• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Final Fantasy 14 → FFXIV Discussion v
« Previous 1 2 3 4 5 … 64 Next »
→

Getting into Balmung - Not Happening Indefinitely.


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Getting into Balmung - Not Happening Indefinitely.
Threaded Mode | Linear Mode
Pages (11): « Previous 1 … 4 5 6 7 8 … 11 Next »
Jump to page 

Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: Getting into Balmung - A Discussion |
#76
09-11-2015, 11:41 AM
Isn't it usually a human + group of bots for actually leveling them?

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Mia Mouiv
Mia Moui
Find all posts by this user
Visit this user's website
Member
***

Offline
Posts:156
Joined:Sep 2015
Character:Mia Moui
Server:Balmung
Reputation: 13 Timezone:UTC-6
RE: Getting into Balmung - A Discussion |
#77
09-12-2015, 11:08 PM
(08-16-2015, 02:39 AM)Jana Wrote: Everyone's reported that paid character transfers to Balmung work just fine, regardless of the status of new character creation. Go for it.

I jumped from Sargatanas to Balmung yesterday and it took $18 and about 30 seconds.

Carne armum ergo sum.
Quote this message in a reply
Miwav
Miwa
Find all posts by this user
Junior Member
**

Offline
Posts:1
Joined:Aug 2015
Reputation: 0 Timezone:UTC-5
RE: Getting into Balmung - A Discussion |
#78
09-23-2015, 01:33 AM
I can say before Heavensward it was a lot easier to get into Balmung. Now it's literally impossible. So I have a character on Zalera I'm going to xfer over after the 3 days are up.
Quote this message in a reply
Maddav
Madda
Find all posts by this user
Member
***

Offline
Posts:146
Joined:Jul 2013
Character:Towering Peach
Server:Balmung
Reputation: 10
RE: Getting into Balmung - A Discussion |
#79
09-23-2015, 11:30 AM
(09-23-2015, 01:33 AM)Miwa Wrote: I can say before Heavensward it was a lot easier to get into Balmung. Now it's literally impossible. So I have a character on Zalera I'm going to xfer over after the 3 days are up.
It was pretty impossible before anyway. HW just adds another layer of bullshit just to make a character. 

Before, Madda stayed up 3 nights in a row just to make 1 character, and 2 nights ended in only being open for character creation for a few minutes. 

What Madda wants to know is why we have to do this? There is no other MMO that does what XIV does with the character creation.
Quote this message in a reply
Unnamed Mercenaryv
Unnamed Mercenary
Find all posts by this user
Grumpy Garlean

Offline
Posts:3,760
Joined:Apr 2014
Linkshell:A Variety
Server:Balmung
Reputation: 517 Timezone:UTC-8
RE: Getting into Balmung - A Discussion |
#80
09-23-2015, 11:43 AM
(09-23-2015, 11:30 AM)Madda Wrote:
(09-23-2015, 01:33 AM)Miwa Wrote: I can say before Heavensward it was a lot easier to get into Balmung. Now it's literally impossible. So I have a character on Zalera I'm going to xfer over after the 3 days are up.
It was pretty impossible before anyway. HW just adds another layer of bullshit just to make a character. 

Before, Madda stayed up 3 nights in a row just to make 1 character, and 2 nights ended in only being open for character creation for a few minutes. 

What Madda wants to know is why we have to do this? There is no other MMO that does what XIV does with the character creation.

It's to prevent something like the maps crashing (which happens on FFXIV when it gets overloaded).

Or in the event a map/zone doesn't go down, massive rubber-banding/lag spikes because the server can't process all the data to keep up with the number of people there.

While one person doesn't really add all that much load, imagine 10. Or 100. Or 500.

