I'll be playing ESO with my wife. I will say that at first I found the combat clunky, but then discovered that there's a rhythm to it. The closest analogy I can think of was using the DMR in Halo Reach. You couldn't get an effective, quick kill by firing rapidly. You had to take your time, wait for the bloom to go down, and control your shots. Five slow shots would get you a quicker kill than ten rapid ones. It's the same way in ESO. The combat is set up so that one animation leads into another, and you have to time your attacks right or the animations start over again. The most obvious example of this is with archery, where each shot ends with you nocking another arrow and drawing. If you miss your timing, your avatar goes back to a resting state. Once I got the hang of this, combat became a lot more fun.
Graphics wise, and lorewise, I'm not the biggest Elder Scrolls fan there ever was, but I'm looking forward to face rolling chumps in AvA.
Graphics wise, and lorewise, I'm not the biggest Elder Scrolls fan there ever was, but I'm looking forward to face rolling chumps in AvA.
No Gods and Precious Few Heroes