Like FW and others said, it ultimately comes down to what the plot and player dictates as their preferred end result. But for those that don't want the wound to be healed for whatever reason, there happens to be plenty of reasons it can't be done.
An injury could have been created by something evil, leaving a bit of itself behind in the wound, a corruption that festers. You can heal the wound but it never seems enough to close it or reduce the infection within it. This is the sort of thing you'd go with if there's someone/something you have to defeat down the line, that by destroying it you can ultimately remove the bit of it that is inside you. Regular visits to your resident conjurer will still be needed to do what little can be done until you can do so.
Another way, an enemy has booby-trapped the wound. Maybe they did it while you were unconscious or are just that good to do it while you're facing off with them. If anyone tries to heal you, the trap goes off, turning their spell into one that will kill you. Oh, the drama. Fortunately for you, the conjurer in question is able to see the trap just in time (*hint, hint*) and now you need to either kill the person that set the trap or find someone talented enough to dismantle it without killing you. Unfortunately, it's a bit hard to do this as an adventurer because you're going to be healed occasionally in teams and dungeons, and it sucks to never be in the dungeon group IC when everyone else is RPing.
That's just a couple of examples. I do so enjoy playing villains, so I can be a right bastard at coming up with twisted ideas.
An injury could have been created by something evil, leaving a bit of itself behind in the wound, a corruption that festers. You can heal the wound but it never seems enough to close it or reduce the infection within it. This is the sort of thing you'd go with if there's someone/something you have to defeat down the line, that by destroying it you can ultimately remove the bit of it that is inside you. Regular visits to your resident conjurer will still be needed to do what little can be done until you can do so.
Another way, an enemy has booby-trapped the wound. Maybe they did it while you were unconscious or are just that good to do it while you're facing off with them. If anyone tries to heal you, the trap goes off, turning their spell into one that will kill you. Oh, the drama. Fortunately for you, the conjurer in question is able to see the trap just in time (*hint, hint*) and now you need to either kill the person that set the trap or find someone talented enough to dismantle it without killing you. Unfortunately, it's a bit hard to do this as an adventurer because you're going to be healed occasionally in teams and dungeons, and it sucks to never be in the dungeon group IC when everyone else is RPing.
That's just a couple of examples. I do so enjoy playing villains, so I can be a right bastard at coming up with twisted ideas.
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