So, I've firmly started to root myself in as a Freelancer. Which basically means I will be without an official roleplaying linkshell, most likely. So, obviously I have been thinking more and more about what sort of opportunities would be available for me. But, after some consideration, I realized the best opportunities wouldn't be ones I would find, rather ones I made come to light myself.
And as I thought more and more about it, other Freelancers came to mind. But I didn't want to stop just there. I wanted to work on something that would be able to include all Roleplayers as a whole, linkshell or not. Something they would be welcome to take part in, even if they're already involved with their linkshell's plotline.
Yet, before I ramble on to much, I should explain where it all started.
As some of you may or may not already know, Rain is a bit of a sailor. I had wanted this to be a background for him, but never persona for days to come. After all, what kind of character would you have it they didn't develop? No, I wanted Rain to become something more over the years. Changing from a dirty fighter, a swashbuckler, a man with loose morals, to a noble knight. The struggles he would have so abruptly changing lifestyles would be endless, but, there had to be some sort of catalyst to start these changes.
All of that would have sat in a single map. One of unknown origin. Magic in nature. (Assuming maps are magical, like they were in FFXI.) A map that would drive Rain from his home, and out into the unknown. Away from everything he knew, in pursuit of whatever it was the map held the key to. A journey that would take him across all of Eorzea. Yet, one that would mark him for death by figures that wanted the map for themselves.
But I didn't want to just stop there. What if things branched out? What is an adventurer without friends and companions on a perilous journey against a violent and dangerous world?
This is where other Freelancers (Or roleplayers, for that matter) would come in. Treasure-hunters, thrill-seekers, anyone who would be willing (or foolish) enough to accompany Rain. Travel across the globe, forming warm friendships, or bitter rivalries. Driving forward to a goal of uncovering something bigger than all of them, each with their own motives for doing so.
Now, this would be something that I'd almost want drawn out over a few years, to be honest. Something that would be open to newcommers, and one with plenty of room for some one to drop out if they wanted. It would also be something entirely driven by those involved, with as little outside (OOC) influence as can possibly be had. The locations, the nature of the story itself, and all the countless issues they might get side-tracked on.
It would almost be like a guild in it's own, with it's own storyline, yet, there would be no physical ties. Players could jump in and out as they pleased.
The story would also focus in on certain areas of Eorzea at a time, and wouldn't bounce all over the world. I almost frown upon the idea of travel by Airship of Chocobo, as staking out on foot is how a true adventurer roughs it in the wild. Plus, it serves to make the world seem that much more massive.
Another issue, of course, would be the individual experience. Everyone would have to feel involved. And to remedy that, I had the idea of player driven side-quests of a sort every other week. Where a roleplayer could be chosen from a pool of previous adventurers, and they could sort of drive the storyline for that session. Obviously that's an idea that would be up in the air, but something that could add a bit of diversity. When it comes down to it, though, it would be all about what the player makes of it. They could make the experience memorable if they wished, or just sit back and enjoy the ride.
There would be scheduled times each week where the storyline would progress. Perhaps once every Saturday, or Sunday (A very rough example). Maybe for two or three hours. I would want it to be flexible, though, as to fit other players and their schedules. Since it would also be once a week, I (or any other member) would be able to sit down and summarize the events of that session and have it posted, so those who may have missed out, or those who wish to jump in at the next session would be able to know where things are at.
Anyways, I better not just ramble and ramble here. I just wanted to push the idea out there, and see if anyone had any interest, but more importantly, if anyone had an ideas to help solidify and further this dream into reality.
And as I thought more and more about it, other Freelancers came to mind. But I didn't want to stop just there. I wanted to work on something that would be able to include all Roleplayers as a whole, linkshell or not. Something they would be welcome to take part in, even if they're already involved with their linkshell's plotline.
Yet, before I ramble on to much, I should explain where it all started.
As some of you may or may not already know, Rain is a bit of a sailor. I had wanted this to be a background for him, but never persona for days to come. After all, what kind of character would you have it they didn't develop? No, I wanted Rain to become something more over the years. Changing from a dirty fighter, a swashbuckler, a man with loose morals, to a noble knight. The struggles he would have so abruptly changing lifestyles would be endless, but, there had to be some sort of catalyst to start these changes.
All of that would have sat in a single map. One of unknown origin. Magic in nature. (Assuming maps are magical, like they were in FFXI.) A map that would drive Rain from his home, and out into the unknown. Away from everything he knew, in pursuit of whatever it was the map held the key to. A journey that would take him across all of Eorzea. Yet, one that would mark him for death by figures that wanted the map for themselves.
But I didn't want to just stop there. What if things branched out? What is an adventurer without friends and companions on a perilous journey against a violent and dangerous world?
This is where other Freelancers (Or roleplayers, for that matter) would come in. Treasure-hunters, thrill-seekers, anyone who would be willing (or foolish) enough to accompany Rain. Travel across the globe, forming warm friendships, or bitter rivalries. Driving forward to a goal of uncovering something bigger than all of them, each with their own motives for doing so.
Now, this would be something that I'd almost want drawn out over a few years, to be honest. Something that would be open to newcommers, and one with plenty of room for some one to drop out if they wanted. It would also be something entirely driven by those involved, with as little outside (OOC) influence as can possibly be had. The locations, the nature of the story itself, and all the countless issues they might get side-tracked on.
It would almost be like a guild in it's own, with it's own storyline, yet, there would be no physical ties. Players could jump in and out as they pleased.
The story would also focus in on certain areas of Eorzea at a time, and wouldn't bounce all over the world. I almost frown upon the idea of travel by Airship of Chocobo, as staking out on foot is how a true adventurer roughs it in the wild. Plus, it serves to make the world seem that much more massive.
Another issue, of course, would be the individual experience. Everyone would have to feel involved. And to remedy that, I had the idea of player driven side-quests of a sort every other week. Where a roleplayer could be chosen from a pool of previous adventurers, and they could sort of drive the storyline for that session. Obviously that's an idea that would be up in the air, but something that could add a bit of diversity. When it comes down to it, though, it would be all about what the player makes of it. They could make the experience memorable if they wished, or just sit back and enjoy the ride.
There would be scheduled times each week where the storyline would progress. Perhaps once every Saturday, or Sunday (A very rough example). Maybe for two or three hours. I would want it to be flexible, though, as to fit other players and their schedules. Since it would also be once a week, I (or any other member) would be able to sit down and summarize the events of that session and have it posted, so those who may have missed out, or those who wish to jump in at the next session would be able to know where things are at.
Anyways, I better not just ramble and ramble here. I just wanted to push the idea out there, and see if anyone had any interest, but more importantly, if anyone had an ideas to help solidify and further this dream into reality.