Foreward:
This guide is specifically intended to the benefit of the Gilgamesh community, who have the heavy task on their shoulders of finding acceptance and a balance of quality and accessibility on an (over)populous server with no shortage of trolly types. In its writing, I am drawing on the experience of being both a roleplayer and a troll. (You won't catch me doing the latter in FFXIV, because it's got a great community, one that'll never replicate the terrors of Goldshire. And anyway, I'm a little old for that kind of shenanigan. Honestly. Promise!)
But I've been on both sides of this fence, and I'm going to tell you exactly how to defuse the ticking misconceptions regarding roleplayers here, and how to best desensitize trolls to their own sense of amusement at what they do.Â
This little field guide in videogame psychology may be directed at Gilgamesh, but it could be useful to just about anyone.
Chapter 1:Â Avoid bad by looking good.
There are four major negative stereotypes that your average player holds over people who like to roleplay. They are all real, and they all started somewhere. I'm going to go over each one of The Big 4, and how you can present yourself (and by proxy, your community) in a light that banishes the negative expectations some people may have of us.Â
By breaking the major stereotypes over our knee, we will find ourselves increasingly accepted, and by doing this, our community will grow in size from new recruits, and in quality from a reduction in hostile encounters. On Gilgamesh, especially, the burden of proof is on us, not them. As Spock always said, "The needs of the many, outweigh the needs of the few." Like it or not, if we're going to have a good time on Gilgamesh, that's how we're going to have to think. On to the stereotypes, and what you can do to erase them!
Stereotype #1:Â "Roleplayers get in the way of how I want to play."
We've all heard the stories - mixed raid groups disrupted by in character chat, group members wearing the wrong gear, or refusing to use certain abilities when they're needed most. We all know these cases are an extreme minority, but they happen, and that's got to stop.
What you can do to stop it? Understand when your immersion cuts into theirs. When you are in a "mixed" style party, with roleplayers and non-roleplayers, drop your character. Completely. When you are in a dungeon, raid, or fate, every other player is counting on you to play the game as rapidly and efficiently as possible, with a minimum of thees and thous. Every single act of roleplay in these environments slows their efforts, and in extreme cases (such as raids), actually endangers groups and patience with wipes. If you want to experience gameplay content in character, form groups exclusively for that purpose. Never, ever roleplay when it can detract from the experience of the people you're with. Do not expect them to understand what you are doing. Yes. I am asking you to sacrifice your immersion and present yourself with humility. You will be rewarded for it when the people you do this for don't show up at your character's wedding for a surprise Blizzard 2 snowstorm.
Stereotype 2:Â "Roleplayers are cybering weirdos, and ERP grosses me out."
I'm not going to weigh in on the vices and virtues(?) of ERP. That's not what this is about - rather, it is necessary that we recognize that a sizable body of people view this facet of roleplay with extreme contempt, and that there is nothing we can do to change how they view this form of RP.
What can you do to alleviate this contempt, then? Do not ever engage in any kind of sexually-charged writing or action in public channels. Keep it behind closed doors under all circumstances. This does not merely apply to actual character-on-character intercourse, but any form of content that could be taken as sexual, or a prelude to, in-character sexuality. Do not publicly describe your character's sexually enticing features in public channels. Do not make sexually exciting advances on other characters in public channels. Even limit casual affection, like hugs and friendly pecks on the cheek. The most innocent of gestures can and will be perceived as the actions of a demented community. That is unfair, yes. There is no way to convince these people to respect your right to play and write as you see fit. There is only damage control. You can still play how you want to, but it must be seen only by people who want to see it. If people who don't like ERP don't see it, it can't irritate them. That's the bottom line.
Stereotype #3:Â "Roleplayers spend so much time RPing that they never learn the game."
This one is used as an excuse to moan about roleplayers even when they show up to progression-related events out of character. If you're a known RP'er, some knuckleheads are going to assume that you're bad, with absolutely no inkling of your true hidden power to be good at videogames.
What can you do about this ridiculous presumption? Heh, well. Be damn good. Know your classes, come to raids with all applicable consumables, ask about how to beat any encounter you haven't done yet, and, when the people around you are struggling, be a leader. If you're not the kind of person who likes this kind of powergaming, don't attend progression oriented raids and dungeon runs. Gilgamesh is going to have a big and somewhat snotty progression community. There's going to be a few firestorms. Don't get involved unless you like to play their game exactly how they play it. If they don't feel like we're holding their progression back in some way, they have less motivation to come after us and spoil our fun, and they will be more welcoming to those of us who want to raid with them.Â
But there's one more stereotype that needs eviscerating, and it may be the socially destructive of them all.
