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linkshell interest guage - repeatable content as IC canon...


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linkshell interest guage - repeatable content as IC canon...
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Imseyv
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linkshell interest guage - repeatable content as IC canon... |
#1
07-01-2013, 10:51 PM
(This post was last modified: 07-02-2013, 06:46 PM by Imsey.)
So, rather than jumping the gun and deciding I'll be creating a linkshell all on my own, I'm here to see if there's an interest in what I'd like to do.  

I was thinking of creating a linkshell for repeat content (specifically looking at things like dungeons for now, but as more of the game applies it could encompass that as well).  All runs would be done IC, with the premise that those in the shell are aware that they've run the dungeon before (after they've run it once of course).  I know some roleplayers prefer to treat dungeons as OOC, and I respect that completely as in game mechanics and RP don't always work well together  (I'm looking at you superfast day/night cycle!).  However, with things like the Echo and even the opening cutscene new players are treated to, there seems to be some wiggle room to explore this concept within lore.  Part of the point is letting people come up with IC ways to try to explain how such a thing could be.

Probably just looking for a small group to start (at least enough to do runs at first, though who knows, if others are interested maybe we'll look larger).  But it would function somewhat as a secret society (in part to keep from conflicting with the stories of those who keep dungeon runs as OOC).  First rule of... well ok, Fight Club refs are old. x]

If no one is interested no problem.  But if this sounds appealing to anyone let me know (here, via PM, whatever. =))

ETA: I should have posted this originally, but even though I'm not legacy, I am planning to start up on Balmung.
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Noxv
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RE: linkshell interest guage - repeatable content as IC canon... |
#2
07-01-2013, 10:55 PM
Wow. Talk about timing. I just posted a thread asking a question about repeated content. I'd love to join another linkshell for this (if I can, that is. I forget how many you can join). It's a good idea and I'd be happy to help you with it if you need.

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Imseyv
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RE: linkshell interest guage - repeatable content as IC canon... |
#3
07-01-2013, 10:58 PM
(07-01-2013, 10:55 PM)Nox Wrote: Wow. Talk about timing. I just posted a thread asking a question about repeated content. I'd love to join another linkshell for this (if I can, that is. I forget how many you can join). It's a good idea and I'd be happy to help you with it if you need.

Hahaha, I know.  XD  Too amusing.  I had to post in your thread, too.
But awesome!  I'd be very happy to have you along (I was worried no one would really go for the idea).  I'm sure I'll be taking you up on your offer to help.
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Caysenv
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RE: linkshell interest guage - repeatable content as IC canon... |
#4
07-01-2013, 11:07 PM
Sounds like a cool idea! I'd be interested in joining something like this.
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Imseyv
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RE: linkshell interest guage - repeatable content as IC canon... |
#5
07-01-2013, 11:26 PM
(07-01-2013, 11:07 PM)Caysen Wrote: Sounds like a cool idea! I'd be interested in joining something like this.

Wonderful!  I'll definitely keep you posted with any progress I make on the shell.
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Naunetv
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RE: linkshell interest guage - repeatable content as IC canon... |
#6
07-02-2013, 02:19 AM
IC dungeons can be awesome fun, though sometimes it's inappropriate for some of my characters (a lot of whom tend to be non-combat types, or folk who wouldn't willingly go into a combat situation).

However, I think I would be interested in joining a linkshell like this on at least a few of my characters!
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Imseyv
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RE: linkshell interest guage - repeatable content as IC canon... |
#7
07-02-2013, 08:44 AM
(07-02-2013, 02:19 AM)Naunet Wrote: IC dungeons can be awesome fun, though sometimes it's inappropriate for some of my characters (a lot of whom tend to be non-combat types, or folk who wouldn't willingly go into a combat situation).

However, I think I would be interested in joining a linkshell like this on at least a few of my characters!

