I enjoyed stormblood just about as much as heavensward I would say, if not more because I love the map designs and how spread out they feel. In heavensward the mamps felt like "this is where you go when you're 60... here's the one when you're 62.... now here's the one for 64" and so on. In SB it seems like you revisit prior maps in a metroidvania kinda way but rather based off the story of how you get to each side/area of them. Overall the lore they expanded on with specific races got me far too giddy but my biggest complaint so far is still feeling like an errand boy.
I mean I get that we're the chosen warrior of light bla bla, but I'd love for just once if the story was revolved around us more than the sake of the scions or eorzea. Maybe a crisis or dilemma that only befalls the WoL and he/she has to overcome it alone. Just overall tired of being the "oh, you're good at killing primals, go handle that will you?" feeling. Or the "we need an escort and you're the hero of the whole damn world, won't you plz?." It feels as though there is no resolve for the whole reason the adventurer (WoL) began their journey, to be an adventurer. Not this idolized hero of destiny. I wouldn't mind a questline that instead of having you go to NPC to NPC to be told what to do or where to go, but instead have some crisis befall your character and you instinctively have to think based on your situation where you'd need to go or who to talk to. Overall, I'd like to feel like a wandering adventurer again, not a servant to hydaelyn/the alliance/etc do gooder stuff.
I mean I get that we're the chosen warrior of light bla bla, but I'd love for just once if the story was revolved around us more than the sake of the scions or eorzea. Maybe a crisis or dilemma that only befalls the WoL and he/she has to overcome it alone. Just overall tired of being the "oh, you're good at killing primals, go handle that will you?" feeling. Or the "we need an escort and you're the hero of the whole damn world, won't you plz?." It feels as though there is no resolve for the whole reason the adventurer (WoL) began their journey, to be an adventurer. Not this idolized hero of destiny. I wouldn't mind a questline that instead of having you go to NPC to NPC to be told what to do or where to go, but instead have some crisis befall your character and you instinctively have to think based on your situation where you'd need to go or who to talk to. Overall, I'd like to feel like a wandering adventurer again, not a servant to hydaelyn/the alliance/etc do gooder stuff.