Stereotype #4: "Roleplayers are isolationists. They don't play well with others because they look down on them. They think their RPs make their gameplay more meaningful than my own."
Root of the other three, I'm convinced. The core of all our struggles, I am convinced. Allow me to explain: those first three stereotypes all have one thing in common. They hint at perceived lack of respect, on behalf of the roleplay community, towards everyone else. I know that must of us don't feel that way, at least not consciously, but, after an enthralling three hour session of creative writing where new friendships are forged, old enemies are unearthed, and you and your friends are taken down a corridor of twists and surprises, how would you really see Joe Average sitting down with a six pack and spending exactly the same amount of time killing the same boss over and over again with his bros, just to get a footgear item that pushed his stamina up three points? A footgear item that he was going to replace in a few days, anyway? When you compare what you're doing to what he's doing, do you find what he's doing just a bit banal or wanting?
If you do, please don't. We're here to have fun. What he does for fun and what we do for fun - these things are beyond, even removed from, merit and validity.
So there it is. If you respect the people you're playing with, regardless of motivation or interest or even intelligence, and respect their right to decide what is and isn't fun for them, suddenly it becomes unethical, or at least deeply impolite, to break out into a soliloquy mid-raid about the dragon that killed your father, if you're with people who are just there to get loot. There's a lot of people like that on Gilgamesh, and you can expect to play with them. Expect to have to give a lot of respect to them before they realize they should be returning it. Don't expect to be respected first. There's a lot of bad blood that need scrubbing.
That's the big four. Remember that we are being collectively judged based on the worst actions of a few of us. When one person behaves like their roleplay owns the place, or what have you, the entire RP community looks bad to everyone involved, the friends they tell, and their pet dog. Your actions as a single person have a rippling impact on how much fun we all have on Gilgamesh. Speaking of "we"...
Chapter 2:Â Inclusive includes everybody.
We've got a lot of events planned for Gilgamesh. A lot of us going there are fans of what they call "tavern rp" nowadays. Show up in character, interact in character, and then go home with or without becoming involved in a complex or specific storyline. This is going to serve an incredibly vital purpose on Gilgamesh - it gives curious Redditers and the like an opportunity to poke their head in the door without having to worry about becoming invested in anything, or being condemned by us for just goofing off in the "tavern".
Now, if you're not a fan of tavern RP, and you like strong, directed storylines without distractions and goofing about, what you do for fun is your business. Look at these public events as entry level RP. You'll eventually find people who have the interest and the time for the stories you want to tell and hear. To that end, tavern events are valuable. They produce recruits, a small few of which you're going to want in your linkshells. This is just one reason to support these events, by supplying yourself or your time, even if you don't personally care for them.
There is a much larger reason that we should all care deeply about public roleplay events with no entry requirements. These events will be our "face" to the server. This is how new players are going to see us in action. If they see us banging out amusing events like beach parties, auctions, bazaars, exploration expeditions into seldom toured-territory, theater presentations, and all that other good stuff that is fundamentally public in nature, and they feel like they're welcome, in or even out of character, we have successfully provoked their interest, while making them feel comfortable.
Let me go over that again. I said welcome people out of character, to publically arranged events for which we will all be in character. Let that sink in for a moment.Â
Consider the Renaissance Faire phenomenon. Ask yourself where the good ones get all their shining knights, splendid lords, beautiful ladies, capering jesters, and many lovable peasants. All in character to some extent, and most of them enjoying themselves, even as they're surrounded by screaming children and discarded smoked turkey legs. You'd think at first glance, that event would be so much more enjoyable if everyone had to be in character to attend. But where did the people who are in character (and enjoying it) come from in the first place? They came from that laughing, belching crowd of tourists. You take them away, and there are no more knights, no more lords or ladies, no more jesters, and the peasants will all be talking like "hey dood wtf", again. We all started in that crowd, in some shape or form.
And that's why I'm asking all of you to seriously consider welcoming and interacting (in character) with people who are there to gawk. If we're fun and inclusive, we will be pulling fresh stories, new characters, and longtime friends out of the crowd.
The alternative is to ignore them, or tell them to get lost. (Same thing, really.) This is an automatic declaration of internet war. It's not one we'd win. Public events would need to be private, and making private events public would quickly become a popular sport.
