(07-25-2013, 05:38 PM)Lren Wrote: I've seen some packages that come with a standard human rig. Would be nice to see more of that but then again, it can look different depending on what environment it's running in xD!
That's the thing about rigs, though. A pre-built rig might be good for prototyping, but it's often that it will break or not control the model properly for certain motions. It really depends on what is needed. And really, good luck getting all animators to agree on the best type of rig. I can imagine it would be nearly impossible to get all gaming studios to do the same. XD
EDIT: Just to add, it's not only about how the rig can control the model, but each animator has their own preference for how they like to control and access certain features and motions in a rig. So that alone can cause a big discrepancy in rig preference as well. That can also change depending on if you are using mocap or hand animating or both (though, usually, mocap needs some clean up anyway).
Anyway, sorry for getting off topic... >.>