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It's because quite a lot of role-players end up treating role-play as an arms race in regards to who can have the most 'badass' character. In the majority of cases this usually backfires but even many 'celebrated' role-players spend a troubling amount of time discussing how cool and powerful their creations supposedly are.
Then there's those who claim that anything smaller than a roegadyn is 'weak' and couldn't possibly beat their character despite the countless examples present in-game of that sort of thing happening very frequently. These role-players usually cling to 'realism' as an excuse whilst conveniently ignoring the fact that 'realism' is subjective to what makes sense within the setting rather than simply a matter of what makes sense within the real world.
Plus...just because someone is big and muscular it doesn't mean they're actually stronger than someone who is lean and quick on their feet. It's like people don't realise that a lot of muscle is just for show and isn't actually all that useful.
I often find myself letting out a sigh when role-playing Graeham because I deliberately created him with the intention of seeing him grow stronger over time through actual role-play. Meanwhile a lot of role-players create characters that are 'strong' and then seem intent on doing little beyond posturing/picking fights with characters that they sense aren't going to fight back through choice or ability.
Then there's those that just ignore what would make sense - such as those that decide to start a fight in the middle of the Quicksand or at an event and then walk away unscathed...when in reality the guards/hired help would intervene and have them thrown into a cell.
I suppose this post is all over the place though so apologies in advance! It's pretty early in the morning and there's a lot of different points that I wanted to address in passing.
I suppose at the end of the day what's most important isn't what a character can do but what they can't do. I find characters with flaws much more interesting than those that succeed at everything that they tackle. Plus I find it much more satisfying to indulge in a scene where a group of characters barely manage to take down a threat. It just allows for much more depth than a scene where someone charges in fearlessly, slays countless enemies and then walks away with barely a scratch.
Then there's those who claim that anything smaller than a roegadyn is 'weak' and couldn't possibly beat their character despite the countless examples present in-game of that sort of thing happening very frequently. These role-players usually cling to 'realism' as an excuse whilst conveniently ignoring the fact that 'realism' is subjective to what makes sense within the setting rather than simply a matter of what makes sense within the real world.
Plus...just because someone is big and muscular it doesn't mean they're actually stronger than someone who is lean and quick on their feet. It's like people don't realise that a lot of muscle is just for show and isn't actually all that useful.
I often find myself letting out a sigh when role-playing Graeham because I deliberately created him with the intention of seeing him grow stronger over time through actual role-play. Meanwhile a lot of role-players create characters that are 'strong' and then seem intent on doing little beyond posturing/picking fights with characters that they sense aren't going to fight back through choice or ability.
Then there's those that just ignore what would make sense - such as those that decide to start a fight in the middle of the Quicksand or at an event and then walk away unscathed...when in reality the guards/hired help would intervene and have them thrown into a cell.
I suppose this post is all over the place though so apologies in advance! It's pretty early in the morning and there's a lot of different points that I wanted to address in passing.
I suppose at the end of the day what's most important isn't what a character can do but what they can't do. I find characters with flaws much more interesting than those that succeed at everything that they tackle. Plus I find it much more satisfying to indulge in a scene where a group of characters barely manage to take down a threat. It just allows for much more depth than a scene where someone charges in fearlessly, slays countless enemies and then walks away with barely a scratch.