So I say to you, make public events truly public. I mean John Q Public. Require nothing of the people who attend, and offer them your best. Treat them in exactly the same way you treat others in character. Be creative, be humorous, and be fun.
Yet we all know that there's just no pleasing some people.Â
Now, if you're not a fan of tavern RP, and you like strong, directed storylines without distractions and goofing about, what you do for fun is your business. Look at these public events as entry level RP. You'll eventually find people who have the interest and the time for the stories you want to tell and hear. To that end, tavern events are valuable. They produce recruits, a small few of which you're going to want in your linkshells. This is just one reason to support these events, by supplying yourself or your time, even if you don't personally care for them.
There is a much larger reason that we should all care deeply about public roleplay events with no entry requirements. These events will be our "face" to the server. This is how new players are going to see us in action. If they see us banging out amusing events like beach parties, auctions, bazaars, exploration expeditions into seldom toured-territory, theater presentations, and all that other good stuff that is fundamentally public in nature, and they feel like they're welcome, in or even out of character, we have successfully provoked their interest, while making them feel comfortable.
Let me go over that again. I said welcome people out of character, to publically arranged events for which we will all be in character. Let that sink in for a moment.Â
Consider the Renaissance Faire phenomenon. Ask yourself where the good ones get all their shining knights, splendid lords, beautiful ladies, capering jesters, and many lovable peasants. All in character to some extent, and most of them enjoying themselves, even as they're surrounded by screaming children and discarded smoked turkey legs. You'd think at first glance, that event would be so much more enjoyable if everyone had to be in character to attend. But where did the people who are in character (and enjoying it) come from in the first place? They came from that laughing, belching crowd of tourists. You take them away, and there are no more knights, no more lords or ladies, no more jesters, and the peasants will all be talking like "hey dood wtf", again. We all started in that crowd, in some shape or form.
And that's why I'm asking all of you to seriously consider welcoming and interacting (in character) with people who are there to gawk. If we're fun and inclusive, we will be pulling fresh stories, new characters, and longtime friends out of the crowd.
The alternative is to ignore them, or tell them to get lost. (Same thing, really.) This is an automatic declaration of internet war. It's not one we'd win. Public events would need to be private, and making private events public would quickly become a popular sport.
So I say to you, make public events truly public. I mean John Q Public. Require nothing of the people who attend, and offer them your best. Treat them in exactly the same way you treat others in character. Be creative, be humorous, and be fun.
Yet we all know that there's just no pleasing some people.Â
Chapter 3:Â Beneath the bridge, they wait.
You've been inclusive, you attend raids with a well-known progression guild, who are glad to have your skills, you're been respectful to everything that can blink, and you've forced your character and your wants on no one. And now, here comes ten guys who don't give a crap, to treat you two three solid hours of Blizzard 2 and personal harassment. That is as bogus as it gets.Â
It's on the horizon for each and every one of us.
Dealing with the kind of person who can press their 5 key and nothing else for three straight hours, and derive some kind of satisfaction form this, really requires some kind of hitherto unknown psychology degree. Jerkology, or something.
Good news! The Doctor is in. I am a Jerkologist. I was born a jerk, and made a career of self-study out of it. I've done some extremely jerky things. I've macro'ed quite a few rude emotes, and pressed their buttons many, many times. I know exactly why I did it, and I know exactly why our hypothetical ten bullies are doing it, and what will actually cause them to stop. And that isn't an easy thing to muster up, unfortunately for us.
It's on the horizon for each and every one of us.
Dealing with the kind of person who can press their 5 key and nothing else for three straight hours, and derive some kind of satisfaction form this, really requires some kind of hitherto unknown psychology degree. Jerkology, or something.
Good news! The Doctor is in. I am a Jerkologist. I was born a jerk, and made a career of self-study out of it. I've done some extremely jerky things. I've macro'ed quite a few rude emotes, and pressed their buttons many, many times. I know exactly why I did it, and I know exactly why our hypothetical ten bullies are doing it, and what will actually cause them to stop. And that isn't an easy thing to muster up, unfortunately for us.
We must discuss their motive. There's only one, really, and it drives everything they say and do. They want to make you unhappy. This makes them happy. Worse still, roleplayers have a reputation for being among the internet's most enjoyable targets, as how highly they value immersion and community makes them deeply susceptible to distraction and alienation.
