I think the lore itself strikes a good balance between the (in game) reality of aetherite travel vs conventional means. For my part, Coatleque will only resort to using an aetherite in emergencies or if it absolutely makes sense for a specific scene. No explanation for long-travel is really needed more than "I don't have the energy to use it right now".
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Poll: Does your character use teleportation? You do not have permission to vote in this poll. |
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Of course, it's the best way to get around | 17 | 20.00% | |
I try to avoid it in favour of more conventional travel methods | 60 | 70.59% | |
I do not teleport IC at all | 8 | 9.41% | |
Total | 85 vote(s) | 100% |
* You voted for this item. | [Show Results] |
On the topic of "teleporting" in RP |
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RE: Thinking of removing "teleporting" entirely from my RP canon |
08-14-2015, 01:25 PM
(This post was last modified: 08-14-2015, 01:25 PM by McBeefâ„¢.)
(08-14-2015, 12:49 PM)Blue Wrote: Also, I should point out, though this is nitpicking, that technically speaking airship flights are rare. Unlike in FFXI where an adventurer could just buy the pass (at an insane cost, though, unless you entered in the good graces of the Archduke), in FFXIV you can get the airship pass only by becoming an ambassador of your starting city through several exemplary deeds that get the city leader's attention. It's to be considered a rare prize, and this implies that passes are difficult to come by. I believe this has changed slightly. That stuff happened before operation Archon. Everything since then has shown airships becoming more and more common, because Cid has the Ironworks punching them out. (And Free Companies are building their own) There is even a bit in the MSQ about buying Ceruleum fuel futures, because the demand is going to be huge. |
RE: Thinking of removing "teleporting" entirely from my RP canon |
08-14-2015, 01:40 PM
(This post was last modified: 08-14-2015, 01:42 PM by Ryanti.)
I tend to think of the teleportation issue as something that I've been trying to wrestle with for a long time. One side of me understands that it is lore that exists in the game and therefore I cannot ignore its application. Another side of me is -very- hesitant to use it because of how easily it can be taken advantage of by people. I've seen RP'ers that have breakfast in Ul'Dah, go shopping in Limsa, attend a meeting in Ishgard, and be back in Ul'dah by lunch hour, and that just does not sit well with me if you aren't a complete and utterly deticated magi.
In a world building sense, having everyone be able to teleport willy nilly would destroy the sense of adventure and discovery. I'm not sure how many feel this way, but I believe that if you have a pseudo-medieval/kind of not modern but sort of maybe enviroment to work with, any kind of transportation that would be faster than a car or a speedboat would have a huge oppertunity cost, so that it would definately either not be mainstream or something for early adapters. Because after all, this isn't the Third era. I've never roleplayed Ryanti teleporting yet. But if I ever do, it would only be under dire or extreme circumstances. There will be a large oppertunity cost. Ryanti will probably vomit. Ryanti will probably be sick for the entire day. Ryanti's immune system might take a hit, or maybe I will give him hangover symptoms. Basically something that will prevent him from teleporting 50 times a day without extensive experience, practice, and training in the art. That's just my cup of tea. |
RE: Thinking of removing "teleporting" entirely from my RP canon |
08-14-2015, 01:43 PM
A sort of middle ground we reached in RWing is the "Aether Bracelets". This allows all access to aether travel while providing a bit of a limit. I will explain...
