Loonymonkey Wrote:How do you initiate rp? when everyone stays out of /s and theres no way to tell the rpers from non rpers, linkshell sheilds can be dupped and seem to be often.
In the beginning, it's always hard because people are busy levelling and such. But eventually, there should be more and more people starting t hang out in the cities, I'm sure a main rp-hotspot will be appointed. It's usually an inn or tavern, but seeing as how the taverns work as the main guildleve hub, that's probably a bad idea in this case. I'm sure something will come up though
I also try to walk whenever I'm in town and have plenty of time. When there's no way of flagging yourself, this is a good way to show other people, that you're a roleplayer. I know not too many people does it, but yeah, it's a place to start.
And how do you initiate roleplay then. Well, if you see people roleplaying, try joining in. Most of the time, people will be happy for the new addition, and if they're having private roleplay, they'll let you know.
Or try roleplaying with your self. It might seem odd, but sitting around, making emotes of what you're doing is another way of showing that you're a roleplayer interested in some roleplay.
I fully agree that you can't just wait around for people to start roleplaying with you. I've heard way too often people complaining that "No one ever wants to roleplay with me!" and yet they do NOTHING to actually start roleplay themself, they just sit around waiting for someone to start something. Finding roleplay is your own responsibility.
My best advice at this early state: Find a rp linkshell. That gives you people to roleplay with right away
Edit: And to bring this a little on topic. Regarding the crafting and cooldown on guildleves and such. I agree that it's a bit annoying to run out, but I have to agree: That is how they intend the game to be played. As it has already been said, crafting is a big part of the game, and this is coming from someone who usually NEVER crafts in game. But I'm giving it a try in this one, because it's obviously what Square Enix want, and it's a part of levelling.
The idea that we should be able to do what we want in a game is a bit off to me. You never are, in some games, you just think you are. The restrictions in WoW for instance might be different than in FF, but they're still there. In WoW, you can't level by crafting, not at all. You can ONLY level by killing things. What about the people who don't like killing things, but really likes crafting? In that game, they're forced to kill things. They do it, because it's part of the game, it's how the game is played, and to me, the same goes for Final Fantasy XIV. It's part of the game, and if you don't like it, maybe Final Fantasy XIV is just not the game for you. Nothing wrong with that.
I'm not saying that there's nothing wrong with the game, I totally agree that it's very clunky having to go through the main menu every time you want to do something, but this is JUST about the need for, for instance, crafting between guildleve cooldowns.
And hey, if you don't like crafting, we ARE roleplayers after all We of all people should be able to entertain usself.
I came for the ERP, I stayed for the free booze.