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Palace of the Dead [Pax Reveal] |
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RE: Palace of the Dead [Pax Reveal] |
04-25-2016, 08:09 AM
The waaaaaaaaant.
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RE: Palace of the Dead [Pax Reveal] |
04-25-2016, 08:40 AM
I've been wanting something like this in game for a while, so I'm super excited. A little concerned over the solo nature of the thing though... while I'll admit many times I would love to run stuff solo, I've always chastised myself saying this is a MMO for crying out loud. But now we have a soloable (in theory, lol) dungeon... What do you guys think?
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RE: Palace of the Dead [Pax Reveal] |
04-25-2016, 08:40 AM
I wonder if they mean like you can actually do it all solo or more like... You can que up by yourself?
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RE: Palace of the Dead [Pax Reveal] |
04-25-2016, 08:50 AM
So this sounds a lot like Nyzul Isle, a quasi-instanced dungeon from FFXI. The way Nyzul worked was: It was a 100-floor dungeon that was "randomly generated" each time. Each room had jigsaw-like walls inside of it that would change on every attempt, and each floor was made up of a random number of rooms. Your goal was to find the exit to each floor as quickly as possible, while also defeating monsters and, every 20 floors, a boss. Adding to the challenge were random floor effects: Sometimes they'd restrict magic, or weaponskills, or reduce your stats, or sometimes you'd get a random bonus instead. It was a lot of dice being rolled that made for a lot of fun, not hurt by there being checkpoints every five floors.
So, Palace of the Dead features: Randomly generated dungeons filled with monsters, where the goal is to find the exit to the next floor while also killing things for loot, and every so many floors also fighting a boss, where you'll randomly get hit with bonuses or restrictions... If I had to bet, the content is "soloable" in the sense that FATEs are. Going alone? Numbers and HP scale so it's possible, but it'll be slower than bringing friends to help chainsaw things down. I think there's a lot of potential for this kind of content! If this becomes the go-to source for unique glamours and the like, that'll keep it as something worth doing as patches progress: Compare that with Diadem, content that died an immediate death as soon as item level increased. My hope is that being higher DDilvl won't make it a pain to group with friends who are lower. |
RE: Palace of the Dead [Pax Reveal] |
04-25-2016, 08:52 AM
Double post: The twitch stream for certain indicated you can run it by yourself. They drew specific attention to the fact that there was only one player in the screenshots, and specifically said "You can challenge this alone, and we'll have job-specific player rankings for those who do."
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RE: Palace of the Dead [Pax Reveal] |
04-25-2016, 12:24 PM
Reminds me if other MMOs with a "score attack" solo dungeon/tower/etc. Those usually had bragging rights rewards in the form of cosmetic gear, bit sometimes functional prizes.were included too.
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RE: Palace of the Dead [Pax Reveal] |
04-25-2016, 12:31 PM
Might be a cumulative score to cater to the Relic grind crowd, "Save up 4000 points to get this armor" where that number is a few very good runs or many many bad ones.
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RE: Palace of the Dead [Pax Reveal] |
04-25-2016, 01:18 PM
This looks super cool.
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RE: Palace of the Dead [Pax Reveal] |
04-26-2016, 10:26 AM
I'm really looking forward to this. I already solo lower leveled dungeons, just because I can. So this sounds very promising!
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