Shopu & Totowai present Spellguard, a new small-team and magic-based competition! Test your teamwork and tactical skills in contests of magical strategy! You and a teammate must protect your team's shield generator, which protects you from the opposing team's spells. Your team's goal is to deactivate the opposing team's generator. The team which goes undefeated for the entire night will be rewarded a modest gil prize and bragging rights as the finest Spellguardians!
All are invited to spectate, and all mages are invited to compete! We only ask that spectators do just that, and not interfere with the event!
IC RULES:
**Updated 7/23/2016**
- No killing. Spells with the intent to maim or kill your opponent will not be tolerated. This rule is enforced for the duration of the event.
- No forbidden magic. While we encourage a wide variety of magic and aetheric manipulation, and don't mind if you bring experimental elements to the competition, we desire to keep the magic safe for the users, competitors and spectators. Magic such as Void Magic and Black Magic, for instance, can endanger yourself and others around you. We shall enforce this rule for the duration of the event. Please have a word with Spellguard staff in advance if you are unsure whether your particular school of magic is permitted.
--- The Familiar Clause: If you are an arcanist, mammeteer or use other, multiple magical or magic-wielding familiars, we ask that you choose one (1) familiar for each round.
- Be considerate and respectful to eachother! This includes: fellow competitors, fellow spectators, equipment, and event staff. Event staff are to be respected and treated as a temporary form of authority by spectators and combatants in regards to Spellguard.Â
- In the event that combatants themselves become injured during the round, you are required to accept healing from Spellguard staff in order to proceed to the next round.
Time:
Every other Friday at 10 pm EST
(Time conversion)
Next tournament: February 16
Location:
Seagaze Markets at the Mist, 6th Ward
Mechanics and OOC
Spellguard is a new RP event on Balmung that aims to take a tried and true formula and offer it from a new angle: 2v2! A team of two has a "node" that defends the team from their opponent's spells. While the node protects anyone within its shield, it can't protect itself! These defense nodes can take three hits before shutting off, and once that happens, the match is over. While the mechanics will still be similar to the /random vs /random you know from events such as the Grindstone and the Runestone, from an IC aspect this will open up opportunities for a lot of fun character interactions!
To participate, you and your teammate should arrive between 9:30PM and 10PM at Seagaze Markets and line up in the half-circle of Seagaze Markets. Once it's showtime we'll /yell for everyone to get in line, go over the rules, and will pair off teams with an opposing team. Matches are one-off competitions, with the winning team moving forward and fighting someone else in the next round. This process repeats until only one team is left undefeated!
Combat is thus:
- Both teams will use the /random command for their rolls.
- Both teams will choose one person to roll initiative. The highest roll wins and will attack first.
- Each team will choose who is attacking and who is defending. While one person can do both, we encourage teams to divide the roles so everyone gets to RP.
- The attacking player writes their attack in a custom emote using /em. After posting, they roll with /random.
- The defending player rolls to defend. If the defender rolls higher than the attack, they have successfully avoided their node taking damage. A lower roll means your node takes a hit. In the event of a tie, both parties reroll. After determining the result, the defender posts their /emote in response.
- The defending team's attacker now rolls a counterattack with /random, which the other team's defender will attempt to defend against.
- This process continues until one team has failed to defend against three attacks.