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[Balmung] Noirzea - Eorzean Noir using Fate-14 - Sign up thread


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Balmung Noirzea - Eorzean Noir using Fate-14 - Sign up thread
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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#76
10-27-2016, 01:41 AM
Arblis for Blooming Onions! DECISIONS ARE HARD, OKAY

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#77
12-19-2016, 05:59 PM
(This post was last modified: 12-26-2016, 05:49 PM by Nihka.)
An Important Note:
With the introduction of Fate-14 2.0 revision, I will be moving over to the revised system. Updates to character sheets shouldn’t be hard and I can help with those.
 
Rumors: These things are public knowledge.

  • The Alchemist Guild has cancelled all material requests pending investigation into member activity.
  • Conjurers from Gridania are baffled by the creature brought to their attention by a group of skilled adventurers: a treant infused with the essence of coblyns.
  • A small population of mandragora sporting single, massive eyes in the centers of their heads has emerged. When one specimen was captured by an enterprising adventurer, it displayed intense aggression towards the naturalist wishing to study it.
  • Children abducted by qiqirn recently were rescued with no loss of life. The families in Highbridge are thankful to the adventurers who came to help.
Story Aspects:
Like allaspects, Story Aspects can be used via a FP by anyone, even those not responsible for its creation.
Ahriman All About: (specifically,Thanalan)

Events:

Ul’dahn Art Show (Wednesday, December 28[sup]th[/sup],7 pm Central time)
1. Aya Foxheart
2. Anstarra Silverain
3. L'rinhi Kett
4. Virara
Reserve:

A recent shipment from Limsa Lominsa bearing rare pieces will be on display with select pieces up for auction.  Ul’dahn merchant and monetarist Kokoripu Hohoripu has begun to send out invitations to all the Ul’dahn elite, and a call for adventurers to take on the role of guards. He is even hiring on extra servants, to be tasked with making sure all potential buyers have an adequate supply of drinks while they socialize.


Stolen Bloom (Tuesday, December 27[sup]th[/sup],10 pm Central time)
1. Arblis Ellhis
2. Kiht Jakkya
3. Jana Ridah
4. S'imba Tia
Reserve:

Guildleve posting
Status: urgent
Request: A very important friend and mentor to me has been kidnapped. A group of assailants abducted her while she was gathering materials for our apothecary work. Adventurers skilled in tracking, negotiation, and combat required.
Submitted by: Josephe Bloom
Location: South Shroud - Camp Tranquil
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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#78
12-19-2016, 06:05 PM
Niihka!  I haven't really taken part in this plot yet, but I'd love to have Aya hired to serve drinks at the art show! Smile

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#79
12-19-2016, 06:07 PM
Ul’dahn Art Show (Wednesday, December 28th,7 pm Central time)


Me!

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#80
12-19-2016, 06:27 PM
Arblis up for Stolen Bloom! (probably. Y'know, time.)

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#81
12-19-2016, 06:34 PM
Sign Kiht up for Stolen Bloom, please.

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#82
12-19-2016, 07:09 PM
Tentative for Ul'dahn Art Show.

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#83
12-19-2016, 07:13 PM
Virara at the art show with the candle stick.
I'll let you know if I can't make it in advance. Should be back from the holidays by then.

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#84
12-19-2016, 09:15 PM
Jana for Stolen Bloom, if it's ok for this to be her first (and with how far in you may be, possibly only?) action in this plotline.

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#85
12-20-2016, 09:11 AM
Ack if I'm not too late stolen bloom

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#86
12-20-2016, 10:56 AM
L'rinhi Kett for the Ul’dahn Art Show if it's still available. She can bring the imported drinks or her company could have been responsible for the transport. If you need anything story wise I'd be glad to help. Big Grin

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#87
12-22-2016, 08:24 PM
Going to drop out of this one and hand it over to L'rinhi Kett, as she's not tentative and willing.

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#88
01-04-2017, 08:04 PM
(This post was last modified: 01-04-2017, 11:20 PM by Nihka.)
Important notes regarding Noirzea:

With the introduction of Fate-14 2.0 revision, I will be moving over to the revised system. Updates to character sheets shouldn’t be hard and I can help with those.
Additionally, I will be adopting the “turn” system that Verad is using for Merchant, Marine. A full explanation will follow.

Rumors: (public knowledge)
  • The one, and only, Vylbrandi Chocobo has finally been found. Monetarist, Kokoripu Hohoripu unveiled the treasure during an art auction, where it was sold to the highest bidder. He has not made public who that bidder is.
  • Conjurers from Gridania are baffled by the creature brought to their attention by a group of skilled adventurers: a treant infused with the essence of coblyns.
  • A small population of mandragora sporting single, massive eyes in the centers of their heads has emerged. When one specimen was captured by an enterprising adventurer, it displayed intense aggression towards the naturalist wishing to study it.
  • Children abducted by qiqirn recently were rescued with no loss of life. The families in Highbridge are thankful to the adventurers who came to help.
Story Aspects:
Like all aspects, Story Aspects can be used via a FP by anyone, even those not responsible for its creation.