Makes sense. n__n I'd be happy to see your more combat willing characters join up. I'll be sure to keep you posted on any progress I make with the shell.
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RE: linkshell interest guage - repeatable content as IC canon... |
#8
07-02-2013, 09:45 AM
I am already commited to a Free Company but LOVE this idea. This is exactly the kind of thing that will get me out of RP lull, seeing groups like this. To me this is the heart of RP. 

Will you guys also be completing quests and such together in an IC fashion as well?
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RE: linkshell interest guage - repeatable content as IC canon... |
#9
07-02-2013, 11:11 AM
This would work great for my character. Which server would this be on?
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RE: linkshell interest guage - repeatable content as IC canon... |
#10
07-02-2013, 01:04 PM
Once and adventurer always an adventurer. I did repeatable content dungeons and primal fights IC in 1.0 and enjoyed it quite a lot. Hope that I can find my way into a LS that will do things like that in ARR when Aysun gets her shit together. Rolleyes

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RE: linkshell interest guage - repeatable content as IC canon... |
#11
07-02-2013, 01:52 PM
I would definitely love to run this type of content.  I love dungeon runs and I especially love IC dungeon runs.
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Imseyv
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RE: linkshell interest guage - repeatable content as IC canon... |
#12
07-02-2013, 06:53 PM
Happy to hear the interest in this!

To answer a few questions:

Dungeons would be the focus, but IC questing would be fun, too.  This isn't meant to be 'hardcore' or anything, so there would certainly be time for questing together.

I edited the first post to state that I plan to roll on Balmung so long as there's room.  I'm not legacy, but this is where I plan to be.

For those who are interested, I'll work to actually set up the linkshell post so that the idea behind this shell/society is more clear.
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RE: linkshell interest guage - repeatable content as IC canon... |
#13
07-02-2013, 09:14 PM
I have a question, I have a question!

Does this mean if you talk to other people who aren't in your linkshell it will mean you will act like to beat so and so dungeon? What about end game? If you end up doing Bahamut, would you run around saying you were the group that beat Bahamut?
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RE: linkshell interest guage - repeatable content as IC canon... |
#14
07-02-2013, 09:32 PM
I think it would have to be treated lighter than that. You really can't go around IC claiming to be the one person/group to have perma-killed a certain boss, but you can vaguely allude to having had to "deal with those damn pirates causing trouble in Sastasha again."

Interested in seeing what Imsey says though, since this was their idea in the first place. I kind of got the vibe from the OP that the dungeons would be repeated IC, meaning that the characters have been there before IC and are having to go back IC to deal with them again, loosely ignoring the fact that game mechanics make the dungeon exactly the same each time.
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RE: linkshell interest guage - repeatable content as IC canon... |
#15
07-02-2013, 09:36 PM
(07-02-2013, 09:14 PM)ArmachiA Wrote: I have a question, I have a question!

Does this mean if you talk to other people who aren't in your linkshell it will mean you will act like to beat so and so dungeon? What about end game? If you end up doing Bahamut, would you run around saying you were the group that beat Bahamut?
No no no no. I would highly advise against that, actually. I had made a thread about repeat content not too long ago and everyone seemed to be on the same page about that question. I'll just quote someone who put it way better than I think I can.
FreelanceWizard Wrote:Historically, I've either rewritten and "genericized" the encounter (we fought a powerful creature in the Deepcroft, not the named boss, or we weren't in the Deepcroft, but a similar nameless dungeon) or come up with some lore-supported reason why the fight can be done repeatedly (which works great for Primals, actually, for reasons I'll not spoil here Smile ). At least in XIV, we have the Raise mechanic that can be used as a convenient excuse -- we thought we killed the bad guy, but in reality, he escaped/was dragged off/just looked dead and got patched up.

I have to do these because I do dungeon runs IC unless the rest of the group is OOC. So, I have to have some explanation why I'm there, why the last run didn't eliminate the threat, and why the state of the world hasn't changed.

I'm with Ryaadi that you definitely can't ever go around saying IC that you permanently eliminated a particular boss, no matter what the quest might say. Beyond this spoiling the plot and clashing badly with game mechanics, it also makes an assertion that other RPers can't get around -- and that severely snarls RP.

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