(11-24-2015, 02:12 PM)allgivenover Wrote: I've had a variation of this problem where if the first thing a character tries doesn't pan out the RPer seems to lose interest.
Creative chops get busted a little bit in RP.
I think part of being a good RPer is, honestly, knowing when to set back and hold your hand and have your character do nothing. Yeah, it can suck and get frustrating and if you notice you're the one doing that 90% of the time then you might want to bring it up but it's definitely a good skill to have.
Giving up like how you describe is very... it feels very
"Oh, well screw you I'm gonna take my ball and go home."
to me.