Ahriman All About: (specifically, Thanalan)

Events:
The Final Act (Wednesday, January 11th, 9:30 pm Central time)
1. Leanne
2. Virara
3. Arblis
4. Malin Greaves
Reserve:
Wealthy monetarist, Fufutilo Keketilo, was found dead in his bed this morning. Brass Blades have already begun investigating the incident but have refrained from releasing any information to the public.
One of his servants, Delicate Fern, begs for third party involvement. The Brass Blades, however, do not appreciate the idea of adventurer interference.

Highbridge Kidnappings (Saturday, January 14th, 4:00 pm Central time)
1. S'imba Tia
2. Anstarra
3. Zanzan
4. Kiht/Qara?
Reserve: Rini Kett
Numerous children in the settlement of Highbridge have gone missing. Investigators are requested for aid: anyone who can locate their children before it’s too late. Brass Blades have been searching, but have yet to turn up any clues regarding the location of the missing children.

Turn System:

This system was taken from Verad, who himself adapted it from a different system. I like how it has been working for him so much that I’m going to start using it myself!.

Show Content
Turn RulesForewarned is forearmed, and preparation is an important part of any adventurer's long-term survival. However, there's only so much time in a day to find out important information before going into an event. Even the most powerful magician, richest Monetarist, and strongest warrior has to contend with the rise and fall of the sun.

To represent the issue of limited time in a storyline between events, a modified version of the Turn system from the Guild-Fate (or Seasons) FC management system, by Halren Rhalsgard, will be used to limit the amount of actions players can take between events. Actions will be broken down into one of three categories, with a different turn value for each:

Prepare
Cost: 1 Turn
Prepare actions involve single characters gaining advantages to improve their own chances of success. These actions are performed on their own time, and often require little personal investment on the characters' part.

Common Prepare actions include looking for/making new equipment, getting consequences healed, hiring help for a future event, or in the case of ship-based events repairing damages and replacing crew.

Research/Investigate
Cost: 2 Turns
Some actions take a lengthier time commitment because they require the character to spend a lot of time reading books, talking to old contacts, or piecing together clues. Attempts to take actions involving the Lore, Investigate, and Contacts skills in particular are considered research actions. However, these actions can often yield information and results critical to resolving a plot.

In general, actions that take suggest a long period of time to work like the skills above indicate a Research/Investigate. Actions that require multiple different skills to work are also candidates. It's possible for a simple Prepare action to become a Research/Investigate as the situation becomes more complicated.

Discussion
Cost: 2 Turns
Getting together to pool information with other players requires some organization and time spent gathering everyone in one place, in addition to the actual RP scene itself. No rolls are needed for a Discussion.

Discussions indicate fairly large gatherings of characters, at least four or more. If you need to coordinate everyone's schedules OOC, it's a Discussion. No rolls are necessary.

Act
Cost: 3/4 Turns
Why wait for the DM to come up with events all the time? This is supposed to be a proactive system, and you're adventurers! You don't always have time to wait for other people to cause problems for you to solve. Get out there and cause problems of your own!

Acting indicates that you want to organize an event outside of the usual list that come with sign ups. The cost varies based on the size of the event. Small events with no more than three players cost 3 Turns. Larger ones that would be the size of a normal event, up to four to six players, cost 4 turns. Make sure everybody's schedules are clear for this - especially the DM!

Restrictions
There are only a few restrictions on being able to use Turns to prepare outside of events, as follows:

Characters who have signed up for events marked as TRAVEL events cannot perform actions - they are too busy getting to the event itself.
There are only a limited number of Turns to be used in each round, collectively shared between all members of the plot. Turn usage will be tracked in the sign-up thread, but once they're gone, you're out of time.
Turns do not guarantee success - they give you a chance at success.

Current Turns for Noirzea: 20
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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#89
01-04-2017, 08:44 PM
(This post was last modified: 01-04-2017, 08:53 PM by S'imba.)
Want to do kidnappings but I'm busy that day. So I'll go with final act.

*edit* never-mind I can do kidnappings \o/

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RE: Noirzea - Eorzean Noir using Fate-14 - Sign up thread |
#90
01-04-2017, 09:04 PM
Highbridge Kidnappings! Much as the other line interests me too, the schedule fits better, and An was involved with some of the lead-up here... plus murdering cultists yay. Well, possibly.

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