I thought about this for a bit and being a Dark Knight is actually kind of tragic in itself, since you cant live a normal life anymore. The Darkside urges would make it impossible to live a stable normal life outside of battle because it will constantly urge you to do things like kill, spill blood, etc. The Darkside urges differ on an individual basis from Dark Knight to Dark knight. Some urges are completely unexpected, but a Darkside outside of battle makes a normal life near impossible.
I call Sarnai the Ortharian Dark Knight, and the way I play it, I try to stick with the lore representation of it, but with my own twist. Basically, she can sense other Darksides and the void, the sooner being cannon that DRK's can sense each other and the former being added onto that because the Darkside senses malevolent intentions or the dark nature of others, which the void often has these aspects.
I also play her as a ritualist that uses blood magic and rituals to enhance her power temporarily, divine things, etc.
In short, she plays as if she was a witch archtype, but wearing heavy/light armor and a greatsword.
I call Sarnai the Ortharian Dark Knight, and the way I play it, I try to stick with the lore representation of it, but with my own twist. Basically, she can sense other Darksides and the void, the sooner being cannon that DRK's can sense each other and the former being added onto that because the Darkside senses malevolent intentions or the dark nature of others, which the void often has these aspects.
I also play her as a ritualist that uses blood magic and rituals to enhance her power temporarily, divine things, etc.
In short, she plays as if she was a witch archtype, but wearing heavy/light armor and a greatsword.
"You can either take your time to understand who I am and what I am OR you can die. Horribly. Your choice." - Sarnai Kha