To allow for long drawn out missions/rp while still being able to come back for events or simply for boredom we have "Aether Bracelets". Tech retro-engineered from allagan/imperial tech by Flame/Maelstrom/Twin science. (As stated a sort of logical next step to the 1.0 ic GC travel aether) The bracelets are not all powerful port devices, we limit the things to 2 charges, 1 to return you to your last point before recharging and one to bring you home. So you are out on a mission and wanna come back. You port to the house, charge it, (2 charges can only charge at our hq or an alliance base like Bluefog) then when you're done you port back to the last place you ported from (back to your rp) with one charge to return home and start it over again. |
RE: Thinking of removing "teleporting" entirely from my RP canon |
08-14-2015, 01:56 PM
(08-14-2015, 01:16 PM)Coatleque Wrote: I think the lore itself strikes a good balance between the (in game) reality of aetherite travel vs conventional means. This is pretty much where I'm at. Between the Fernehalwes post and the lore in the MSQ, it's clear that teleportation is just one of those things that adventurers and other aetherically powerful beings (and thus rare in the grand scheme of things, if not among PCs) get for their personal use. Conventional means of travel are still quite important for a variety of reasons. Someone likened it to air travel, but I'll go a step further. The spell Teleport is like chartered business jet travel. Few people use it, it's costly to operate, and it's not the right solution for everything, but it's the right tool for the job when you absolutely have to get from point A to point B as fast as you can. This being Final Fantasy and adventurers being a rare subset of people, I personally have no problem with them teleporting around. Teleporting in no way eliminates travel by foot or chocobo for them, too, since you can only teleport to aetherytes safely (as explained in the MSQ) and those aren't out in the field, in ruins, or in any place you'd need to go as a professional adventurer. The Freelance Wizard
Quality RP at low, low prices! ((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages)) |
RE: Thinking of removing "teleporting" entirely from my RP canon |
08-14-2015, 02:20 PM
(This post was last modified: 08-14-2015, 02:22 PM by D'aito Kuji.)
tl;dr
I don't teleport and delete the ability from my head canon Wordy words I do not teleport and I generally do not acknowledge that as a possibility for others (in my own head canon). Â The exception is the "masked murderer" (based on Lahabrea but not Lahabrea) that D'aito has been spending a lot of her time trying to catch for bounty. Â She knew she had him cornered one time. Â But once she got to where he should be, both he and his scent had vanished. Â She didn't know what to make of that and presumed her nose was mistaken about his direction or she had been tricked in some way. When I'm actually playing the game IC or writing IC things on my characters blog, I try to think of the adventure taking place in real time. Â This involves a LOT of travel time. I've mentioned this on the blog that being an adventurer is less about adventure and more about being comfortable while traveling. Â I imagine the adventurer spends 80% of their waking lives in transit. Â The rest of the time being love making, bar fights, battles, and hunting. Most storytellers skip that actual traveling and get back to the action fairly quickly for obvious reasons. Â If I can, I will guestimate the distances in Eorzea and try to determine how long it would take to walk, ride, float, or fly to the destination. Â In some cases, from Southern Thanalan to the North Shroud, it could/should take a couple of days at maximum speeds (airship). Â I do this because it's some kind of messed up fun for me and also because I tend to be absent from the game for long periods of time because of real life. |
RE: Thinking of removing "teleporting" entirely from my RP canon |
08-14-2015, 02:26 PM
(This post was last modified: 06-02-2016, 06:23 PM by Sounsyy.)
As has been said many times throughout the thread, to eliminate aether travel entirely from canon is lore-shattering. They exist in canon and are responsible for the growth and birth of many of our existing civilizations.
That said, not every character needs to have access to aetheryte travel. In fact, there are plenty of solid reasons and justifications for not doing so. Many given within the lore surrounding the aetherytes themselves. My own character, for instance, does not have the fortitude for aetheryte travel. If ultimately necessary and someone else teleports her, she will do so and proceed to wretch all over the place. However, she much prefers conventional means of transportation. Chocobo porters, personal mounts, walking, or ferries. Per 1.0 lore, airship travel was incredibly rare and costly venture. Mainly because more and more airships were being shot down by Garleans and airship travel to the north was prevented by the Dragonsong War. (Dragons were attacking civilian airships in the Coerthas region.) In addition, until more recent models of airship became mass-produced by Highwind Skyways, airships were predominantly used for cargo or military use only. Hope this helps! ^^ |
RE: On the topic of "teleporting" in RP |
08-14-2015, 02:37 PM
*saves to his lore reference document*
Sounsyy does it again! |
RE: On the topic of "teleporting" in RP |
08-14-2015, 02:45 PM
(This post was last modified: 08-14-2015, 02:57 PM by Lilia Lia.)
