The Setting:
This story takes place several leagues to the south of Ul'dah within the small trading outpost known as the Al'Mian Oasis. As the name implies, Al'Mian is strategically located around a small watering hole that is essential for the survival of trade in the remote southern regions of Thalalan. To the east and west the outpost is protected by treacherous desert that extends for as far as the eye can see. To the north lies a sprawling flatland that eventually leads to the city of Ul'dah. To the south lies a rocky, mountainous region populated by tribes of Hellsguard Roegadyn.
Al'Mian has been in existence for several generations in one form or another thanks to members of the Ul'dah Syndicate who regularly send food, supplies, and troupes of mercenaries to safeguard their interests. It is very common to see an assortment of travelers and merchants of all races passing through, especially the Dunesfolk, who must water their giant beasts of burden.
(I lack the skills to draw the layout of the camp, so a description will have to do for now...)
The Oasis itself is located in a shallow dip at the base of a treacherous cliff. The southern part of the camp is completely blocked by the cliff face, but it is easily accessed by any other route. The only road into the camp is from the north, which leads back to Ul'dah. However, Roegadyn and Dunesfolk with their beasts of burden tend to arrive unannounced from the middle of the open desert.
There are three mudbrick buildings in Al'Main. The first is the tavern, which houses as many as twenty-five guests at a time with plenty of room outside for stragglers. Like any respectable tavern, there is a well-stocked bar and kitchen. There are a dozen tables as well as sitting room at the bar.
The second building is the Marketplace. Here, traders may set up their own booths and sell their wares to fellow merchants and travelers. Al'Main is a crossroads for several trading routs and a quick deal can be easily made, without burden of taxes, before heading off to Ul'dah and beyond.
The third building is the barracks. This small building houses a-dozen-or-so mercenaries who are hired to protect this vital trading rout. Seeing as how this area is so remote, the mercenaries tend to fight amongst themselves and drink entirely too much wine.
The Plot
Currently, the Al'Main Oasis is very quiet. There are only a few travelers staying in the tavern and the Dunesfolk haven't been seen for over a week. The soldiers are twiddling their thumbs and the barkeep is growing tired of staring at his empty tavern. Everyone is happy that they will be going home soon. The next group of tenants would be arriving from Ul'dah to take over the camp on the morrow...
Participants:
Gavriel Venitiago (Hyur)
Bear (Roegadyn)
Aveline Blue (Miqo'te)
Shamad Conde (Lalafell Dunesfolk)
Tadir West (Hyur)
Faythiel (Elezen)
Axl (Hyur)
Tabrett Aldurren (Miqo'te)
Dreamer Milcham (Hyur)
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OOC
The purpose of this thread is to have a place for we Ul'dahians(?) to officially introduce our characters into the Final Fantasy XIV Universe! Please feel free to join whenever you want. This is an open RP thread. I hope everyone has a blast!
I will be keeping an updated list of everyone who is participating, as well as a link to their Character Archive page if they have posted one. This makes it very easy for folks to quickly look up who they are dealing with.
The rules are located here: http://www.ffxiv-roleplayers.com/forum/v...f=17&t=254
Gavriel Venitiago