It has to do with the recent popularity of medieval European martial arts, both as a hobby and in fiction, whereas in past decades, martial arts in entertainment usually ignored them. I'd go into it more, but I don't want it to develop into a tangent any more than it has. It had a bit to do with the idea that the air waves were unrealistic, when in reality they were really mundane given what people are capable of in the setting, especially since a prominent NPC did just that. I guess having a fist full of smaller swords is no go, but a long sword is? I dunno, maybe I'm exaggerating a bit because I've lost count of how many times a meat and potatoes, sword and board player called something like that "too anime," but I just saw it as an example of uneven and arbitrary skepticism. A pet peeve of mine is that uneven application of "realism" in an unrealistic setting, ever since my D&D days.
What matters to me is not necessarily whether or not a class canonically has done or can do something, but whether or not it is explainable or fits properly anyway into the story being told. If people can do amazing things in setting, then I give them the benefit of the doubt and let them explain away. Better to be open than closed. I think mostly my particular point there was just pointing out that inconsistency, rather than arguing for an universal level of "gritty," "adventurous" or "cinematic" storytelling, as that depends on the players and stories written to each level of believability can exist under certain specific conditions in the game setting.
What matters to me is not necessarily whether or not a class canonically has done or can do something, but whether or not it is explainable or fits properly anyway into the story being told. If people can do amazing things in setting, then I give them the benefit of the doubt and let them explain away. Better to be open than closed. I think mostly my particular point there was just pointing out that inconsistency, rather than arguing for an universal level of "gritty," "adventurous" or "cinematic" storytelling, as that depends on the players and stories written to each level of believability can exist under certain specific conditions in the game setting.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.