Beyond that, there is no hidden premise, no event in anyone's past that drives them to bully. This desire is a primal weakness of the human species, and it has no cure, and no solution. There is only damage control. There are three main ways to go about this. The most effective method is also the most difficult and requires the most patience and good humor.
The Primary Strategy:
Effective damage control against trolling sounds a little bit like the after-school special nonsense that bullies the world over love for making passive, easily abused targets. It's simple in theory, but very difficult to put into practice - don't let them think they can get a rise out of you.
It's all about what they think, in this case. How you actually feel has very little bearing on their actions, when you compare it to how they see you react to the harassment. Habitual troll communities only become dislodged when they become bored. Your goal is to cultivate a sense of disinterest by presenting a very specific set of reactions towards trolling, that I have designed based on my own experiences as an RP-crashing dirtbag. Here's how it goes down:
When a troll initially approaches, one or two of your number must neutrally acknowledge him (or them) as an equal and a bro. Drop character and say hello in an informal or humorous manner. "What up" or "Howdy" or "How's the loot table treatin' ya'?" or one of my personal favorites "Is it cold in here, or is it just me? lol" (which is a response to ten guys casting blizzard 2). Do not use brackets or any "OOC' modifier. Talk like they do when interacting with them. Do not talk in any manner that could be construed as angry or unhappy.
This demonstrates two extremely important things. Firstly, that you are not intimidated by their presence, and secondly, that you are not afraid of dropping character/having your immersion broken. If they think you're upset that they're there, they automatically win, and they will follow you all day, every day. If they think you're upset that your precious immersion was smudged, they'll smudge it some more. They cannot think, even for a moment, that you're bothered by them.Â
This is why you must not ignore them until after the greeting, and after that, one or two of you need to still demonstrate a casual awareness of their presence from time to time. If you can't even be bothered to say hello, they know their presence is unwelcome and upsetting. You must also never, under any circumstances, ask them to stop what they are doing. Do not say please. Do not threaten, do not attempt to intimidate or reason with them. Asking in any way for them to stop is a sign that they are hurting you, and a single instance of this from a single member of your event or rp is all they need to sustain an all-day trollathon.
At this point, after the crucial informal greeting, proceed as if absolutely nothing unusual is going on. If they ask any questions or take any actions that would under normal circumstances grab your attention, react normally, out of character. Act casual, answer questions. Then seemlessly slip back into character, as if nothing had happened. (Yeah, I know going without OOC symbols is a technical hassle, but your friends will know what goes where.) If you are insulted, respond with either amusement or "eh'?"-style bewilderment. Don't bother insulting back, even if you have a really good quip. Taking insults in a way that makes you seem not merely impervious to them but disinterested as well is a bit of an art, but it is the conversational equivalent of one of those scenes where somebody punches Vegeta clear on in the face, and he very nearly fails to notice. You can't merely declare the old sticks and stones line. (Indeed, that would acknowledge hurt, and therefore ruin the entire strategy.) You have to act out how it would look if it were actually true, even if it isn't.
Now, they're not really going to believe what they're seeing, at first. And I mean that literally - they're going to think (perhaps correctly) that you're just pretending to be tough. You've got to keep pretending in a way that seems disinterested, and does not challenge. Trolls love a challenge.
But they also bore easily. They will eventually move on. This could be in ten minutes, an hour, or a month. You're in it for the long haul, but when you pull this off, you legitimately surprise them. (I only ran into this two or three times back in my old stomping grounds, but when I did, I was forced to conclude that those guys had real balls. There's no trolling that.) Remember that this is essentially a battle of psychology and presentation. You're doing everything in your power to make them feel like you don't mind their presence, and that they could spend the next month of their FFXIV gaming harassing your group without without ever once feeling in control of your game experience. When that really sinks in, they often don't merely hit the road - they start to think of you as "all right".  That may be worthless to you personally, but people have got to admire moxie, y'know?
The second means of dealing with party crashers:Â
If you and your companions don't have the time or the sanity left to appear as untouchable coolguys, leave without a word. Don't ask them to stop, not even once. Don't express anger. Disperse and re-form elsewhere. Do this as often as necessary. Unfortunately, this method is not applicable when it comes to public events, as dispersion = destruction. But for individual or private roleplay groups, this is a good way to eliminate intolerable distractions. If they follow you, consider moving to an instance that is locked to your group. With the whole lot them blacklisted, and with your group off in another dimension, so to speak, the fight is over.
They'll be waiting for you, though. It is better to be seem untouchable. Better still to be untouchable.
