more thoughts in each for me:
-character sheets are homework. i could see them being worth the time for an extended campaign, but at that rate you may as well play a dedicated pen and paper rpg.
-freeform is good if you trust the other person and have a general idea for how you want this to go down. if there's no plan for the fight's outcome, though, i'm not a fan.
-straight rolls, to me, are only a problem when there's a clear disparity in fighting prowess between the two characters. the upside is that randomness can add an element of spontaneity/unpredictability.
-character sheets are homework. i could see them being worth the time for an extended campaign, but at that rate you may as well play a dedicated pen and paper rpg.
-freeform is good if you trust the other person and have a general idea for how you want this to go down. if there's no plan for the fight's outcome, though, i'm not a fan.
-straight rolls, to me, are only a problem when there's a clear disparity in fighting prowess between the two characters. the upside is that randomness can add an element of spontaneity/unpredictability.





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