(08-14-2015, 02:20 PM)D Wrote: being an adventurer is less about adventure and more about being comfortable while traveling.  I imagine the adventurer spends 80% of their waking lives in transit.  The rest of the time being love making, bar fights, battles, and hunting. This is more or less what I was getting at. Striking the "teleportation" thing out just creates more story possibilities. But, other people are giving reasons that I can still treat teleportation as a non-option if I see that as appropriate for my character, so that's going to be good enough for me. "Adventurers can teleport all day because they are adventurers" still seems distasteful to me but I can just not bother with it. I just wanted to find a way around "I should teleport" being the obvious solution to every possible plot element involving my character's location being inconvenient. Having to get from point A to point B is a big part of adventure RP to me. Trivializing travel with "we can teleport whenever we want" just ruins a lot of it, even though it's in the official lore. It's tempting to try and mitigate story elements that we think are limiting our own stories. So in that sense wanting to remove teleportation from my RP is just an attempt for me to improve my story rather than me wanting to trample on other people's interpretation of the lore. Sure, I live in a world where people use "glamours" to completely change their race, and it takes less time to teleport to another city than it does to walk down the street. When this starts making my story less interesting I start wondering whether there are ways I can exclude these lore elements. If I can't teleport, and if it hardly comes up when others can, that's good enough. Making it a non-option is the important part though, because I want it at least be a bit of a big deal if I'm in Wineport and need to get to Mor Dhona. To give another example of this, I think being able to use linkshells pretty much as cell phones is sort of lame. It's in the lore, but I still avoid using it just because it doesn't suit the setting to me. |
RE: On the topic of "teleporting" in RP |
08-14-2015, 03:00 PM
(This post was last modified: 08-14-2015, 03:01 PM by Artigan.)
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RE: On the topic of "teleporting" in RP |
08-14-2015, 03:16 PM
Newb to the setting here! Most other MMOs have the same thing this one does - a "conventional travel" option and an instant one. Usually, the instant one is really there for QOL for players, even if it's acknowledged in the setting's canon (which it usually is).Â
A good rule of thumb is that regardless of things like currency costs, a theorized metaphysical toll, etc, there's one logic which trumps all - if the instant travel option was perfect in the setting (be that perfection a matter of cost, reliability, or whatever), nobody would use the conventional travel option, and so we wouldn't see that option exist. Of course every MMO also requires you to first use conventional travel to reach a new "waypoint" in the instant travel system before you can access that waypoint, but that's generally an OOC restriction in most settings. You can see this in the real world. Relative to riding a horse, taking a car is quicker (not exactly instant, but... compared to a horse, over a long distance, it's pretty instant). Within a pretty short span of time, people stopped riding horses around and started using cars. It really only took just long enough for the infrastructure to catch up to the technology. It's the same in most of the Star Trek shows. The only time they use a shuttle is if something is preventing them from using the transporter. It's also why JJ Abrams introducing a cross-galactic transporter technology makes starships obsolete, but I digress! :) Since chocobokeeps exist in force throughout the land, and the ownership of a chocobo is considered a valued thing to work for in the setting (as opposed to "ugh why do you want to buy one of those birds just use the crystals gosh"), the logic of the setting says that the aetheryte system is probably just not a thing most people are able to use on a consistent basis. That's how I see it, anyway. :D Doesn't mean some people might not be able to use it all the time, though, if that's how they want their character to be. Just don't let them tell you that you're weird for riding your chocobo from Thanalan to Gridania. Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great? |
RE: On the topic of "teleporting" in RP |
08-14-2015, 04:30 PM
For my character, I've worked out that he personally prefers not to teleport. Â Leaving the cost issue aside, he actually has a physical reaction to it somewhat akin to motion sickness. Â The severity of the reaction differs depending on various factors (such as distance), but it isn't anything too extreme. Â Mostly he will just get nauseated and disoriented, but he may also get a headache or some other form of discomfort. Â He will teleport if it is essential, but would prefer to avoid the discomfort it causes him and use alternative methods of travel.
OOCly, though, I have no issue using teleport and return. Â I just thought it would be an interesting "flaw" to play with. |
RE: On the topic of "teleporting" in RP |
08-14-2015, 04:45 PM
I RP that Ember is not talented with teleport magics. She never uses teleports IC UNLESS...
....Someone else teleports her. She will hold onto someone else's hand and allow them to use teleport magic. Most of the time though, all her traveling is by conventional means. Now with a wiki! Flickering Ember's wiki
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