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One heck of a nice run! |
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RE: One heck of a nice run! |
08-28-2015, 10:02 AM
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Whoa, that's crazy! I didn't even know that was possible.
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RE: One heck of a nice run! |
08-28-2015, 10:26 AM
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I believe I once managed that because our entire DPS team was single-target.
It was actually kind of hilarious. |
RE: One heck of a nice run! |
08-30-2015, 11:57 AM
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Nicely done, but I do hope they increase the difficulty of older content somehow. The dramatic impact is lost and the gravitas of the battle becomes trivial.
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RE: One heck of a nice run! |
08-30-2015, 05:55 PM
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I do believe they are more focused on getting newer players through those hurdles than they are on making them suffer through the experience of wiping repeatedly on bosses that shouldn't have been difficult in the first place.
If they're not going to ungate the experience from 2.0 to 3.0, they're going to do the next best thing by making the required encounters as smooth and easy as possible so that they don't slow people down. |
RE: One heck of a nice run! |
09-03-2015, 01:20 AM
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I had hoped Steps would be a "wake-up call" preceding a gradual increase in content difficulty. While the overworld is slightly more lethal in HW, nothing has really struck me as terribly hard. The nerfs made me worry for the longevity of the game, a bit.
ã€Œè’¼æ°—ç ²ã€ã‚’使ã‚ã–ã‚‹ã‚’å¾—ãªã„!
AV by Kura-Ou Wiki (Last updated 01/16) My Balmung profile. |
RE: One heck of a nice run! |
09-03-2015, 01:24 AM
(This post was last modified: 09-03-2015, 01:24 AM by Oli!.)
![]() (09-03-2015, 01:20 AM)Caspar Wrote: I had hoped Steps would be a "wake-up call" preceding a gradual increase in content difficulty. While the overworld is slightly more lethal in HW, nothing has really struck me as terribly hard. The nerfs made me worry for the longevity of the game, a bit. It's important to remember that not everyone wants it hard all the time. Some players are more laid-back, and might even have thought that the difficulty increase for HW's mobs was too much. It's important that the devs strike the happiest balance that they can so that chunks of the playerbase don't complain / leave. |
RE: One heck of a nice run! |
09-03-2015, 01:26 AM
![]() (09-03-2015, 01:24 AM)Oli! Wrote:Yeah, that's why I'd hoped it would gradually ease into it to allow players to get used to it.(09-03-2015, 01:20 AM)Caspar Wrote: I had hoped Steps would be a "wake-up call" preceding a gradual increase in content difficulty. While the overworld is slightly more lethal in HW, nothing has really struck me as terribly hard. The nerfs made me worry for the longevity of the game, a bit. It's mostly a selfish motivation though, lol. I largely want the increased difficulty because a lot of my friends are XI immgrants, and the thing that keeps them from staying consistently subbed and continuing to play with me is the lack of difficulty, which they endlessly whine about. ã€Œè’¼æ°—ç ²ã€ã‚’使ã‚ã–ã‚‹ã‚’å¾—ãªã„!
AV by Kura-Ou Wiki (Last updated 01/16) My Balmung profile. |
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RE: One heck of a nice run! |
09-03-2015, 12:10 PM
(This post was last modified: 09-03-2015, 12:13 PM by Berrod Armstrong.)
![]() (09-03-2015, 12:09 PM)Warren Castille Wrote: To sound like a grognard:*~*~*~*dramatically turns, his hair flying in the breeze as he looks longingly back at 2.1 Pharos Sirius*~*~*~* Agreed, and I'm a casual. However, I do believe Main Story Quest trials and dungeons should be tuned for everyone to complete without too much difficulty. Unlockable side dungeons though. Hurt me. Hurt me good. |
RE: One heck of a nice run! |
09-03-2015, 01:15 PM
![]() (09-03-2015, 12:10 PM)Berrod Armstrong Wrote:I LOVED Pharos on release. The unforgiving mechanics. The need for every player to contribute. It's length and non-traditional room shape. For a long time it was that one dungeon tanks feared and disappeared from the moment they queued in, whereas it was excellent practice for me. I used to use Pharos as a kind of training routine where I got better at WAR by running it when others queuedodged it.(09-03-2015, 12:09 PM)Warren Castille Wrote: To sound like a grognard:*~*~*~*dramatically turns, his hair flying in the breeze as he looks longingly back at 2.1 Pharos Sirius*~*~*~* However, I understand not everyone can be a masochist like me. It takes a certain mindset and not everyone is keen on it. Also, a lot of XI players like difficulty, but I find their idea is different than mine. They seem to equate tedium with challenge. ã€Œè’¼æ°—ç ²ã€ã‚’使ã‚ã–ã‚‹ã‚’å¾—ãªã„!
AV by Kura-Ou Wiki (Last updated 01/16) My Balmung profile. |
RE: One heck of a nice run! |
09-03-2015, 06:09 PM
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I liked Pharos.
What I didn't like was doing it in the Duty Finder, primarily because it made the dungeon ridiculously harder than it was intended to be. Actually, Caspar, you talked about wanting dungeons to be harder. Â I'm sure you'll agree with me that Sohm Al really isn't tough, right? Â I spent nearly an hour in there on the last boss because we had a Bard who simply could not get out of the fire. Â We explained the tactics to him again and again and again, and every time he'd do exactly the wrong thing. Â And I simply couldn't keep him alive through one-shot damage, nor could I afford to repeatedly res him as an Astrologian. Thing is, when something has to be completed with a random group, there's a fairly hard limit on how hard they can make it. Â Because, well, there will always be that Bard that has no idea what he or she is doing and ends up wiping the group repeatedly until he leaves in embarrassment (mind you, we didn't ask him to leave, and no one was mean to him). |
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