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New FF14 Interview: What you hated in beta is here to stay


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New FF14 Interview: What you hated in beta is here to stay
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Gavinv
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Re: New FF14 Interview: What you hated in beta is here to st |
#16
08-18-2010, 06:44 PM
The auction house and 48 hr coo ldown on leves really annoys me.

I hate that they are trying to force the people to play a specific way. If the Bazaars are good, they will stand on their own merit. But if they are garbage (as it sounds to be) then put in an AH so there can be some kind of economy.

I really like the old AH, I don't know why they would abandon it.

As far as the leves you got to be kidding. 48 hours? That sort of stuff really makes me afeared about this game. Why do something so annoying to your customer base? To FORCE group play? Why not just incentive group play by allowing better missions with better rewards and XP?
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Re: New FF14 Interview: What you hated in beta is here to st |
#17
08-18-2010, 06:47 PM
They forced group play in FFXI and it's still going. The 48 hour cooldown would make sense if the rewards are incredible. I mean 10x the xp you get from grinding incredible.
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Re: New FF14 Interview: What you hated in beta is here to st |
#18
08-18-2010, 06:52 PM
How do you run out of mana after one fight? I tried Conjurer and would fry enemies in two spells at most. Usually one spell and one dart attack thingy.

The real problem with guildleve grouping however... is that while it's great for Experience/Level, it's really bad for Skill/Rank. I -think- that everyone shares the XP for for Skill Pts, you need to ACT. In groups, you don't get to act much, because the enemies go down much much faster.
That's why grouping isn't good, right now.
SE needs to realize this.
And I can't tell them because I don't have Feedback Forum access, even though I'm in beta (go figure).

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Re: New FF14 Interview: What you hated in beta is here to st |
#19
08-18-2010, 07:17 PM
ArmachiA Wrote:The mage thing is good in theory, but it really is hella annoying tethering yourself to an aetherite because you CAN INDEED run out of mana after one fight. Fight, run back, fight, run back. It's extremely time consuming. It needs tweaked, but I'm sure it will be come release Tongue

Armi, did they level-cap the beta? Because I honestly haven't been paying attention. For all the community knows casters can get more mana effecient at higher job levels? Does one of the character stats effect your base mana pool? Does higher level caster gear give you more mana or an Auto-Refresh kinda ability?

I'm still not clear about how job skills work in game but why not stuff a bow in your backpack along with your mage-stick so you can plink-plink mobs when you don't have to drop a heal/buff/nuke?

Or even better than a bow...pistols/muskets. Can you say Grammaton Cleric?


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Re: New FF14 Interview: What you hated in beta is here to st |
#20
08-18-2010, 07:28 PM
The Beta cap is 30 for both Level and Rank.
Intelligence is magic attack and piety is magic accuracy.
I don't think either of them boosts your mana, but they certainly both boost your efficiency­. Stronger castings means less castings means less mana wasted.

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Re: New FF14 Interview: What you hated in beta is here to st |
#21
08-18-2010, 08:56 PM
... you've gotta be kidding. :o

Non-caster classes can go wherever they want whenever they want. Casters are on a leash. What are we supposed to do in a dungeon? Are there going to be aetheryte crystals sitting around in the kobold version of Castle Oztroja?

I can see the logic in not granting MP regen in passive mode... but at least give us some kind of option for regaining MP in the field that does not involve a 30-minute timer. ::grumble::
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Re: New FF14 Interview: What you hated in beta is here to st |
#22
08-18-2010, 09:15 PM
Quote:I'm still not clear about how job skills work in game but why not stuff a bow in your backpack along with your mage-stick so you can plink-plink mobs when you don't have to drop a heal/buff/nuke?

You can't really do it like how I think you're describing. You can't change jobs during combat, for one, and even when you do change jobs you have to reset all your abilities to be able to use them each time. I think macros are supposed to be able to help with that, but even still it isn't something you could easily use during a party.

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Re: New FF14 Interview: What you hated in beta is here to st |
#23
08-18-2010, 10:10 PM
Well you only really have to reset those abilities that aren't compatible with your new job, but yes.
Also, switching between War and Magic is a tough job because they use entirely different Attributes and we can't seem to be able to respec Attributes as easily as we can change Class.

I did just try out soloing the tutorial and battlecraft levequests with a Conjurer, on Band(**) difficulty no less, and I -never- ran out of mana. Even during that one levequest where you have to kill mobs until you grab 10 items, and I did use only spells (no dart attack) for that. I ended up with 77/197 mana at the end.

Considering you'll usually port back to camp after a levequest (to start the next one) I don't believe running out of mana could ever be a problem except for long grinding periods.

A few tips
- Be sure to boost your INT and PIE, as they are your Magic Attack and Magic Accuracy. If your spells are strong and strike true, you won't need to cast them as often.
- If you're a Conjurer, be sure to pick one or two Elements and boost those, and use their related spell. Thunder is awesome when it rains, too. Seriously it -does- seem to have an impact. My Thunder was hitting significantly harder than my Stone under the rain. They did it for Final Fantasy Tactics so I'm not surprised. I bet Fire sucks when it rains, too.
- When your target is low on HP, or just weak, use your Dart attack. No point in wasting mana when your Cane or Wand will do the job.
- In groups, you should probably use your Cane or Wand most of the time, unless the enemy is real tough, or you need to use healing magic. That way, you kill enemies slower meaning more SP for everyone, and less Mana spent.
- I noticed some gear give HP, I'm sure there's gear that gives MP, too. Look for those. Admittedly hard right now, but that's a good tip for the future.

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Re: New FF14 Interview: What you hated in beta is here to st |
#24
08-18-2010, 10:14 PM
Asyria Wrote:- Be sure to boost your INT and PIE

There is a PIE stat???

:cheer:
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Re: New FF14 Interview: What you hated in beta is here to st |
#25
08-18-2010, 10:15 PM
Yep and it's a lie!
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Re: New FF14 Interview: What you hated in beta is here to st |
#26
08-18-2010, 10:17 PM
Noooo the PIE is truth! and it's also Piety.
The CAKE stat however, is entirely untrue. ^^

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Re: New FF14 Interview: What you hated in beta is here to st |
#27
08-18-2010, 10:19 PM
Ya, I forgot about that. Sorry for any heart attacks I caused!
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Re: New FF14 Interview: What you hated in beta is here to st |
#28
08-19-2010, 02:05 AM
The history of FFXI - good read if you want to know how things will most likely progress in FFXIV. The Beta was just as closed as FFXIV's!

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Re: New FF14 Interview: What you hated in beta is here to st |
#29
08-19-2010, 02:25 AM
WOW! We nonJPs really missed out on some awesomely bad stuff. It took them two weeks to open the AH? Probably so people would actually have stuff to sell but still.... My guess is we won't see the really good stuff until PS3 release. Oh well. IT WILL BE FUUUUUN!!!
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Re: New FF14 Interview: What you hated in beta is here to st |
#30
08-19-2010, 02:38 AM
Right now, the only real problem with the things they've said here is the mouse. It sucks when you can generally play the game on high settings, but still have to turn them down to low because your mouse lags <.< I REALLY hope they change their mind on that one.

Other than that, I'm ok. I agree with Asyria on the mana thing, and about the AH... I haven't been missing it. I actually enjoy walking around and browsing when people put up retainers, to me, it's far more immersive. I understand that people don't want to rp all the time, but it's not really about that, I just enjoy the feeling of it.

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