Maybe I didn't search hard enough; thought I would have found a topic on this. So I apologize in advance if I'm digging up a topic that's already been debated on.
What's the current verdict on custom weaponry that cannot be currently obtainable through normal gameplay means? As long as its feasible within the universe, makes sense for the character background supplied, and not insanely overpowered; would it be acceptable? I'm talking about stuff like unobtainable swords like Aldis' Frenzy with their own unique backgrounds, rarer forms of weaponry like gunblades, tools or crafts that are not usually brought to battle as weaponry like scythes, and even some sort of fusion between the two weapons creating something truly unique within the realm. While players at the moment cannot utilize them in gameplay, they do exist in the universe in some form or are at the very least somewhat plausible given the proper explanation much like the male miqote situation(well the odds of a "gunscythe" is probably the least likely xD but it can be built if someone in the empire's got the skill and resources to do so).Â
I would however imagine based on how unique the weapon is, it could be lacking in action trait support compared to the established classes. To me, there's nothing physically prevented someone from holding a baghnakhs('side from gameplay mechanics), but only a trained Pugilist can pull off Bootshine combos. And with the most likely lack of a guild support for said weapon, you'd either have to be one rare individual to be taken under the wing of a teacher who has not yet founded a guild or you'd be struggling to try and develop your own style. Both paths probably won't produce the quantity of skills housed by the established classes. The wielder for the most part would be very much reliant on their pure physical ability and shock factor of wielding their unorthodox weapon choice versus utilizing tried and true techniques that have been passed down for generations.
Mechanics aside, how would one go about using a custom weapon in RP? Yeah they wouldn't show up in-game and wouldn't be able to be utilized in pvp type RP scenarios, but chances are if someone noticed it on their person it would really be the most distinctive thing on the character. Aldis being the example yet again, as one look at his unique blade was enough to talk a rowdy Roegadyn out of a fight. Although Aldis has the advantage of having his custom blade actually being modeled in game, so would an RPC simply have to reference their sheathed weapon from time to time so it doesn't suddenly pop out of thin air when the time comes?
Ultimately, is it a direction that can welcomed or should it be avoided like the plague in favor for sticking with whats in game?
What's the current verdict on custom weaponry that cannot be currently obtainable through normal gameplay means? As long as its feasible within the universe, makes sense for the character background supplied, and not insanely overpowered; would it be acceptable? I'm talking about stuff like unobtainable swords like Aldis' Frenzy with their own unique backgrounds, rarer forms of weaponry like gunblades, tools or crafts that are not usually brought to battle as weaponry like scythes, and even some sort of fusion between the two weapons creating something truly unique within the realm. While players at the moment cannot utilize them in gameplay, they do exist in the universe in some form or are at the very least somewhat plausible given the proper explanation much like the male miqote situation(well the odds of a "gunscythe" is probably the least likely xD but it can be built if someone in the empire's got the skill and resources to do so).Â
I would however imagine based on how unique the weapon is, it could be lacking in action trait support compared to the established classes. To me, there's nothing physically prevented someone from holding a baghnakhs('side from gameplay mechanics), but only a trained Pugilist can pull off Bootshine combos. And with the most likely lack of a guild support for said weapon, you'd either have to be one rare individual to be taken under the wing of a teacher who has not yet founded a guild or you'd be struggling to try and develop your own style. Both paths probably won't produce the quantity of skills housed by the established classes. The wielder for the most part would be very much reliant on their pure physical ability and shock factor of wielding their unorthodox weapon choice versus utilizing tried and true techniques that have been passed down for generations.
Mechanics aside, how would one go about using a custom weapon in RP? Yeah they wouldn't show up in-game and wouldn't be able to be utilized in pvp type RP scenarios, but chances are if someone noticed it on their person it would really be the most distinctive thing on the character. Aldis being the example yet again, as one look at his unique blade was enough to talk a rowdy Roegadyn out of a fight. Although Aldis has the advantage of having his custom blade actually being modeled in game, so would an RPC simply have to reference their sheathed weapon from time to time so it doesn't suddenly pop out of thin air when the time comes?
Ultimately, is it a direction that can welcomed or should it be avoided like the plague in favor for sticking with whats in game?