(11-14-2017, 08:57 AM)Perth Wrote: I think something worth fleshing out in your head is why or how your miqo'te became a White Mage, as the title itself is belonging to a very particular class and line of abilities, in addition to how she would balance the duties of being a privileged and powerful spellcaster as well as a ritualistic dancer for her tribe.
That's a very good question, and one I'm glad you asked.
The idea as it stands right now is as follows:
For the longest time, Y'myrha was content to simply be what she was in her tribe: a Y'lhat that stayed solely with the tribe and did their duties. A large part of the reason for that was because she didn't know anything outside of tribal life. With her tribe being vagrants, moving from place to place, she'd never experienced or seen Limsa Lominsa, or really interacted with people outside of the other miqo'te in her tribe.
That changed however, when their tribe stumbled across a few people wounded and washed up on shore. At the point they were discovered, they were really beyond saving. Y'myrha insisted that she should be the one to help guide them back to the Lifestream with her tribe's customary dance, to which the tribal leader vehemently denied. Being very old fashioned and traditional, he labeled them as outsiders and said that her duty as a Y'lhat was to their people, not to others.
Suffice it to say, I can imagine you know where it goes from there. Y'myrha didn't take too fondly to that response, and started feeling restless. Being passionate about what she perceives she does for the deceased, she felt that others were entitled to the same treatment that her fellow tribesmen received. Following that, much to the disdain of her tribal leader, she decided to leave in order to spread her art to the rest of Eorzea. Moreover, she wanted to be able to prevent that sort of thing from happening again. If people didn't embrace her art and tradition, maybe she could help prevent others from dying to begin with by mending their hurts.
From there, she inevitably made her way to Gridania. Eccentric though she might have been, she showed an uncanny eagerness and studied in the conjurer's guild to learn conjury itself. From there, it developed into a strong desire to become more intimately familiar with the restorative arts that conjury was capable of performing. One thing leading into the next, and because of her exposure at the conjurer's guild, she learned about the existence white magic but was of course barred from learning it, which twisted her arm into attempting to pursue it in other ways.
(11-14-2017, 09:44 AM)Gegenji Wrote: In regards to the "other Jaguars" matter, you're pretty on the nose I think - if you play it as your splinter tribe being different from their's, it should be fine. It might even drum up some interesting interactions if you want to roll that your tribe might've heard of theirs in passing or vice versa!
I also agree with Perth's suggestion. I don't know about others, but usually if you can explain the "how" well enough, I'm willing to try rolling with just about anything once. So if you can figure out the "how" of your character's knowledge of White Magic, I think that'd be beneficial.
If you need help for the how, well, a few things that come to mind for me are:The last idea does actually touch on the 60-70 WHM quests, so I'll leave it in spoilers here rather than just blurt it out. It's a bit lengthy, though, and rambly - as is my wont - so... yeah. Anyway.
- A WHM soul crystal found in one of the battlefields of La Noscea. Nym was located there, after all, and was one of the three factions in the War of the Magi. It's not too far of a stretch that they might have either obtained a WHM crystal or one could have been left behind by an Amdaporian combatant.
- Rather than have it be full-on White Magic, instead have it be something more unique. You don't have to limit yourself to the classes/jobs in the game. So maybe your tribe's dancers are also healers - the dances commune with the spirits of the land and draw forth healing energies that are like conjury or white magic, but not entirely. Perhaps they wear white to show the purity of their profession, further making the uninformed confuse them with White Mages.
Those are actually some very interesting suggestions, and I greatly appreciate the feedback you've provided.
I'll admit, I did spoil myself and take a look at what was underneath that spoil tag, and I'll be honest... that's actually an incredibly neat idea. It would necessitate reworking a few things pertaining to her history and her tribe's customs, but it's certainly an idea that's worth looking into some more and potentially fleshing out. Not having done the 60 - 70 WHM quests yet, I'm glad I looked. Don't worry, either. Though it may have spoiled the gist of the story, it doesn't spoil the specifics, so I'm not too terribly concerned about it.
The one thing I'm worried about though, is that being interpreted as an outlandish concept that people might balk at when informed. I feel like there's room for things to be looked at in the infamous "special snowflake" perspective.
"The pen is not mightier than the sword. Pens do not win battles, and swords do not write poetry.
Mighty is the hand that knows when to pick the pen, and when to pick the sword."