The third means of dealing with trolling, harassment in particular:
It's simple, elegant, has no downside, has no special requirements of endurance or psyche, and it takes the fight to their turf, and puts them on the defensive.
Screenshot and report every single instance of harassment. Have everyone in your group do this, every time, all the time. Never let the people you're reporting know that you're reporting them, as that would be a sign that they're bothering you. We've all seen "reported" and laughed at it hundreds of times. Reporting seldom works in a way that we can feel a sense of satisfaction from. Moderators and gamemasters almost never tell victims of harassment cases anything beyond that it is being investigated or that appropriate action was taken (which can mean no action was deemed necessary!). But when it does work, you take people out of the game. In a pay to play mmo, they're forfeiting money invested as well as time, when they're temporarily banned. If they're nasty enough, and insert racism or that kind of thing, they risk losing their characters forever. This does not improve the community's perception of roleplayers, but it it will occasionally snare an unfortunate troll with consequences to their actions - something they're never ready to deal with.
Do it! Report harassment every single time it happens. Never shrug your shoulders and "meh", because you don't get to see the results. When a flood of ten or fifteen harassment reports regarding a single event hit a gamemaster, from individual paying accounts, they will investigate. When the same individual(s) implicated in these reports begin to rack up harassment reports, they (the trolls) become a perceived threat to the ultimate bottom line in any MMORPG community: money. That's when the bans start.
...
You'll note that at no point do I mention usage of the ignore feature.  This is because it is imperfect. Ignoring someone is a valid way of eliminating conversation, but it does not stop harassment. Ignore can't stop the visual consequences of emote or spell spam, nor against a posse of five or ten or thirty men who underpants dance through somber occasions, or arranging characters to depict crude nazi signs, or any of the other dozens of ways I can think of to aggravate people who have me blocked.Â
Beyond that, there is no hidden premise, no event in anyone's past that drives them to bully. This desire is a primal weakness of the human species, and it has no cure, and no solution. There is only damage control. There are three main ways to go about this. The most effective method is also the most difficult and requires the most patience and good humor.
The Primary Strategy:
Effective damage control against trolling sounds a little bit like the after-school special nonsense that bullies the world over love for making passive, easily abused targets. It's simple in theory, but very difficult to put into practice - don't let them think they can get a rise out of you.
It's all about what they think, in this case. How you actually feel has very little bearing on their actions, when you compare it to how they see you react to the harassment. Habitual troll communities only become dislodged when they become bored. Your goal is to cultivate a sense of disinterest by presenting a very specific set of reactions towards trolling, that I have designed based on my own experiences as an RP-crashing dirtbag. Here's how it goes down:
When a troll initially approaches, one or two of your number must neutrally acknowledge him (or them) as an equal and a bro. Drop character and say hello in an informal or humorous manner. "What up" or "Howdy" or "How's the loot table treatin' ya'?" or one of my personal favorites "Is it cold in here, or is it just me? lol" (which is a response to ten guys casting blizzard 2). Do not use brackets or any "OOC' modifier. Talk like they do when interacting with them. Do not talk in any manner that could be construed as angry or unhappy.
This demonstrates two extremely important things. Firstly, that you are not intimidated by their presence, and secondly, that you are not afraid of dropping character/having your immersion broken. If they think you're upset that they're there, they automatically win, and they will follow you all day, every day. If they think you're upset that your precious immersion was smudged, they'll smudge it some more. They cannot think, even for a moment, that you're bothered by them.Â
This is why you must not ignore them until after the greeting, and after that, one or two of you need to still demonstrate a casual awareness of their presence from time to time. If you can't even be bothered to say hello, they know their presence is unwelcome and upsetting. You must also never, under any circumstances, ask them to stop what they are doing. Do not say please. Do not threaten, do not attempt to intimidate or reason with them. Asking in any way for them to stop is a sign that they are hurting you, and a single instance of this from a single member of your event or rp is all they need to sustain an all-day trollathon.
At this point, after the crucial informal greeting, proceed as if absolutely nothing unusual is going on. If they ask any questions or take any actions that would under normal circumstances grab your attention, react normally, out of character. Act casual, answer questions. Then seemlessly slip back into character, as if nothing had happened. (Yeah, I know going without OOC symbols is a technical hassle, but your friends will know what goes where.) If you are insulted, respond with either amusement or "eh'?"-style bewilderment. Don't bother insulting back, even if you have a really good quip. Taking insults in a way that makes you seem not merely impervious to them but disinterested as well is a bit of an art, but it is the conversational equivalent of one of those scenes where somebody punches Vegeta clear on in the face, and he very nearly fails to notice. You can't merely declare the old sticks and stones line. (Indeed, that would acknowledge hurt, and therefore ruin the entire strategy.) You have to act out how it would look if it were actually true, even if it isn't.
