse of Sacred Sigils Three -Â Once the Atheneum has selected your character, he will be branded physically and Aetherically. Somewhere on his body, a three-pronged tattoo will appear. Each prong symbolizes how many lives the Atheneum will grant your character should he fall in battle. One prong will vanish each time he dies. His body and soul will be flung through the Lifestream and restored somewhere in Eorzea to prevent him from being killed by the other participants immediately after his resurrection. Upon his third death, your character is deemed unworthy and effectively removed from the competition. He may try and claim the Atheneum for himself even without the Sigils, but he will risk permanent death. Participants will be recognized by the tattoos regardless of their attempts to physically or magically hide them because they will resonate if two combatants are close enough.
- The Blessing of the Yul'Mendal -Â To add a level of complexity, the Atheneum will mentally bond two participants, creating a total of fourteen pairs. These teams are given free reign as how to approach the conflict. Whether they strike it out on their own, bide their time and wait, or join forces with other teams is up to them. But all know there can only be one Master. Those bonded will be able to communicate using telepathy (IC whispers) to scheme, cavort, and converse as they wish. These bonds are not set in stone, and in the event that a member is eliminated, the Atheneum will bond the remainder to another as soon as possible.
Rules and Regulations
- No OOC drama allowed at anytime.
- Dice-rolling during battle is mandatory.
- Maintain a high standard of RP. Be it combat or conversation, this is to ensure all encounters between the participants are engaging and story-driven.
- Fun comes first. Members of the Atheneum will support its members storytelling and playstyles. Due to the nature of the Atheneum's backstory, lore-bending and occasional breaking is allowed as long as it remains FUN. Members are to remain flexible and open minded.
- Honor system. The outcomes are not set in stone, so all participants are expected to be honest about their dice-rolling and the outcome of each conflict. Because there is no GM to oversee all the confrontations, each member is expected to maintain his or her personal integrity.
The Chosen:
- Varus Rosenthal/Anita Aezantia
- Breitak Zod/Zaius Rhal'seer
- Clover Clovey/Jarben Raret
- Gunther Wallace/Sanzoku Sharpeye
- S'honji Hayakawa/Reserved
- Jikam Constans/Z'aniyah Jhamei
- Placeholder/Placeholder
- Placeholder/Placeholder