
Have to add a disclaimer to my bit about techincal knowledge.
For example, I wanted to play someone who smithed actual materia powder into the weapons itself, in order to make them that much better right from the get go.
At first I was content with this answer, but then realized that just throwing powder into the mix might not be a good idea, so research ensued.
So if your crafting is actually a story element, techincal knowledge is on a "as needed" basis. But if its not, then you can easily get away with "I do the thing"
For example, I wanted to play someone who smithed actual materia powder into the weapons itself, in order to make them that much better right from the get go.
At first I was content with this answer, but then realized that just throwing powder into the mix might not be a good idea, so research ensued.
So if your crafting is actually a story element, techincal knowledge is on a "as needed" basis. But if its not, then you can easily get away with "I do the thing"
If you always do what you've always done, you'll only know what you've always known. And that's boring.