Now, they're not really going to believe what they're seeing, at first. And I mean that literally - they're going to think (perhaps correctly) that you're just pretending to be tough. You've got to keep pretending in a way that seems disinterested, and does not challenge. Trolls love a challenge.
But they also bore easily. They will eventually move on. This could be in ten minutes, an hour, or a month. You're in it for the long haul, but when you pull this off, you legitimately surprise them. (I only ran into this two or three times back in my old stomping grounds, but when I did, I was forced to conclude that those guys had real balls. There's no trolling that.) Remember that this is essentially a battle of psychology and presentation. You're doing everything in your power to make them feel like you don't mind their presence, and that they could spend the next month of their FFXIV gaming harassing your group without without ever once feeling in control of your game experience. When that really sinks in, they often don't merely hit the road - they start to think of you as "all right".  That may be worthless to you personally, but people have got to admire moxie, y'know?
The second means of dealing with party crashers:Â
If you and your companions don't have the time or the sanity left to appear as untouchable coolguys, leave without a word. Don't ask them to stop, not even once. Don't express anger. Disperse and re-form elsewhere. Do this as often as necessary. Unfortunately, this method is not applicable when it comes to public events, as dispersion = destruction. But for individual or private roleplay groups, this is a good way to eliminate intolerable distractions. If they follow you, consider moving to an instance that is locked to your group. With the whole lot them blacklisted, and with your group off in another dimension, so to speak, the fight is over.
They'll be waiting for you, though. It is better to be seem untouchable. Better still to be untouchable.
The third means of dealing with trolling, harassment in particular:
It's simple, elegant, has no downside, has no special requirements of endurance or psyche, and it takes the fight to their turf, and puts them on the defensive.
Screenshot and report every single instance of harassment. Have everyone in your group do this, every time, all the time. Never let the people you're reporting know that you're reporting them, as that would be a sign that they're bothering you. We've all seen "reported" and laughed at it hundreds of times. Reporting seldom works in a way that we can feel a sense of satisfaction from. Moderators and gamemasters almost never tell victims of harassment cases anything beyond that it is being investigated or that appropriate action was taken (which can mean no action was deemed necessary!). But when it does work, you take people out of the game. In a pay to play mmo, they're forfeiting money invested as well as time, when they're temporarily banned. If they're nasty enough, and insert racism or that kind of thing, they risk losing their characters forever. This does not improve the community's perception of roleplayers, but it it will occasionally snare an unfortunate troll with consequences to their actions - something they're never ready to deal with.
Do it! Report harassment every single time it happens. Never shrug your shoulders and "meh", because you don't get to see the results. When a flood of ten or fifteen harassment reports regarding a single event hit a gamemaster, from individual paying accounts, they will investigate. When the same individual(s) implicated in these reports begin to rack up harassment reports, they (the trolls) become a perceived threat to the ultimate bottom line in any MMORPG community: money. That's when the bans start.
...
You'll note that at no point do I mention usage of the ignore feature.  This is because it is imperfect. Ignoring someone is a valid way of eliminating conversation, but it does not stop harassment. Ignore can't stop the visual consequences of emote or spell spam, nor against a posse of five or ten or thirty men who underpants dance through somber occasions, or arranging characters to depict crude nazi signs, or any of the other dozens of ways I can think of to aggravate people who have me blocked.Â
So concludes my little manual on being good and dealing with bad. I hope you find it useful.
TL;DR?
BE NICE. BE WELCOMING. BE TOUGH.
BE NICE. BE WELCOMING. BE TOUGH.
Yeldir's Wiki:Â
http://ffxiv-roleplayers.com/wiki/index....r_Melfusor
Gilgamesh! Show your interest and RP pride in the official beta forums:
http://forum.square-enix.com/ARR-Test/th...RP-server. (Mind the trolls!)
http://ffxiv-roleplayers.com/wiki/index....r_Melfusor
Gilgamesh! Show your interest and RP pride in the official beta forums:
http://forum.square-enix.com/ARR-Test/th...RP-server. (Mind the trolls!)