So primarily a "bad guy" player here and it really boils down to three sets
1) The criminal character. This is where you OoC know your character is a bad guy. But they are a full character, and therefore have reasons to believe that they are not a bad guy. For example "Everyone works for their money, my thievery is no different. If I can take their money without getting caught, then I earned it."
This seems to be what most people are trying to do. The important part is that ICly they are not a bad guy in their own eyes. So no real point in telling people OoCly that your character is a criminal.
2) The Story Villain. these characters are a lot of fun to be but they exist only in their contained bubble. You don't expect kefka to just waltz into the quicksand without causing a problem. And since everyone else's RP may not recognize you as a villain, it makes playing a story villain very contained.
Pros: More freedom to be a villain, power levels vary on story
cons: Less RP variability.
3) The goon. The rando bad guy that exists for that scene. The bandit who stops the caravan, the corrupt brass blade hassling merchants. Most of the time they stay in this category because the either die, or get turned in to the authorities and then its done. Every now and then they'll move to group 2. But the important part with the goon is that no one cares where their parents are from unless it matters right now in the scene. So they're easier to make and play because of the (seemingly) 2 dimensional aspect.
1) The criminal character. This is where you OoC know your character is a bad guy. But they are a full character, and therefore have reasons to believe that they are not a bad guy. For example "Everyone works for their money, my thievery is no different. If I can take their money without getting caught, then I earned it."
This seems to be what most people are trying to do. The important part is that ICly they are not a bad guy in their own eyes. So no real point in telling people OoCly that your character is a criminal.
2) The Story Villain. these characters are a lot of fun to be but they exist only in their contained bubble. You don't expect kefka to just waltz into the quicksand without causing a problem. And since everyone else's RP may not recognize you as a villain, it makes playing a story villain very contained.
Pros: More freedom to be a villain, power levels vary on story
cons: Less RP variability.
3) The goon. The rando bad guy that exists for that scene. The bandit who stops the caravan, the corrupt brass blade hassling merchants. Most of the time they stay in this category because the either die, or get turned in to the authorities and then its done. Every now and then they'll move to group 2. But the important part with the goon is that no one cares where their parents are from unless it matters right now in the scene. So they're easier to make and play because of the (seemingly) 2 dimensional aspect.
If you always do what you've always done, you'll only know what you've always known. And that's boring.