(05-12-2015, 10:59 AM)Aaron Wrote: Im just saying is all.
If you could clear T5 something like SoF shouldn't be hard.
Then again. . . /trails off and just walks away.
Some people can't, though. And mixed in with them are the people who beat it and think it's "below" them to do it again, people who don't want to deal with first-timers, people in a rush, people with attitudes, and a litany of other folks all in that pool you'll draw from for to fill that Trial.
Sometimes you get a good group first try! When I powered Judge through the MSQ, I got an awesome group while my tin can sat on a cannon and shot baddies. Sometimes you don't - I've had several cases where Gogon's queued for Trial Roulette and watch as half the group evaporates the moment it pops up and we get to play the Waiting Game for another 10-15 minutes as people join and then IMMEDIATELY leave. Or you get a case like I mentioned in the Vent Tent were the tanks all copped attitudes and tanked poorly and had adds running everywhere.
Out of control adds is the big thing that makes the situation hard to recover, and running back really doesn't help. Usually it involves the tank not grabbing them or dying (either from the adds, standing in AoE, or getting stomped), which leads to the adds eating the other party members - usually the healers, who also die and now have low MP. It just descends into a sort of chaos after that - tanks trying to get aggro back on the adds, healers with low MP, cannons not getting fired because the people manning them are under attack/dead, dragonkiller not getting fired because the person is under attack/dead.
And all the while, all you can do is either keep trying to recover - running back into the mob of adds to die over and over again - or you stay at the respawn point (or just stay dead) until the boss finally waddles his way to the end and you get to watch the unskippable cutscene before trying again. Oh wait, people are upset because it wasn't one-shot and bailed. Likely a tank and/or a healer, so now you get to wait for the replacements.
All of this coming from a single event spiraling out of control. Which, hopefully, all these adjustments will help with. Boss has less health, the adds have less health, and overall damage is reduced somewhat. This allows the fight to be more recoverable if things get out of hand, and hopefully will allow said recoveries to happen and more clears to occur. Which is needed since this Trial is required by the MSQ.