I'd have to try to illustrate it in code, which means it probably won't get far. But the gist is that each character's actions might have to be sent to every other person on the server who's applicable. (Think, being able to see someone move, or craft, or use a skill, or to play triple triad, etc. Your client doesn't just magically know. It's gotta receive one or more packets from the server telling it all of that. And when you have to get a lot of -other- people's information, it can get bogged down sending that to everyone)

Code: (Select All)
Basic Server Packet Processor(){
   while (server is online){
       for (every character on the server){
           if (the server receives a packet of data saying the character did something){
               process it();
               send that action to all the other characters();
               update the database to save changes();
           }
       }
   }

Franz'sWiki | Rostnais (WIP)| IC-ish/OOC Tumblr | RPC Chat
RPC Staff Team | Staff Contact and Feedback/Requests/Support
Quote this message in a reply
Kagev
Kage
Find all posts by this user
Psy rockin' lala
*****

Away
Posts:6,067
Joined:Jan 2014
Character:Kage Kiryuu
Linkshell:Open RP
Server:Balmung
Reputation: 432 Timezone:UTC-8
RE: Getting into Balmung - A Discussion |
#81
09-30-2015, 07:30 AM
!!!!!!NOTE:
World Transfers are on hold from Oct. 5, 2015 1:00 a.m. to Oct. 20, 2015 3:00 a.m. (PDT)!!!!!!!!!
Quote this message in a reply
Vycev
Vyce
Find all posts by this user
QQ
****

Offline
Posts:689
Joined:Sep 2015
Character:Solmund Whyte
Linkshell:Harbingers of Dawn
Server:Balmung
Reputation: 74
RE: Getting into Balmung - A Discussion |
#82
09-30-2015, 08:17 AM
Hooray! Almost an entire month of diminishing gil spammers.
Quote this message in a reply
SicketySixv
SicketySix
Find all posts by this user
The Ala Mhigan Ishgardian
******

Offline
Posts:1,703
Joined:Feb 2015
Character:Savona Stormhaven
Server:Balmung
Reputation: 123
RE: Getting into Balmung - A Discussion |
#83
09-30-2015, 08:41 AM
(09-30-2015, 08:17 AM)Vyce Wrote: Hooray! Almost an entire month of diminishing gil spammers.

I know, thank God
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: Getting into Balmung - A Discussion |
#84
10-02-2015, 12:38 AM
(09-23-2015, 11:43 AM)Unnamed Mercenary Wrote: It's to prevent something like the maps crashing (which happens on FFXIV when it gets overloaded).

Or in the event a map/zone doesn't go down, massive rubber-banding/lag spikes because the server can't process all the data to keep up with the number of people there.

While one person doesn't really add all that much load, imagine 10. Or 100. Or 500.

While technical, this doesn't answer the question which was why.

It explains why it has to be this way, not why they made it this way in the first place. Historically, I can't think of any MMO that's had such a long standing lock on any given server in terms of character creation.

Now, I could see it in the case of accounts that don't already have a character on the server because that would add +1 to the potential number of characters on the server, but people who already do? I can't exactly log on as Kell and Sati at the same time, y'know.

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Unnamed Mercenaryv
Unnamed Mercenary
Find all posts by this user
Grumpy Garlean

Offline
Posts:3,760
Joined:Apr 2014
Linkshell:A Variety
Server:Balmung
Reputation: 517 Timezone:UTC-8
RE: Getting into Balmung - A Discussion |
#85
10-02-2015, 02:19 AM
(10-02-2015, 12:38 AM)Kellach Woods Wrote:
(09-23-2015, 11:43 AM)Unnamed Mercenary Wrote: It's to prevent something like the maps crashing (which happens on FFXIV when it gets overloaded).

Or in the event a map/zone doesn't go down, massive rubber-banding/lag spikes because the server can't process all the data to keep up with the number of people there.

While one person doesn't really add all that much load, imagine 10. Or 100. Or 500.

While technical, this doesn't answer the question which was why.

It explains why it has to be this way, not why they made it this way in the first place. Historically, I can't think of any MMO that's had such a long standing lock on any given server in terms of character creation.

Now, I could see it in the case of accounts that don't already have a character on the server because that would add +1 to the potential number of characters on the server, but people who already do? I can't exactly log on as Kell and Sati at the same time, y'know.

Put simply, poor design. Or maybe it's a blatant "we're not just a WoW clone with FF elements put on top." But hey, the MMO is doing pretty well. I don't agree with all of SE's decisions, but I still throw my money at them for subscription and extra retainers.

