(03-09-2014, 10:58 AM)Oli! Wrote: Part of the reason why people are blasting WildStar (and its visual style specifically) is something that often comes with such a visual style: extreme sexual dimorphism.
I'm a guy, just to set the record straight, but even I find the waifyness of the female models to be at least just a little bit disturbing. And don't even get me started on the broad-shoulders tiny-wastes of the male models! Despite the fact that I absolutely love the game's aesthetics, I do think that that in particular is a legitimate concern, even though it can also be argued that it is also a staple of pretty much every MMO or video-game ever created in the history of the human race.
I'm really really glad someone brought this point up, thank you.
I am in absolute agreement that the female form as designed by this game is pretty abhorrent--they all look like they have black holes for stomachs that compress food into droppings that would weigh as much as a small moon. It's completely ridiculous. But it's hardly the first form of media to do that.
Paul Dini's designs for Batman: The Animated Series. Ratchet and Clank's designs. Sly Cooper's Carmelita. Chip & Dale's Rescue Rangers' character Gadget. There are myriad examples to point at that held a similar "emaciated hourglass" female design style. I don't feel it fair to hold Wildstar's deigners' feet to the fire over the matter.
Can they do better? Sure. Should they? Absolutely--I think adding a damn body slider would fix a LOT of those complaints. But I don't feel the outrage is equal to the social crime. Besides...it's a good thing the male Aurin are cute as hell anyways. :3