Franz'sWiki | Rostnais (WIP)| IC-ish/OOC Tumblr | RPC Chat
RPC Staff Team | Staff Contact and Feedback/Requests/Support
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: Getting into Balmung - A Discussion |
#86
10-02-2015, 02:24 AM
(10-02-2015, 02:19 AM)Unnamed Mercenary Wrote: Put simply, poor design. Or maybe it's a blatant "we're not just a WoW clone with FF elements put on top." But hey, the MMO is doing pretty well. I don't agree with all of SE's decisions, but I still throw my money at them for subscription and extra retainers.

Like, it feels it's a relic from 2010 (was it 2010 when XIV first came out? I'm not sure) that, even back then, was outdated.

I still pay 'em don't get me wrong (though I'm kind of burned out and I entirely blame HW for that) but it feels weird that this is happening today, y'know?

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Unnamed Mercenaryv
Unnamed Mercenary
Find all posts by this user
Grumpy Garlean

Offline
Posts:3,760
Joined:Apr 2014
Linkshell:A Variety
Server:Balmung
Reputation: 517 Timezone:UTC-8
RE: Getting into Balmung - A Discussion |
#87
10-02-2015, 02:34 AM
(10-02-2015, 02:24 AM)Kellach Woods Wrote:
(10-02-2015, 02:19 AM)Unnamed Mercenary Wrote: Put simply, poor design. Or maybe it's a blatant "we're not just a WoW clone with FF elements put on top." But hey, the MMO is doing pretty well. I don't agree with all of SE's decisions, but I still throw my money at them for subscription and extra retainers.

Like, it feels it's a relic from 2010 (was it 2010 when XIV first came out? I'm not sure) that, even back then, was outdated.

I still pay 'em don't get me wrong (though I'm kind of burned out and I entirely blame HW for that) but it feels weird that this is happening today, y'know?

...I think it was 2010. I only played 1.0 for about 5 months before the plug was pulled in 2012. ...-just- long enough to piss off my roommate by getting the gobbue with botany (because he kept arguing saying it had to be a DoM or DoW class).

There's a lot of weird stuff that carried over from 1.0 and just kinda... "old" ideas, but I like it anyways. First time I've played an MMO more than a year (RIP RO, Aion, misc failed other KMMOs).

Franz'sWiki | Rostnais (WIP)| IC-ish/OOC Tumblr | RPC Chat
RPC Staff Team | Staff Contact and Feedback/Requests/Support
Quote this message in a reply
Kagev
Kage
Find all posts by this user
Psy rockin' lala
*****

Away
Posts:6,067
Joined:Jan 2014
Character:Kage Kiryuu
Linkshell:Open RP
Server:Balmung
Reputation: 432 Timezone:UTC-8
RE: Getting into Balmung - A Discussion |
#88
10-02-2015, 06:15 PM
Today marks the deadline where you were supposed to make an alt to be transferred before transfers are halted. Any character you make now cannot be transferred until after October 20 at least.

October 5th 1am PST will be when transferral is pulled down until October 20 3am PST.
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: Getting into Balmung - A Discussion |
#89
10-03-2015, 12:19 AM
I wasn't planning on paying 'em 18 bucks to congratulate them on running the games on toasters anyway Tongue

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Kagev
Kage
Find all posts by this user
Psy rockin' lala
*****

Away
Posts:6,067
Joined:Jan 2014
Character:Kage Kiryuu
Linkshell:Open RP
Server:Balmung
Reputation: 432 Timezone:UTC-8
RE: Getting into Balmung - A Discussion |
#90
10-03-2015, 12:57 AM
(10-03-2015, 12:19 AM)Kellach Woods Wrote: I wasn't planning on paying 'em 18 bucks to congratulate them on running the games on toasters anyway Tongue
That's cool, then this notice wasn't for you anyway. So why post?
Quote this message in a reply

« Next Oldest | Next Newest »
Pages (11): « Previous 1 … 4 5 6 7 8 … 11 Next »
Jump to page 

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 7 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 06-02-2025, 02:01 AM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC